gadgetPhreak Gadget News Blog. Futuristic Gadgets and Portable Electronics

May 9, 2006

Microsoft blends platform lines with Live Anywhere

The latest ambitious endeavor by Microsoft might have "monopoly" written all over it, but we have a feeling they wouldn't want it any other way. Microsoft's new Live Anywhere that they announced at today's E3 keynote takes their Xbox Live concept and extends it to the PC, Windows Mobile and even Java-enabled phones. Whether you're at your PC or rocking a mobile, you'll be able to track your gamer tag, message friends, purchase content for that device or set it to download to another device, and of course compare rankings with your buddies on various gaming titles. Halo isn't going to run so well on your RAZR, so for actual cross platform titles, Microsoft is sticking with XBLA-esque games that can translate easily to different platform, such as Bejeweled. There will, however, be major games that can be played on your Vista PC and Xbox 360. Microsoft is banking heavily on third party support for Live Anywhere, in the form of mobile friendly value-adds for 360 games, and just straight up phone-friendly casual titles. In order to get more support, they're claiming to approach this from a "platform agnostic" (hah!) angle, and after supporting the 360, Windows Vista and Windows Mobile, will move on to Java, S60 and possibly even Palm if they deem it worth their while. Microsoft obviously has the muscle to launch a service like this, and the features they demoed look quite entertaining and welcome, but we'll still be (pleasantly) surprised if they actually manage to pull it off. Keep on reading for screenshots and impressions.


After the keynote we got a personal showing of prototype Live Anywhere functionality, mainly running off of a Windows Mobile device. Here's what we saw.



Teh Gamez. Once again, if you were hoping for some mobile version of Halo or even something like Geometry Wars, you'll be sorely disappointed. With that said, everything looked fairly snazzy, and there is definitely a difference between games supported by the more powerful Windows Mobile and those plain-jane Java phones.



In keeping with its XBLA roots, Live Anywhere allows for trials of games, which are suddenly terminated with a request for payment to purchase the full version. A bit janky, but at least they offer trial versions in the first place.


Be sure to bother MajorNelson with challenges to beat your high score, everybody else seems to.


That Gamercard is looking good.


There's enough platform support here already that it quickly seems like overkill.


Friends and what platform they're on.


Messaging isn't just email, it can include  video, voice, or even game content.


Java version doesn't look too different, but most of the games are different.


Our friendly presenter.


They finished up with a bit of Gamercard trading, which works over IrDA between phones and syncs across all platforms. In this case they showed the Xbox 360 Dashboard show the request, ask for approval, and then update automatically once the request was approved with the other mobile phone. Pretty slick.
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Nintendo shows off Wii Remote and Classic Controller

Filed under: Nintendo,controller. wiimote,e3,games,remote,revolution,wii,wii remote — Marc Perton @ 8:31 am

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If there was one highlight of Nintendo’s press conference earlier today, it was the Wii Remote. While Sony showed off what games on the PS3 would look like, Nintendo’s focus was on what they would feel like. So, it’s not surprising that, from the moment a tux-clad Shigeru Miyamoto bounded onstage and conducted a virtual orchestra using the remote, to a climactic tennis game, the unique Wii controller was the centerpiece of the show. So, what did we learn about the Wii Remote today that we didn’t already know? For one thing, Nintendo confirmed that the remote does indeed include a speaker, which is used mainly to provide ambient sound connected to actions: fire an arrow, and you’ll hear the bowstring being pulled right in your hand. There’s also a microphone for voice-controlled gaming. The Wii Remote also includes motion sensors in both the nunchuk and the trigger controller, allowing both left and right hands to act independently and direct onscreen actions. While using the Remote may not be as intuitive and simple as Nintendo’s execs want us to believe, one thing’s certain: it definitely looks like a fun way to play golf. Or baseball. Or tennis. Or the drums. Or drive a car, truck or plane.  Nintendo also had an answer for anyone who isn’t quite ready for the Wii Remote: the Wii Classic Controller. We’ll stick with the Wiimote for now, but will pick off one of these for when we just have to kick it old skool.

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Engadget & Joystiq’s live coverage of Nintendo’s Wii E3 event

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12:15 am - We're all seated and situated. The theater is huge with three mezzanines and 3,400 seat capacity.

12:17 am - We're sitting in the Kodak theater waiting for the press corps, VIPs, and assorted industry folk to file in, ever so slowly. Pictochat sessions are starting to fill up as people take their seats and whip out their portables.  The announcer just told us to turn off all wireless and bluetooth devices before the presentation begins -- could that be so that our bluetooth doesn't interfere with the Wii's wireless capabilities? Sounds like a hint to us.
12:21 pm - So the crew is split into two levels of the theater -- we've got our writers up top and the photographers down below, right friggin' next to the stage. The folks in the nosebleed section seem ok with their lot. Many are sitting silently, pensively almost. Or it could just be that the coffee hasn't kicked in. On the speakers, hip clubby trance music. If Sony's pre-conference music was high school dance, this is college rave.



12:23 pm - We've been informed that the program will start promptly at 9.30 am PST, right on time.



12:28 pm - Here's the layout -- yellow and blue ticket holders were sent to the third and fourth floors of the theater. Green tickets are on the second level. On the ground floor, those with red tickets (Mushroom Kingdom) are holding court.



12:37 pm - And it has started: symphonic music : Miyamoto takes the stage and directs a puppet symphony with the Wii controller. He's looking dapper in a tux. As he waves his hands, the symphony adjusts its pace to keep up with him. The music swells when his arms wave wildly, the tempo adjusts with his tempo.



12:38 pm - The crowd goes wild -- that many symphony geeks? Who knew. First Guitar Hero, now Symphony Hero (not the actual title). We're being shown a driving game, a sword fighting game, and more conducting from Miyamoto. It's worth taking a pause right now to remark that these gamers are, in fact, waving their arms rather wildly. This system is going to be a workout, but we're cool with that.



12:41 pm - Reggie takes the stage: "You came to LA this week to peek into the future, but if all you want is next generation you're in the wrong place. What we're unveiling is the next leap in gaming. It's no longer confined to just a few, it's about everyone. It's not about what you see because what you see isn't always what you get. The next leap is about playing because playing is believing"



12:42 pm - Reggie's wearing the game executive's corporate uniform: suit and no tie. After a short intro, the Regginator steps off the stage and we're treated to a brand-spanking new trailer. Hipsters drumming, clean youth playing tennis, a middle-aged couple golfing, an  entire Japanese family conducting a symphony, an earringed, pony-tailed fellow steering an off-road vehicle. CONFIRMED: Speaker in the Wiimote.



12:44 pm - Now we're being shown a flight sim, then Metroid Prime 3. The Prime demo looks hot in terms of playstyle -- with the gamer ducking and rolling in order to dodge enironment obstacles. We're shown an updated Wario Ware with a variety of mini games that involve the controller. Depending on the game, the controller is held in a different fashion.



12:46 pm - A note on graphics: these graphics aren't all that impressive, but the gameplay looks super fun. Zelda demo demonstrates the Wii controller's use to shoot a grappling hook, shoot arrows, fish, sword fight. Reggie: "Two years ago we pulled the curtain back on DS and many said, 'huh?' Then nine months ago we revealed how Wii for Nintendo will change gaming forever, and a lot of people said, 'we'll see'"



12:47 pm - "Our purpose this week is not to feel your left brain with informationm but to jolt your left brain with inspiration." The Wii logo appears again, and the two little "i" characters take a deep bow. Very Japanese, but universally understood. After the trailer is over, there's genuine applause. The audience is certainly more into this conference than Sony's audience was into their conference yesterday. "Let me ask you ... 'do you know someone who's never played a videogame? I bet you do. How can this be? If we want to grow as an industry this has to change. And today, change begins today."



12:50 pm - "As many of you know, Nintendo's way is to challenge conventional thinking." Reggie spins a metaphor: "The graveyard of the industry is filled with the headstones of companies who tried to keep doing things the same way. Over the years our industry has come to gauge progress simply by what's displayed on screen ... In the same way that Super Mario 64 changed everything, we asked how do we make games that will entirely new. We will give you more fun for less money, and you will be playing we in Q4 in 2006."



12:51 pm - "Okay, the name ... we want to thank everyone that had good things to say about it ... both of you." Reggie's pronunciation of Wii is different. He says "Wii" in a clipped way, flattening the "i" a little bit, and driving it from the diaphram. "Every distincitive name sounds strange at first. Cahnge is good. [Wii is] a giant leap of gaming, for everyone around the world. It's the sound for the future."



12:54 pm - List of games: Metroid Prime 3, Dragon Quest Swords, Disaster: Day of Crisis, Fire Emblem, Sponge Bob Square Pants, Cars, Super Mario Galaxy, SD Gundamn G Breaker, Tony Hawk Downhill Jam, Sengoku Action, Excite Truck, Elebits, Red Steel, Rayman 4, Super Swing Gold Pangya, Sonic, Project H.A.M.M.E.R., Finalfurlong Revolution, Madden, Final Fantasy Crystal Chronicles, Twilight Princess



12:56 pm - "This is by far the best Zelda we have every made, and also the most beautiful game Nintendo has every made. But this is breaking precedent because this is the first time a Zelda game will be along side a Nintendo console on launch day." Nate & Bill of Nintendo to host world premiere of Zelda on Wii.



12:57 pm - Bill: Very basic control ... your movement is handles with the analogue stick. Zelda's targeting system with be handled using the Z button. The Wii control adds the presence of a fairy, which indicates where you will be pointing using the Wii controller. Forward swing is handled using the B button. Link's bow is aimed using the pointer on the Wii remote. The series of trailers went by quickly, but here's the impression we got from it: there's real variety in gameplay, and lots of variety in graphics. Some of the graphics look decidedly Xbox/GameCube/PS2, and some look incredible. It was unclear which were pre-rendered and which were footage of actual gameplay. The best-looking trailers were graphically impressive. Overall, sound was disappointing. We're hoping that's just an issue with the theater.



12:58 pm - "With the bow, the Wii remote adds depth of sound. Built-in to the Wii remote is a speaker. You'll hear the bowstring draw taught and you'll hear the bow sound draw to the screen as the arrow is shot. A quick jab with the Wii remote and shield shove. You'll feel the impact with the built-in rumble." Using pointer to launch boomerang. Classic Zelda chime heard on Wii remote speaker. You can pick up crates with the A button and then chuck them with a quick motion



1:01 pm - You have two different controllers and two different motion sensors. Link's iron boots also make a return. This time they lift you up [Link is hanging upside-down from the ceiling]. A quick rotation for spin attack, stab down with controller to do down thrust.



1:02 pm - The Zelda demo focuses almost exclusively on gameplay. Though the narrator tells that it's intuitive, the control scheme is actually fairly complex. It's certainly not dumbed down, but we wouldn't say that it's as intuitive that they're making it out to be either. Then again, few games these days are, and Zelda's one of those games that appeals to the core gamer audience. It won't be one of the titles that Nintendo uses to break into the mainstream market.



1:04 pm - Reggie: "This Zelda is the first ever to feature unique freehand control. Here in the America's Nintendo will launch two different versions: one for GameCube and one for Wii -- on the same day Wii launches ... Mario is  back too!" Game list again. Metroid Prime 3: Corruption is "most intuitive first-person shooter ever," says Reggie. Super Mario Galaxy: With freehand control Mario has new moves. Swing hand to grab objects ... swim threw space (and more).



1:06 pm - Excite Truck: "Now you're holding the steering wheel of a big damn truck! This feels like driving ... What happens if the bad guy is mother nature? Come feel the panic and bring the catastrophe uner your control"

1:08 pm - "Square Enix is offering exclusive iteration of Final Fantasy Chronicles." Excite Truck is one of 3 new franchises, the others being Project H.A.M.M.E.R. and Disaster: Day of Crisis. More third party titles:

1. Hyper Sonic.  "Finally the speedster is totally under your control."
2. Final Fantasy: Crystal Chronicles.
3. Madden 07
4. Activision's Tony Hawk's Downhill Jam
5.  Ubisoft's Rayman
6. THQ's Spongebob Squarepants


Reggie: "We are not gonna specify a launch number this morning, you'll be playing 27 titles on the show title tomorrow. That 27 does not include Virtual Console [games]."



1:10 pm - Now showing Red Steel demo: "Red Steel is a first-person action game set in US and Japan. Player must master both firearms and katana." Taking the stage,  Xavier Poix (studio director) and Roman Campos (lead game designer), both from Ubisoft Paris, where Ubisoft is developing the Wii-exclusive title Red Steel. Destuctible environments, soft bodies, realtime physics. Technical difficulties: The screen is blanked out with just a "Wii" logo, the Red Steel demo isn't being shown for the first minute of the presentation. When it comes back, there's a bit of applause.



1:12 pm - More still on Red Steel: enemies will care for themselves. They will hide, go for cover, and flank. Unique wepaons like the shotgun -- the shotgun is unique? AI uses 'clan system' where one enemy is the leader; if he is killed, the others become confused. Free shots mode: by holding button, player can freestyle, and target points on an enemy. You choose between killing or making them submit.



1:15 pm - Sword fight: the moves you make are intricate. You can block with left, and slash with right in any direction. That means there are dozens of combinations. This is easy to learn, but hard to master (sounds like the Tetris catchphrase). Playable tomorrow at E3 booth. Hate to inject a little bit of reality into the conversation, but Red Steel's visual quality lacks the sex and sparkle of the Sony demos yesterday -- take away the controller, and the game could run on an original Xbox or PlayStation 2. Nintendo would of course remind us that judging a game by what's displayed on screen is a mistake, but the game industry has tended to judge games visually for many years. Nintendo can't change the critical criteria overnight. They're going to have their work cut out for them on this front if gamers prove intractable in their lust for next-gen graphics.



1:16 pm - Reggie: "We want to switch gears now to what's hot right now: Nintendo DS." George Harrison enters: "What we've given you today is a promise: 'Wii' will make things better." The conference has moved on to talk about the Nintendo DS.  16 million Nintendo DSs have sold worldwide (that's sold, not shipped). "Wi-Fi service is easy and free. 1.3 million discreet wi-fi connection users totalling over 40 million gameplay sessions."



1:18 pm - Brain Age launched three weeks ago in North America. In Japan, 5 million purchasers. The first few weeks here have sold better than during the Japanese launch of Brain Age -- but does it have the same staying power?



1:19 pm - "Nintendo DS Lite is smaller, lighter, and brighter than the original. In only a week you'll be playing a new Mario game, which is the very picture of 'old school.' But this is a brand new Mario game, which will appeal to brand new players. Pokemon is coming too. You don't play with the Pokemon, you are the Pokemon."



1:22 pm - "Final Fantasy III ... be prepared to be fulfilled. The legendary title will have improved graphics." We're being taken on a tour through DS titles and sales. Tony Hawk Downhill Jam announced. Exlcusive Zelda ... The Legend of Zelda: Phantom Hourglass. Features sailing, sworday play, and the boomerang. All in all, 100 new games for DS from now until end of calendar year 2006, including Mario Hoops 3 on 3, Starfox DS, Diddy Kong Racing, Final Fantasy III, Yoshi 2, Elite Beat Agents (multiplayer multi-rhythm, Pokemon Myster Dungeon, Diddy Kong Racing, Big Brain Academy, Mario vs. DK: March of the Minis.



1:25 pm - Iwata takes the stage: "In order to [expand the total number of players who play games] we needed to target ... those who once played and who lost interest and those who never played before. How do we do this? The logical solution is to reinvent the relationship between player and game. The game controller interface. We believe this approach can appeal to a much broader audience. Our first implementation [of this imprvement] was Nintendo DS. At first it confused some people, but these people started to understand when they started to pet their puppies with their stylus."



1:27 pm - Iwata nonchalantly tucks the remote into his pocket. Why, hello sir, is that Wii in your pants, or are you just happy to be here? The Virtual Console will bring gamers together and act as the leading laboratory for simple games.



1:28 pm - "The startup time before gameplay begins is growing longer and longer. These days I am busier and busier and ever. Even if I have to wait 30 seconds or 40 seconds or more for a game to load, often I get frustrated. Sometimes I just cannot wait. And now that I know I can instantly stop or start playing my DS by just opening or closing the top, I think I am spoiled. Maybe this has happened to you too? If seriees gamers find the delays frustrating, how can we ever expect the mass market to show more patience than we do. Unless we change we can never increase the game population."



1:30 pm - Audience chuckles as disgruntled gamers are flashed on the screen. "The Wii console will also help solve this problem ... [it will be] almost as fast as the television or telephone. One more hardware feature -- we've designed our machine to provide owners with a variety of services when it is turned off. Wii Connect 24: the Wii console can be constantly connected to the internet. This means that developers can push a new weapon or vehicle to you even while you sleep. Anytime the console is in standby, players may return to find that their friends have left a message or a gift."



1:32 pm - Networking software is included in the hardware. In other words, developers don't have to write code to utilize this. "What we are aiming for is a system that is new everyday." WiiSports ... this is a combination which will include tennis, golf, and baseball in one package. It will be available on launch day.



1:33 pm - "Today, there are people who play and people who do not. Wii will help destroy that wall between them. Anyone can instantly understand Wii. Everyday there is something new for everyone, eveywhere. This is our answer." The "playing = believing" slide has been shown for the -- what -- sixth time now? In repeating this phrase, Nintendo's driving home the point that the typical version of this aphorism ("seeing is believing") no longer applies to their console. This is a key message for the audience here to believe, because without that belief, gamers will compare  Nintendo's console to the Xbox 360 and PlayStation 3 on a purely graphical level. This console simply cannot hold its own on a purely graphical level. Nintendo knows that, so the company *must* insist that playing is believing.



1:34 pm - Back to Reggie: "We'd like nothing better than to invite you all up on stage to play. While we can do that for everyone, we can do that for one person ... We have three grand prize finalists. Mr. Miyamoto has randomly selected the winner ...



1:37 pm - Miyamoto: "The winner is ... Scott Dyer. [To Scott] May I ask you to be my partner in the next game?" He agrees, of course. It's Iwata and Reggie vs. Miyamoto and Scott in tennis. Miyamoto demonstrates how the remote is used for a variety of shots in tennis, from serve to lob to to smash. It looks fun and responsive.



1:38 pm - Team Miyamoto wins! Huzzah! Scott aces Iwata on the serve! Team Miyamoto wins again!



1:41 pm - The game will clearly take some practice to master, which is as it should be. Most impressive is that a clumsy return will send the ball wide of the court. In many tennis-type games, it's far too easy to keep the ball in bounds. Reggie: "Bottom line of every E3 is what's hot and what's not. What's hot is the next step ... What's hot is if it's disruptive ... We know that the future is right here. Wii and the DS represent that same thing: risk. Change is good. We were the disrupter 20 years ago ... Wii will come next. Playing is believing. Thank you all, we look forward to seeing you on our show floor tomorrow."



1:45 pm - Reggie's talking a big game about how the company doesn't run from risk, but runs to it. An obvious counterpoint jumps quickly to mind: Nintendo is a very conservative company. Though the company has taken some risks with DS and Wii hardware, its also meticulous about controlling hardware costs, managing contracts and quality control, and in general ensuring that the margins are there to make a console profitable. Nintendo supporters routinely brag about the comapny's ability to make money, even on the GameCube. Their ability to do this is directly reliant upon keeping investment (in hardware, in marketing) low relative to sales projections. That is the very definition of risk averse. To put it another way, these aren't bet-the-farm risks. Touchscreen aside, the DS is still a solid gaming handheld supported by a very standard ecosystem of software developers and a solid portfolio of original IP. The Wii strategy takes a small risk on the HCI (human-computer interface), but everything else is rather similar to any other console's strategy, sans insane spending.

Sony's taking more risks this generation. Blu-Ray's success is critical to multiple lines of business that keep Sony afloat. It's huge investment in complex technology that will make or break the company in the decade to come. That's risk. Even if the Wii were to end up in third place again (as several analysts we talked to yesterday predicted it would), Nintendo will still survive. If Sony were to fail to capture dominant marketshare this generation, the results would be catastrophic. That's risk, and we just wanted to set the record straight on it.

That's it for the Nintendo press conferece! Thank you all for joining us, and be sure to check out the Microsoft press conference, which we will be covering shortly.
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May 8, 2006

Playstation 3: here it is

Filed under: Sony,e3,playstation 3,ps3 — Marc Perton @ 7:59 pm

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We'll do our best to make this tonight's last PS3 post, but we really can't turn the lights out without sharing the first official pic of the Playstation 3 and its new, final, official controller. At least we think this is the final, official controller. And we think this is what the PS3 will really look like. But, hey, a lot can happen between now and November, so don't blame us if this pic ends up in the dustbin of history, when Sony unveils the real PS3.
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Sony Playstation 3 launch details

Filed under: Gaming,Sony,e3,live,playstation,playstation 3 — Marc Perton @ 4:53 pm

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Just in case you didn't manage to catch Sony's E3 presentation, or can't handle scrolling through our liveblog of the event (though we can't imagine why that would be the case), here's what you need to know about the PS3 launch, straight from the conference floor: "Today we're pleased to announce the global PS3 launch details. We will make PS3 available via a two-configuration plan. One with a 60GB HD. And the other with a 20GB hard drive. Japan's date: Nov. 11. In Japan 59,800 Yen. The 60GB PS3 will have an open price which retailers will set. In North America [to launch Nov 17]: 20GB for $499, 60GB for $599. Europe has 20GB for 499 Euro, 60GB for 599 Euro. 2 million to ship worldwide during the launch window. 4 million by end of calendar year 2006. By March 31, 2007 they'll have shipped 6 million worldwide." Any questions? Then start scrolling through the liveblog. You know you want to.
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May 7, 2006

Engadget at E3

Filed under: E32006,E3Expo,e3,e3 2006,e3 expo — Paul Miller @ 6:05 pm

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Just in case you were concerned, we’ve landed safely in LA for a fanboy-filled week of E3 coverage. We’ve teamed up with Joystiq to bring you up to the second breaking news, keynote coverage, and in-depth interviews here on Engadget, and over at e3-2006.joystiq.com. Sony kicks off with the first “big three” keynote around 4PM tomorrow, followed by Nintendo and Microsoft on Tuesday around 11AM and 2PM respectively. Now is the time to call out your predictions for maximum cred potential. Our bets are all set for a Sony controller design reminiscent of the Wiimote, an “oh snap” HD DVD moment from Microsoft, and an open apology by Nintendo for the Wii moniker, but maybe that’s just us.

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April 26, 2006

Latest PS3 pricing and release “news” – early November, for $399

Filed under: Sony,blu-ray,e3,playstation,ps3 — Marc Perton @ 11:31 am

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align="right" src="http://www.engadget.com/media/2006/04/ps3_standing_cg.jpg" alt="" />Sure the latest unofficial
news on the Playstation 3′s release date and pricing doesn’t differ substantially from what href="http://www.engadget.com/2006/03/15/ps3-november-delay-official-other-deets-revealed/">we’ve already heard.
But a little more reinforcement doesn’t hurt, right? So, we’ll assume for now that the team at PSM have at least some
idea of what they’re talking about when they say that the PS3 will be out in "the first half" of November,
and will be priced at $399 in the U.S., €322 in Europe and ¥45,965 in Japan (arbitrageurs, fire up
your calculators now). That pricing will no doubt come as a relief to anyone who panicked at this month’s href="http://www.engadget.com/2006/04/05/playstation-vp-sez-ps3-will-cost-between-499-and-599-euro/">€599
scare — and an early November release could give Sony a jump on the Black Friday shopping frenzy. And this is
probably the last PS3 rumor we’ll hear — at least until we hit E3 next month, that is.

[Via href="http://www.joystiq.com/2006/04/26/psm-reveals-ps3-release-date-price/">Joystiq]

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April 20, 2006

Microsoft to announce HD DVD at E3?

Filed under: ChrisLewis,HdDvd,XBox,XBox 360,chris lewis,e3,hd dvd,microsoft,xbox360 — Ryan Block @ 11:30 am

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So word on the street is Microsoft's all set to announce the Xbox 360's external HD DVD drive at E3 -- which makes perfect sense, in all reality. They did, after all, claim it would be released "this year" when Gates unveiled their plans at CES, and since they launched the 360 at E3 last year, they've got to have something to show off this year while Sony and Nintendo get closer to their respective impending PlayStation 3 and Revolution launches. Chris Lewis, Microsoft Regional Vice President for Europe, the Middle East and Africa sat down with Spiegel Online and let them know that we'll more than likely be seeing an HD DVD announcement at E3 (in addition to that Xbox camera we heard would launch next month), and alluded to the inclusion of HDCP compliance for the Xbox, which could only imply they'll finally release that freaking DVI cable. On the PS3 and Blu-ray, Lewis even volunteered that "Blu-ray right now reminds us of another technology from Sony: Betamax." without even being directly asked. Oh, this war is on, friends, make no mistake about it, and we'll see you at the battlegrounds of E3.

[Via Xbox 360 Fanboy]
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