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November 30, 2006

Microsoft releases Windows Vista Business

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They’re billing it as the “most significant product launch in Microsoft’s history,” so why not let them have their fun? Microsoft busted out Windows Vista Business today, along with Office Professional 2007, and a slew of other business, server and enterprise-related products. The day’s festivities took place at NASDAQ, where Microsoft’s Steve Ballmer and Christopher Liddell rang the opening bell this morning, followed by a day of hyping up the offerings to prospective volume-licensees. Microsoft expects over 200 million people will be using at least one of the products offered today by the end of 2007, and no matter what your stance on Microsoft and Windows, it’s hard to argue with the impact of these softwares. So yeah, we could dwell on the considerable delays Microsoft experienced leading up to this release, or conjecture how long it’ll take for 0-day vulnerabilities to emerge in this shiny new OS, but instead we’d just like to wish Steve Ballmer and co. the best of luck with Vista, Office and all the trimmings. There, now that we’ve gotten that out of our system, let the bug-finding begin!

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

November 28, 2006

Zune oddnesses: Zune pretty in pink; Zune on a Mac

Filed under: LimitedEdition, limited edition, mac, microsoft, pink, zune — Ryan Block @ 2:15 am

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So as we understand it, apparently Microsoft secretly slipped 100 hot pink (or shall we say, magenta?) Zunes into the retail market for purchase, where only especially eagle-eyed buyers would notice what they were getting before taking it home and opening up their rather eye-catching player. (For lawsuit’s sake, it’s in the fine print on the bottom of the box.) Supposedly there’s another 100 pink Zunes that were given out to the Zune team, but we doubt those will be up on eBay any time soon, as is at least one of the pinks. Kind of a bummer though for that dude. You get what you thought was going to be your white (or brown or black) Zune home just to find out you’ve got a limited edition — great, except that of all the colors to surprise a user with, statistically speaking pink might be the worst selection.

Oh yeah, and in other news somebody hacked XNJB — the Mac app that makes use of select Windows-centric portable media devices — to at least partially rock out Zune style (which so far as we know uses a variant of MTP, kind of like how it also appears to use a variant of PlaysForSure). Hot diggity, pink Zune on a Mac, can you get any more esoteric?

Read - Pink Zune eBay auction [Via Zune Info]
Read - Zune on a Mac [Thanks, Nate]

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

November 26, 2006

Zune hacks: run it on XP Pro x64, change desktop icon

Filed under: Hacks, icon, microsoft, x64, zune — Cyrus Farivar @ 2:47 pm

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Gather round, ’cause we’ve got some Zune hacks to get your Sunday going. First, a fellow named Kristof has informed Zune-Online about a way to get the Zune software running on Windows XP Professional x64 Edition (there’s also a Vista hack too, which we saw earlier). The site has exact step-by-step instructions on how to pull off this one, but the short of it is, it essentially involves editing the Zune.inf file. For our next trick, we’ll point you to a site that shows you how to change the Zune icon as seen in Windows. For that one, you’ll need to first pull off the USB drive hack that we showed you before, and then you’ll need to use Regedt (Registry Edit) to find the appropriate registry value, an ICO editing program (like IcoFX), and patience when drawing on an icon that’s 48 x 48 pixels. But you’ll have our eternal love and respect if you change your Zune icon to the Engadget “e” logo. As usual when trying something like this, do be sure to backup any strings that you edit so you don’t end up bricking your Zune.

Read - Windows XP Pro x64 hack
Read - Zune icon hack

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

November 25, 2006

Get your skins on: Wii, PS3, Zune, Xbox 360, PSP

Filed under: Nintendo, PSP, Playstation3, Sony, XBox, XBox 360, microsoft, playstation 3, ps3, skin, wii, xbox360, zune — Ryan Block @ 11:53 pm

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Cookie cutter gadget? Passe. It’s all about skins, even the kind that may or may not ruin the shiny new finish on your valued consumer electronics. Submitted for your approval: tons of skins for your rare and lustworthy devices. Ok, so the 360 isn’t much of a skin, but we find the literal use of the term rather amusing, and when was the last time you saw a fake-fur faceplate?

P.S. -Big ups on the Xbox 360 and Eames-inspired PS3 and Wii skins above.

[Via Joystiq, thanks Craig]

Read - PS3 skins
Read - Wii skins
Read - Zune skins
Read - PSP, Xbox, etc. “skins”

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Vista unable to stream, convert CableCARD media

Filed under: cablecard, microsoft, vista — Ryan Block @ 10:29 pm

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Vista’s fun run-in with CableCARD started earlier this year when we all found out at CES that they had every intention to finally make Windows (specifically Vista Home Premium and Ultimate) work with your CableCARD setup. No more annoying, awful Motorola high def DVRs, no more ATSC tuners, no more standard def nonsense. As we all found out, however, users who prefer to roll their own Media Center box (like yours truly) will be left out of the option entirely — support will only be available for CableLabs certified boxen, which home-rolled are, of course, not. Now we come to find out some even worse news about CableCARD and Vista: not only will you not be able to re-stream your high def media to other Windows machines (sorry, Vista capable Media Center Extenders only, i.e. the Xbox 360, and not much else), you won’t even be able to transcode and sync to your PMC or other devices, as is currently possible. So, recap: no streaming, Windows Media Connect is null, and no conversion and syncing to your portable; don’t be surprised if before the cable industry and CableLabs is through Microsoft further panders by disabling the fast-forward button in the expectation that you’ll sit patiently through the recorded commercials.

[Via BoingBoing]

Read - CE Pro
Read - Chris Lanier

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Chilean Mapuche Indians suing Microsoft

Filed under: Mapuche, Windows, lawsuit, microsoft — Ryan Block @ 9:03 pm

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Now, normally you’d think localizing software into languages — either worldwide or indigenous — would be a Good Thing, but apparently that isn’t the case for the Chilean Mapuche Indians. Representing some 400,000 Mapuzugun-speaking south Chileans, Mapuche tribal leaders are pursuing a case against Microsoft for the “intellectual piracy” of releasing Windows translated in their native tongue. Granted, these people aren’t exactly being forced to buy Windows or anything but you’d think Microsoft doing the legwork wouldn’t arouse this kind of ire — after all, they’ve already supposedly translated Windows into Mohawk, Quechua and Inuktitut, among other native languages. We’re not so sure we’d be so fast to take a company renowned for its storied reputation of litigiousness — like Microsoft, for example — to court over translating software (or a book, or a movie, etc.) into a somewhat obscure tongue, but hey, just think of what all those Gates bucks can do for your local tribe.

[Thanks, Karl]

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Finally, on the fly WMV transcoding for the Xbox 360

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We realize the fall update’s only been out a few weeks, but it seems like an eternity for those of us that have been waiting since last November to stream media to our Xbox 360s without the need for a Media Center PC. A new TVersity patch allows users to transcode video to WMV — now in real time — for immediate distribution to their 360 over Windows Media Connect without the pain of duped files and finding a good WMV encoder. A little fuss, a little muss, and a few minor niggles to keep this from being a prime time solution, but still, there isn’t exactly a plethora of ways to get your DivX onto your Xbox, so be grateful you’ve got at least something for now as the hardworking hacker front actually gives the people what the people want, whether or not it fits into Microsoft’s digital media business plan.

[Via Joystiq]

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

November 24, 2006

Xbox Live Video Marketplace downloads stalled by glitches

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The two biggest questions since Microsoft announced its Xbox Live Video Marketplace have been: 1. does anyone still has enough space on their Xbox 360’s 20GB hard drive for movie downloads in high definition? and 2. does anyone — even the guys at Redmond — have enough bandwidth to feed the HDTVs of millions of Xbox Live subscribers? Since launching two days ago those questions have been answered with a yes and resounding no, respectively. Users have complained of slow downloads that time out, receiving different files than the ones they requested and being charged twice when trying to complete timed-out rental downloads. Major Nelson has chimed in on the issue, letting us know that the company is aware of the problem and will refund Microsoft Points to all those who call 1-800-4MYXBOX for assistance. Good luck with that, though, as at least one person was told there aren’t any managers available to refund customers until after the holiday weekend. So while network engineers and management sleep off yesterday’s turkey and camp out for cheap plasmas, you may want to hold off trying to download Clash of the Titans in 720p ’till things get straightened out.

[Thanks, WiFiSpy]

Read - My Xbox 360 video rental nightmare
Read - Video Marketplace Status

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

November 22, 2006

Xbox Live Video Marketplace goes live

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Surprise, surprise, it’s November 22nd (happy birthday Xbox 360!), and Microsoft has taken its new Xbox Live Video Marketplace live. The biggest mystery at this point was price, which turns out to be $2 for SD TV shows, $3 for HD, while movie rentals will run you $3 for SD and $6 for HD. This is all converted from the various, confusing MS Points involved in each purchase (80 Points = $1), which we’re sure we’ll all be well sick of after a couple months of using the Marketplace — if not already. The current word on selection is 48 movies and 50 TV shows available for download, and we’re sure that’ll be growing — though V for Vendetta is already available as a HD rental… what more could you want?

[Thanks, TexRob]

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

November 19, 2006

CE-Oh no he didn’t! Part XVII - Ballmer to Linux users: You owe us

Filed under: OpenSource, ballmer, linux, microsoft, novell, open source — Josh Fruhlinger @ 8:29 pm

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While Microsoft CEO Steve Ballmer was taking a break from dealing with cranky users still waiting for Vista, he went ahead and told the entire Linux community that they owe him a big thank-you. Yes, yes he did. In a Q&A session at the Professional Association for SQL Server conference, Ballmer (sans sweat) said that Microsoft signed a deal with SUSE Linux distributor Novell in order to get some money back for its “intellectual property.” Among other cash exchanges, the one in question sends $40 million to Microsoft in exchange for Microsoft’s promise not to sue Novell over possible patent violations. As to whether or not the SUSE Linux distribution actually violates any patents, Novell’s payment appears to be some sort of admission fee, and, according to Ballmer, Linux users owe him a big “thanks.” After all, he was just assuring that Microsoft gets the “appropriate economic return for shareholders from [its] innovation.” Meanwhile, Red Hat called the whole thing an “innovation tax” and plans to protect its customers against any infringement claims by Microsoft, asking Ballmer to go head and show us all what part of the Linux kernel infringes upon Redmond’s patents. So while Ballmer writes his report, get to it, open-source community — start writing your thank-you notes.

[Thanks, Neonez]

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

GamerBUS provides mobile Xbox 360 LAN parties

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If you’re incensed about wasting your weekend (and part of last week) cruising around in futility trying to locate a Playstation 3 or Nintendo Wii, the GamerBUS can provide the ultimate painkiller — provided you live around the Virginia Beach area, that is. If you’ve got 63 friends or so, and you’re not claustrophobic, you can pack your posse into the 37-foot customized RV and get your game(s) on. Sporting a bevy of comfortable seating options, sixteen Xbox 360 “gamer stations” (pictured after the jump) with their own 23-inch Philips HDTV, and all the CAT5 cable / electricity you could ever need, this redefines the party on wheels. Essentially offering a mobile gaming LAN, the bus operators will gladly wire up a 16-person system-linked round of Halo 2 (or a variety of other titles) while you provide the Cheetos and air fresheners. Although weekday hours boast an understandable discount, weekend rates range from $125 to $150 per hour, depending on how long you occupy the vehicle. Notably, no connection has been drawn between this newfangled gaming service and the Va Beach entrepreneur trickster hitting it big on vulnerable ATMs.

[Via Digg]

Continue reading GamerBUS provides mobile Xbox 360 LAN parties

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

November 16, 2006

CSIRO wins landmark WLAN lawsuit against Buffalo, more to come?

Filed under: CSIRO, aussie, australia, buffalo, dell, hp, intel, landmark, lawsuit, microsoft, netgear, patent, sue, wifi — Darren Murph @ 10:14 pm

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The same folks who brought us fire-proof plastic, air guitar clothing, and wireless air hockey apparently delivered a lot more of the WiFi technology we all utilize daily than was previously recognized. Australia’s Commonwealth Scientific and Industrial Research Organization has won a landmark case against Buffalo Technology, “under which it could receive royalties from every producer of WLAN products worldwide.” US patent 5487069 — which “encompasses elements of the 802.11a/g wireless technology that is now an industry standard” — was granted to the body back in 1996, and has subsequently been utilized in seemingly every piece of wireless kit ever since. Considering their recent victory, CSIRO’s pending cases against Intel, Dell, Microsoft, HP, and Netgear definitely have roots now, and if judges continue to rule in the Aussies’ favor, the big boys could be shelling out “hundreds of millions of dollars” in back pay to cover their wrongs. Ruh roh.

[Thanks, Phil]

 

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

November 14, 2006

How-To: Turn a standard Xbox 360 video cable into a VGA cable for make benefit your wallet

Filed under: XBox 360, cable, how-to, microsoft, vga, xbox360 — Benjamin Heckendorn @ 1:26 pm

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Every so often, that console-modding Benjamin Heckendorn wanders away from his lair at benheck.com to share some interesting projects with Engadget.

Recent Xbox 360 updates have allowed the system to spit out resolutions up to 1080p, and with the new HD DVD add-on drive there’s more reason than ever to use a high quality VGA signal instead of the more standard 3-cable component. However there’s a bit of a catch — VGA cables for the 360 cost about $40. According to my calculations, that’s about 2 pizzas and a case of beer less to game with. WE don’t know about you, but we find that a pretty scary proposition — yours buddies that swing over for game night probably do too.

In this How-To we’ll describe how you can turn your existing Xbox 360 video cable into a “multi-out” device capable of VGA. You don’t even need to hack inside the Xbox itself, just the cable. Total cost is around $7, including the Radio Shack project box shown above. Ready to save some cash? Let’s get in there!

The following mod allows you to use a standard Xbox 360 cable to create a special VGA cable that would normally be purchased separately. The reason we can hack the standard cable in this way is because Microsoft was kind enough to put every pin in the normal connector, even ones the cable doesn’t use. Standard plugs on other systems (notably the PS2 and Gamecube) only have the pins the plug needs.

Thank you Microsoft.

Main Tools You’ll Need:

  • Small pair of tweezers (very useful).
  • Metal cutting pliers, tin snips, something along those lines.
  • Soldering iron. A lighter powered, 15 watt range one is best.
  • Solder… WITH lead works best. We know that sounds awful but it’ll help you “convert” the lead-free solder inside the Xbox connector and make it much easier to work with.
  • Multimeter, with circuit testing option. The kind where if you touch the two probes it beeps to indicate a connection.
  • Hot glue. Oh yeah, that’s right! Don’t leave home without it.
  • Small, thin flat-bladed screwdrivers, a larger flat-bladed screwdriver.
  • X-Acto Knife
  • Desoldering iron (optional, see instructions).
  • Dremel (optional, see instructions).

Where is the “Parts I need” section, you ask? We’ll cover them specifically later on, depending on which type of VGA cable you’d like to build. (Breakout box, as shown, or straight VGA cable depending.)

Alright let’s get going on this sucker.

Step 1 - Take Apart Your Xbox 360 Video Cable

The Xbox 360’s video cable assembly doesn’t use screws but luckily it’s still pretty easy to take apart. Here’s how:

  • Insert a small, thin screwdriver at the seam shown in the above photo.
  • Press in and towards the label (also as shown) to get around the inner lip.
  • Once you breach the lip you should hear a crack. You’re in!
  • Make a few more breaches like this next to each other, then insert a larger screwdriver as shown below. Twist it and the casing should pop open nicely.

Next, insert the big screwdriver at the seam near the main cable, and twist the case open at this place as well. You can now pull off the bottom portion of the plastic, and then pull the guts out of the top portion. The “TV / HDTV” switch will fall out at this point, save it if you ever plan to revert the cable to its original form (which is becoming less and less likely as this progresses).

Use your small screwdriver to pry up the metal near the TV/HDTV switch, as shown below.

Now pry the metal up and right off the optical audio jack, and bend it down on the right side, as shown below. You can now pull the main piece of shielding metal up away from the rest of the jack. Snip the shielding free of the main cable using your metal cutters.

Now you should come across a piece of material that looks amazingly like electrical tape. (Don’t worry, we’re sure it’s certified next-generation electrical tape.) Remove it and the jack should now look like the below photo. On the left you can see the little circuit board containing the optical audio port and TV/HDTV switch, on the right is the connector itself with all the wires going to it.

Next we need to remove the circuit board from the metal. It is held down by 3 tabs. You can desolder the tabs with a desoldering iron, or wedge your small screwdriver under the board and pry up as you heat the tabs with the regular iron. Since everything on the Xbox 360 uses that lead-free solder, it might help to mix some fresh (ahem leaden) solder onto joints to help them melt. Once you get to the side with 2 tabs (near the TV / HDTV switch) you’ll need to snip the metal shielding free of the cables before you pry up the PCB.

  • Once the circuit board has been desoldered from the tabs you can unplug the little connector on it and pull it from the main assembly.
  • Finally, take your thin screwdriver and stick it between the black plastic and the thin top shielding as shown below. (Sorry the photo’s a bit blurry, bigfoot musta been nearby.) Pry the metal up a little and you’ll be able to pull the black plug out from the shielding. Be sure to save this piece of shielding for later.

The plug pieces should now look like the following.

Finally, cut the end portion off the metal shielding and lay down some electric tape inside it as shown below:


Step 2 - Make the wiring connections

Before we start making the wiring connections you’ll need to carefully remove the glue stuff covering the pins, as shown below. Use your tweezers and be sure not to pull the blank pins up with the gunk. If they do bend up, simply push them back down. The glue is pretty easy to remove.

With the glue removed you can remove all the wires from the plug. Simply heat up the solder on each wire until it easily pulls free.

At this time you should put a small bit of fresh, new solder on each of the pins. This will make attaching new wires much easier.

Shown below is the end view of the now wireless plug and a drawing of which pins we’ll be using for this VGA mod. Keep in mind this pinout refers to the WIRE end of the plug, looking at it from behind as it would go into the console. The numbering might look a bit weird but it refers to how the connections are labeled on the 360’s motherboard.

Note how every pin is either long or short, and almost every other pin goes to ground (GND)

Before we go any further, here’s the wire-end view pinout of a VGA port. Pins that we don’t need for this project are simply called N/C (no connection). Most VGA-type ports also have the pin numbers etched into the plastic for your added reference.

Download a large PDF version of these pinouts, suitable for framing.

Since we’re going to start re-attaching the wires to the connector, you should now decide what sort of VGA cable you’d like to build…

  • Breakout box type adapter. As shown at the beginning of this article. Requires buying a few parts (the aforementioned seven bucks worth) but is more useful in the long run.
  • Single cable coming off the Xbox. For this you can use an old VGA cable. Slice off the computer end of the plug so you can connect the wires directly to the Xbox 360 video connector. You’ll also need some left and right audio cables, plus a yellow cable if you’d still like the option of using composite video.

Figure out which is best for you (I recommend the breakout box ’cause it’s cooler, but that’s just me) and use the directions below:

Method 1: Soldering wires to the connector port for a straight VGA cable (sort of like the one that costs $40 at Best Buy)

Parts you’ll need:

  • 2 position selector switch (if you want the cable to switch modes). You can use the Radio Shack Catalog #275-409, or just desolder the switch from inside the Xbox component cable.
  • Left and right RCA phono plug audio cables, such as those from a stereo system. You’ll need these since the VGA plug doesn’t carry audio. If you plan to just use the optical audio, we’ll describe how to wire it in the breakout box section.
  • Yellow composite (crap) video RCA phono plug cable. You’ll only need this if you want the cable to switch modes. A great source for both this and the audio cables are old PS1, N64 or GameCube cables.

What to do:

  1. Cut off the computer end of the VGA cable if you haven’t already. Strip the main coating off to reveal the wires inside. The main connections you’ll need are red, green, blue, horizontal sync and vertical sync. They may or may not be color coded. H and V sync may be a shade of white. Put a little solder on each wire to keep the strands together. This will also help when attaching it to the Xbox connector.
  2. Using the multimeter, test which wires in the cable go to the correct pins on the end of the VGA cable and connect them to the Xbox connector accordingly. (Use the above VGA pinout for reference.) Please note, they’ll be several wires inside the VGA cable that you won’t need to connect to the Xbox, such as the data lines used for monitor ID detection. (Labeled N/C in the pinout drawing.)
  3. All the shielding around the wires you find inside the cable is ground. Also note that a lot of the pins on the VGA connector are ground.
  4. Solder the wires from the VGA cable to the Xbox 360 connector using the pinouts provided to match up the signals. You can connect all the VGA ground shielding to a single ground spot on the Xbox connector to make it easier on yourself.
  5. Strip the ends of the audio cables to reveal the inner wires and copper shielding. Attach the inner wires to the left and right audio spots on the Xbox connector (pins 16 and 15) and the outer shielding to any ground.
  6. If you’re attaching a composite video option, strip and attach the composite (yellow) video cable in the same way to pin 7 of the Xbox connector.
  7. The selector switch (either the Radio Shack model or the one from the connector itself) has 3 leads on it. Connect the center lead to ground and the side leads to pins 20 and 24 on the Xbox connector. The switch can now “ground out” one of those two connections to set the video mode. Pulling pin 20 to ground sets the Xbox to VGA mode, putting 24 to ground sets it to composite.
  8. If you don’t want the cable to select a video mode and just be VGA, connect pin 20 to any ground. This can be done by simply blobbing solder from it to pin 18 or 22 (they’re both ground)
  9. Note: You HAVE to select a mode regardless, if you don’t the Xbox won’t boot and you’ll get 4 red lights as a “Video Cable Missing” warning. (Strange that 3 lights is worse than 4, but whatever.)

You can now insert the black plastic Xbox connector back into the metal shielding we removed earlier and plug everything in to see if it works. (See “Setting the Xbox to VGA”, below.) If you have a problem, check out the Troubleshooting section at the end of the article.

Method 2: Making a VGA/Composite Breakbox Box

Parts you’ll need:

  • Breakout Box. I used Radio Shack Catalog # 270-1802 cause it was the smallest and cheapest.
  • D-sub 15 female connector (VGA port). Radio Shack Catalog #: 276-1502, Digi-Key: T815FE-ND Mouser: 523-G17S1510110EU If you have an old PC video card you can desolder one off that if you wish. But a new one is pretty cheap and easy to use.
  • 2 position selector switch, if you want the box to switch modes. You can use the Radio Shack Catalog #275-409 or just desolder the switch from inside the Xbox component cable.
  • 3 RCA phono jacks, for the audio and composite video. This is the type found on the back of DVD players. Radio Shack Catalog #274-346, Digi-Key: CP-1413-ND (red) CP-1414-ND (white) CP-1415-ND (yellow) Mouser: 161-4319-E. As with the VGA port you may have some old electronics you can pull these off.
  • Shielded wires from inside the Xbox video cable.
  • Some standard thin wire. Old floppy/IDE drive cable works great and is, best of all, free. Free is great — it saves you money for things that aren’t. Like beef jerky.
  • Standoff screws from a PC. These are the type with a “screw within a screw” that are often used under the motherboard.
  • Some drill bits. Sizes of 1/8th, 3/8th, and 1/4th-inch will be helpful.

Supplier websites:

www.radioshack.com
www.mouser.com
www.digikey.com

Start by slicing open your Xbox video cable. Remove the main metal shielding to find the individual shielded wires inside:

The shielded wires from the Xbox 360 cable, or as I call them “Buck Rogers Spaghetti.”

These will work great for the inside wiring of the breakout box. Cut each wire to about 6-inches long for now, we can trim them shorter later as needed. You’ll need 8 of them.

Start by sliding off some of the shielding and stripping the end of the inner wire. Dab a bit of solder onto it to lock all the strands together - this is called “tinning” and will make soldering it to the connector much easier. You can also put a little solder at the end of the shielding to keep it from fraying apart.

Solder a shielded wire to each of the following pins on the Xbox connector, or a regular thin wire as noted. Attaching them in the order specified works best, or reverse if you’re left handed.

Top of connector:

  1. Red (pin 3)
  2. Composite video (pin 7)
  3. Horizontal Sync (pin 11)
  4. Right audio (pin 15) — shielding not essential
  5. Optical audio data (pin 25) — use a regular thin wire for this.
  6. Optical audio ground (pin 27) — regular wire
  7. Optical audio +5v (pin 29) — regular wire

Bottom of connector:

  1. Green (pin 4)
  2. Blue (pin 8)
  3. Vertical sync (pin 12)
  4. Left audio (pin 16) — shielding not essential
  5. Set VGA (pin 20) — regular wire
  6. Set Composite (pin 24) — regular wire

When everything is wired the connector should look as shown below:

Now you can slide the black Xbox connector inside the metal shielding. Be sure there’s a layer of electric tape inside in case any connections hit the metal shell.

Step 3 - Install ports in your Breakout Box

With the wires soldered to the connector we can get the breakout box itself ready.

  • Set the connector against the lid of the box and trace the outline of it with your knife. About 1/4 of the way from the side is best, as shown below.
  • Cut out the hole using either a Dremel or by making several deep cuts with an X-Acto knife and then “popping” the shape out by pressing on it with a screwdriver.

The lid of the project box with the trapezoid connector hole.

  • Stick the connector through the hole and see how it fits. Adjust the hole as needed. Test this rig by plugging into the Xbox 360 and adjusting the tilt of the lid to the curve of the Xbox, as shown.
  • Once it fits fully into the Xbox 360, put some hot glue (yes!) on the inside of the lid to temporarily secure the connector in place. (Don’t worry about the hot glue, your 360 is fully accustomed to heat.) Once it’s cool and secure, remove the whole shebang from the XBox.
  • On the bottom of the main portion of the box carve and cut a hole for the VGA port. Once the hole’s big enough stick in the port and drill 1/8th” holes in the plastic to match its mounts. Then you can screw in some standard PC motherboard-style screws to hold down the VGA port, just like on a computer. For added security screw on somes nuts on the inside (or just dump in a bunch of hot glue if there’s no room for that).
  • Drill (3) 3/8th-inch holes for the audio and video RCA ports. Space them evenly.
  • Be sure to keep these ports on the side of the box away from the Xbox 360 connector. That way you know they’ll be enough room inside.
  • Desolder the optical audio port from the small circuit board from the connector. It may help to “freshen up” the solder first before you try to remove it.
  • Make a square hole for the port on the opposite side of the box from the VGA port. This can be done by drilling a 1/4th-inch hole and then carving corners from it.
  • Insert the optical port as shown below. The pinouts of the 3 center pins are also provided for when you attach it to the main connector. The two side tabs of the optical port don’t need to be connected.
  • Secure the optical port using… get this… hot glue! Hey, it works.

The business end of the optical audio port. We actually think it’s called a TOSlink but optical audio port sounds more… um, universal. TOSlink sounds like some dude from Lord of the Rings.

  • Drill a hole between the optical port and the audio ports that will fit the shaft of the selector switch. A 3/8th-inch hole will work for the Radio Shack switches mentioned above, or a slightly smaller one if you’re using the switch from inside the connector itself.
  • Install the switch using yet more hot glue. Of course be careful not to cover the 3 pins of the switch. Even though it’ll be near the Xbox connector this switch isn’t big enough to cause a space problem.

The inside of the breakout box should now look like this, give or take 5 pounds of hot glue. As you can see I’ve wired the grounds of all the ports together.

We can now wire the Xbox connector to the various ports on the breakout box using the pinout charts located several stories above. Some notes:

  • Place the pieces of the box together as shown and begin by wiring up the optical port. Cut the wires as short as you can so it’s easy to stuff everything in the box.
  • Connect ground to the center pin of the three pin selector switch, pin 20 of the Xbox connector to one side, and then pin 24 to the other. This allows the switch to select between VGA and composite modes.
  • Connect audio (pins 15 and 16) and composite video (pin 7) to the middle pins of the RCA ports next. The outer rings of the RCA ports should all connect to ground.
  • After wiring the RCA ports cover the connections with electric tape. This keeps them from shorting out on all the shielding around the main VGA wires.
  • Speaking of that, connect the 5 VGA wires next. Red, green, blue, H-Sync and V-Sync. Check the above VGA port pinout for reference.
  • You can now close up the box. Smush the halves together, arranging the wires as you go to make sure everything will fit.
  • Screw the case shut — you’re done!

Step 4 - Setting the XBox to VGA

  • Ok, plug in the breakout box, or cable, or whatever you ended up making, to your monitor / VGA-enabled TV and Xbox.
  • Make sure the selector switch is to “VGA” (pin 20 grounded)
  • Switch all your stuff on. You should see the Xbox boot up (it might take a hair longer than usual). If not, skip ahead to Troubleshooting.
  • Once you’re in, go to Dashboard, then goto the System blade and hit “Console Settings”, and “Display”
  • You can now select a resolution and aspect ratio to fit your screen. The 360 works best with widescreen displays although you can still make it work with square monitors as well. Strangely enough it’ll letterbox the game whilst the dashboard and message panels will take up the whole screen. Weird, huh?
  • Boot up Gears of War or some other awesome looking game and drool 50% more than usual.

Just think — now you might be able to read the text in Dead Rising.

Addendum - Troubleshooting

Oh noes! You followed all the instructions but something isn’t quite right - is it any of the following by chance?

  • 4 red lights (but not of death). Since we’ve all heard of the dreaded “3 lights of death” a whopping FOUR lights could cause instant heart failure. But don’t worry, it’s actually just a “Video Cable Missing” warning. Check that the Pin 20 and 24 connections are correct. If neither of them are switched to ground the Xbox doesn’t know what video mode to use and assumes there’s no cable at all.
  • Inversed, Andy Warhol-esque colors. Suddendly the Dead or Alive girls all have blue skin… Anime? A strange STD? Nope, you just got your some of your RGB wires mixed up. Now we bet you’re glad you didn’t slather all the connections in hot glue yet - right?
  • Ghosting. If you see some ghosting of images on the screen you probably have insufficient shielding. Make sure all the shielding is connected to a ground someplace. If you use a decent VGA cable this really shouldn’t be a problem, unless you live in the Bermuda Triangle or something.
  • Optical audio problems. Be sure you have the ground, +5v and data pins wired to the connector correctly. Is the Xbox set to output this type of signal?

Alright well sorry if this how-to seemed a bit long, we just wanted to make sure you knew exactly what to do. Enjoy your sparkling new, crisp, hi-def, life-like (insert your own superlative here) video!

 

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November 13, 2006

Microsoft’s war waged with FairUse4WM

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Legal analysis courtesy of Scott McMillan, Zachary Sharpe, and Trevor Adler of The Columbia Science and Technology Law Review.


The press and blogosphere have recently been abuzz over programs that remove copyright protections technologies known as Digital Rights Management (DRM) from purchased or rented media files. These DRMs restrict a consumer’s use of the media - morality notwithstanding, they are the only thing preventing you from copying your music or video files onto all of your friends’ computers. DRM-stripping programs remove such restrictions from the file (and typically violate your terms of service agreement, to say the least). In September, Microsoft filed suit against the hacker(s) responsible for one such DRM-stripping program, FairUse4WM, purportedly created by the now notorious Viodentia. Other such programs reportedly target the DRM protections of the iTunes Music Store and AllOfMP3, among others. What will become of Microsoft’s lawsuit? What does this have to do with “fair use” and the Digital Millennium Copyright Act (DMCA)? What follows is a brief overview in two parts. In the first, we’ll discuss current issues surrounding fair use with regard to the DMCA, and in the second we’ll approach Microsoft’s legal actions against Viodentia for FairUse4WM.

What fair use is, and how it works alongside the DMCA

“Fair use” is a doctrine under US copyright law that permits certain acts that might otherwise be considered copyright infringement. Copyright law gives authors the right to exclude others from their work, and can sometimes get in the way of the ultimate goal of copyright, which is to promote progress in art and science. The theory here is that without copyright protections, many artists and authors would be discouraged from distributing their work. The fair use exception allows copyright protections to remain in place while enabling consumers some degree of freedom in their use of purchased media. For example, it was generally understood that ripping CDs for personal use was legal because it fell under the fair use exception. However, fair use was dealt a serious blow with the enactment of the DMCA in 1998 and the widespread use of DRM protections. Indeed, fair use is not a defense to a DMCA claim.

The DMCA specifically prevents someone from “circumvent[ing] a technological measure that effectively controls access to [copyrighted works]” without permission from the copyright owner (17 U.S.C.A. § 1201(a)(1)(A) & (3)(A)). It also prohibits a person from, among other things, making such a tool or offering it to the public (17 U.S.C.A. § 1201(b)(1)). This provision has given content providers the power to take legal action against virtually anyone who tampers with their DRM protections, even those who would have otherwise been protected under the fair use doctrine — often times consumers like you.

A prime example of how courts have used this DMCA provision to strike down a DRM-removing technology involves DeCSS. As you might know, DeCSS removes the DVD content protection, or Content Scrambling System (CSS), essentially enabling anyone with a computer and a little know-how to rip DVDs. In the frequently cited case of Universal City Studios v. Corley 273 F.3d, 429 (2d Cir. 2001), the Second Circuit Court of Appeals affirmed a district court’s ruling that barred Eric Corley — aka Emmanuel Goldstein, publisher of the infamous 2600 hacker quarterly — from making DeCSS available for download on 2600.com, or posting links to other websites offering the program for download. Among other things, the court rejected the idea that DeCSS could be protected under the fair use doctrine, reasoning that fair use is concerned with how one uses a copyrighted work, not how someone obtains the work in the first place. Thus, the court concluded that the right to view a DVD does not create a right to decrypt the DVD.

Because the DMCA doesn’t distinguish between types of media involved or how protections are circumvented, the Corley case will most likely play a role in any future legal battle over DRM-stripping software. So far as FairUse4WM is concerned, the fair use doctrine would appear not give Viodentia (or users or distributors of the program) any protection against alleged DMCA violations, and FairUse4WM could suffer the same defeat in a US court as DeCSS. The European Union has enacted similar legislation to the DMCA, namely the 2001 EU Copyright Directive (EUCD). But Microsoft has admitted that it doesn’t know Viodentia’s location and has recently initiated action with Yahoo and Google to investigate. Legal defeat, however, has not at all magically eliminated the availability of DeCSS on the web. This may give some insight as to how effective current legal relief in the US will be once internet users take hold of a desirable new technology.

Have we seen the end of fair use? Current law still leaves a little wiggle room. While programs specifically designed to circumvent copyright protections have little chance of overcoming the DMCA, manual workarounds may still be legal. For example, most downloadable music services (begrudgingly) allow users to burn audio CDs from the music they buy. Doing so also strips the files of their DRM, but because users have permission to copy to CD, this use is acceptable under the DMCA. Re-ripping the CD back into unprotected audio files for personal use is probably acceptable under fair use or by some other right (the RIAA allows copying of CDs for personal use but not because of fair use). Whether courts would view this multi-step process as DRM “circumvention” under the DMCA has yet to be seen.

So where will the line between fair and illicit use eventually be drawn? The current legal incongruity between manual DRM workarounds and blatant DRM hacks reflects the questionable post-DMCA state of the fair use doctrine. Will this be enough to encourage lawmakers and courts to rethink their position on the DMCA? Only time will tell.

Microsoft takes legal action

On September 22, Microsoft filed a complaint against “John Does 1-10, a/k/a ‘Viodentia’,” alleging that Viodentia created and distributed software, FairUse4WM, that incorporates code from Microsoft’s Windows Media Format SDK v. 9.5. Microsoft argues that Viodentia should therefore be held liable for copyright infringement. Filing an action against a John Doe is somewhat tricky in the American legal system; we have an adversarial legal system, and when you file against a John Doe, you’re suing somebody whose identity you don’t know and who’s therefore not represented in court. One of the first steps, then, when suing a John Doe is to find out just exactly who you’re suing. This is done through a third party discovery motion, which needs to be approved by the court. Accordingly, Microsoft filed a Motion for Leave to Conduct Third Party Discovery on September 26.

In granting the motion for third party discovery to identify Viodentia, Judge John Coughenour set explicit limits on who can be subpoenaed and what can be requested. Judge Coughenour allowed discovery against two named e-mail providers, Yahoo! and Google. Microsoft may only look for information that is reasonably likely to lead them to identify the user of the targeted IP address(es). Judge Coughenour also authorized a limited second level of discovery that works as follows: if Microsoft’s Google and Yahoo! discovery uncovers an IP address relevant to the identification of Viodentia, Microsoft is permitted to issue subpoenas to the ISP that operates or issued that IP address in order to determine the identity of the user.

If Microsoft is unable to procure useful information from Google or Yahoo!, or if they run into a dead end at the ISP level, it will need to find some other means of identifying Viodentia. To expand the scope of its search, Microsoft would need to seek and receive further permission from the court. The present order gives Microsoft only 120 days to discover Viodentia’s identity. Although Microsoft can seek a time extension, if it cannot name an actual person in its suit before Judge Coughenour’s patience wears out, the case will likely be thrown out.

If Microsoft does identify Viodentia, the case can proceed. This would entail service of process and would involve thorny jurisdictional questions if Viodentia does not reside in or have sufficient ties to the US. In that case, even if the infringing acts alleged in the lawsuit occurred in the US, unless Viodentia can be prevailed upon to come to the US and be properly served, the case would likely be dismissed on grounds of forum non conveniens (inconvenient forum).

The critical importance of the subpoena power to Microsoft’s case against Viodentia explains the otherwise-mysterious question of why Microsoft has filed a suit for copyright infringement rather than for circumvention of DRM. The subpoena power is a little-noticed feature that the DMCA added to copyright law. In the old days, ISPs often refused to disclose the identities of their users. Then along came the DMCA’s 17 U.S.C. 512(h)(1), which enables a content owner to subpoena an ISP and demand user identities. This is crucial because ultimately, it is the only way to maintain a lawsuit and force a user like Viodentia to stop. But here’s the problem: 512(h)(1) applies only to copyright violation and not to DRM circumvention. If it were only a matter of hacking WM, Microsoft would not be able to use a subpoena to identify Viodentia. Therefore, Microsoft must claim copyright infringement, whether or not that actually is the case.

In the meantime, Microsoft is issuing cease-and-desist letters to websites hosting FairUse4WM, alleging the same copyright infringement as alleged against Viodentia. It remains to be seen if Microsoft will attempt to advance its copyright argument against these websites by filing suit, or whether it will focus its efforts on Viodentia. Since websites hosting FairUse4WM cannot hide behind the fair use doctrine as noted above, those that are within Microsoft’s legal reach will likely heed Microsoft’s threats rather than be ensnarled in a costly legal battle. However, it is important to note that legal defeat has not magically eliminated the availability of similar DRM-stripping programs like DeCSS on the web. This may give some insight as to how effective current legal relief in the US and abroad will be once internet users take hold of a desirable new technology.

Is all of this still relevant if Microsoft intends to turn its back on PlaysForSure? Absolutely. Zune or no Zune, PlaysForSure is supposed to live on for its current partners. What’s more, Microsoft’s case against Viodentia will likely establish important legal precedent for actions against the creators of other current and future DRM-stripping programs. If you thought Microsoft’s lawyers were scary, wait until you see Apple’s.

FairUse4WM followup

We’ve received scattered reports that the final version of Windows Media Player 11 “fixes” FairUse4WM by not recovering the previous, broken keys; 11 now apparently AES encrypts keys, but fortunately that too has apparently been circumvented — though not by Viodentia. Windows Media Player 10 users are still unaffected, and can technically feasibly continue use of the application, still at version 1.3. -Ed.


This piece by the STLR Engadget Team was led by Columbia STLR contributors Scott McMillan, Zachary Sharpe, and Trevor Adler.

 

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November 12, 2006

Stores selling Zunes early

Filed under: microsoft, zune — Ryan Block @ 12:51 am

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We don’t know exactly how many stores are now accessory to the heinous crime of pre-launch gadget sales, but it looks like Microsoft is one customer closer to overthrowing the nation of iPod courtesy of the Zune-gun-jumping Best Buy at Union City Landing shopping centre. Best part: already the crashing has begun (see above). It’s going to be an interesting week.

 

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November 11, 2006

PlayStation 3 vs. Xbox 360 vs. Wii

Filed under: Nintendo, Playstation3, Sony, XBox, XBox 360, microsoft, playstation 3, ps3, wii, xbox360 — Ryan Block @ 12:58 am

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Well, here we are. 2006, and perhaps the last console launch of the decade. And here they are, all decked out n’ pretty. Go ahead, debate it. Just be nice, ok? At the end of the day the PlayStation 3, Xbox 360, Wii, they’re only video game consoles, and we love our babies the same. Oh, catch some more flame-stoking conversation-inspiring pics after the break.

 

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November 6, 2006

Report: Microsoft not down with third-party 360 wireless peripherals

Filed under: GuitarHero, RedOctane, XBox 360, guitar hero, microsoft, red octane, videogames, xbox360 — Evan Blass @ 7:41 am

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In case you haven’t been following the virtual rock and roll scene lately, videogame publisher Red Octane recently revealed that there would be no wireless ax for the Xbox 360 version of Guitar Hero II — even though owners of a “last-gen” console, PlayStation 2, will be able to jam out sans tether. Now since the 360 already ships with wireless technology on board, it would seem relatively simple to implement a cable-free controller for this particular deployment. Not so fast, says Red Octane. According to the studio, Microsoft isn’t actually allowing third-party manufacturers to make anything using its proprietary wireless standard — so while the capability is there, the all-important green light from Redmond is not. It’s not clear at this point why a year-old system is being stifled by this seemingly arbitrary restriction, but with the PlayStation 3 offering developers Bluetooth out of the box, it seems that Microsoft either needs to change its tune or risk losing the small-but-vocal “rocker wannabe” demographic to the enemy.

[Via Joystiq]

 

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November 5, 2006

Zune stacks up in size: iPods, Zen, Sansa

Filed under: Apple, IpodNano, creative, iPod, ipod nano, microsoft, sandisk, sansa, zen, zen:m, zune — Ryan Block @ 10:41 pm

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And here we have the brown Zune stacked agains the Zen Vision:M, iPods 5G and nano, and the Sansa E200 series. Just because it’s taller than the rest doesn’t mean it’s larger than the rest though; we actually found the Zune to be deceptively small, and still quite pocketable. But hey, that’s just us, we’re the peeps prepped and ready to rock a Universal in tight jeans.

P.S. -In case you’re wondering, the screens only “lit” on the Zune because it’s a non-functional retail display unit.

[Thanks, Steven]

 

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October 30, 2006

Windows XP Embedded soon to be USB bootable

Filed under: Windows, WindowsXpEmbedded, microsoft, windows xp embedded — Donald Melanson @ 10:58 pm

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There doesn’t seem to be any shortage of products based on Windows XP Embedded, with everything from laptops to LCDs to an array of devices outside our scope of coverage running on the thing. But it looks like we could soon be seeing even more of the embedded OS if the latest service pack update is any indication. Among other things, the excessively-named Windows XP Embedded SP2 Feature Pack 2007 (set to be released next month) adds USB 2.0 boot functionality, which means that a full-fledged version of the OS can be booted from any old USB Flash drive, opening up a range of new possibilities including, as jkOnTheRun speculates, quick-boot environments for games and other applications. Possible, yes, but with runtime licenses that costs $90 per unit, it may not be the most feasible solution for casual purposes.

[Via jkOnTheRun]

 

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October 22, 2006

Lease an Xbox 360 for only $1,917*

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*Price includes Tom Clancy’s G.R.A.W., NHL ‘07, Live Arcade Volume 1, three-month Xbox Live Gold membership, 1,250 Microsoft points, a wireless modem, and three years of Sympatico high-speed internet from Bell Canada.

With “next-generation” consoles being released every three to four years nowadays (save for Sony’s PlayStation 3, which has a stated 10-year life span), some people (read: parents and spouses) are a little hesitant to throw down upwards of $300 for a system that will probably be gathering dust in the attic even before the wireless controllers need replacing. Well Canadian children will soon have a new angle to work when begging their folks for an Xbox 360, thanks to a package that Bell Canada will be offering from November 5th through sometime next year which includes Microsoft’s latest console, a handful of games, and broadband service for CAN$59.95 a month (or CAN$54.95 for you lucky Quebecers). The catch here is that you need to sign up for an unusually long three-year commitment; furthermore, it’s unclear if you’ll be able to purchase the nearly-worthless console at the end of the contract or be given the opportunity to upgrade to an Xbox 361 once it hits stores. It’s also not clear what kind of upload / download speeds you’re getting with this offer — an important piece of the puzzle in deciding whether or not this bundle is a good value. Still, if you’re the type who’s already renting your apartment, leasing your car, and paying way too much money to Rent-A-Center each month for your home theater gear, this promotion may be right up your alley.

[Via digg and HappyBeggar]

 

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Contest reminder: deck out tech for Halloween, sing an Engadget song, shoot some sweet photos

Filed under: Contest, VidaBox, VidaboxSlim, d80, microsoft, nikon, vidabox slim, zune — Ryan Block @ 11:42 am

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We’ve given away an enormous amount of kit these past few weeks, but we’ve got some pretty big prizes up on the block right now. We know you’d like to go on with your weekends unhindered by any obsession with competing for a Nikon D80 DSLR, VidaBox SLIM Media Center PC, or a Zune, but sorry, we want to see what you’re made of.

Halloween contest - VidaBox SLIM home theater PC
Care to take on 2005 runner-up Cameron R? (Movie above, no sound.) Make a gadgety Halloween costume! Send it in by Wednesday, 11:59pm EST, November 1st. Full details on how to enter here, let’s make it happen.

Gadget photo contest - Nikon D80 DSLR with lens
Shoot the best gadget or tech themed photo! Send it in by 11:59PM EST, Sunday, the 29th. Full details on how to enter here.

Engadget theme song contest - Zune
The final pre-release Zune! Write the Engadget theme song; Send it in by 11:59PM EST, Sunday, the 29th. Full details on how to enter here.

Oh yeah, we have some other contests going on right now, too:

 

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October 21, 2006

Microsoft to start its own chip design lab for new Xbox

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Ah, Wintel. The mere convergence of the words “Windows” and “Intel” harkens back to a simpler time (call it the 1980s and 1990s), when Microsoft and Intel were literally joined at the hip. Microsoft provided the software, and Intel brought the brains. Today in the aught decade, everything’s all whacked — Apple has partnered with Intel, dumping IBM. Meanwhile, Microsoft is in the video game business, and now powers its Xbox with IBM chips. Well, get ready for yet another change in the who’s-in-bed-with-whom story: Microsoft is leaving IBM. Who’s the lucky bride? Itself! Yes, that’s right, according to a report in yesterday’s Gray Lady, Microsoft will be starting its own chip design division, with the ultra-creative name: “The Computer Architecture Group,” and will be split between Redmond, Washington and Mountain View, California. The venerable NYT adds that Microsoft will use the lab to beef up chips in the next-generation Xbox (the Xbox 720?), and will be headed by Charles P. Thacker (pictured here working on the CAG gang sign). He’s formerly of the legendary Xerox Palo Alto Research Center, where he helped work on the original Alto and the invention of Ethernet. All that aside, we’re kinda concerned that IBM doesn’t get too depressed over this development, and hope that Big Blue will at least get the kids, the car, and the house.

[Via TG Daily]

 

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October 17, 2006

Engadget’s relaunch giveaways: the final Zune

Filed under: ThemeSong, microsoft, theme song, zune — Ryan Block @ 1:44 pm

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Ok everybody, we have the winner for the fourth Zune on Engadget — Taylor S guessed the correct number of Zune stories we published last month (18), congrats! Thanks again to everyone who entered, and the good news is you’ve got one last shot at a Zune, which, as you may or may not have heard (and we do sincerely hope you fall in the first camp), is Microsoft’s new vertically integrated portable media player device (and platform) centered around “connected entertainment.” You should know by now where to go for all the specs and details, but it’s a 30GB portable media device with built-in WiFi for sharing music with your pals and interacting with media on the go. Engadget’s hooking up a few very lucky people with a Zune. Want to be the first among your friends — hell, among the first ever — to get one?

We’re giving away one Zune per week for five weeks; snagging one will get progressively more difficult, and since this is our last Zune giveaway contest, you’re gonna have to work for it a bit. This one’s going to the person (or group) that writes the best Engadget theme song. We’re looking for the catchiest tune or jingle about Engadget, with words or without — but it should be fun (or funny), decently well produced, and capture the spirit of Engadget. (Note: we may use your tune on the Podcast or at our events — with credit, of course!) When you’re all done send it in to zunecontest at engadget dawt com (please, no entries over 10MB or they’ll bounce.) Have your entries in by 11:59PM EST Sunday, the 29th to be eligible. Engadget’s editors will select the track that takes home the prize. As always, please mind the rules!

  • You may enter other Engadget contests, however…
  • You may only enter this contest once; if you enter more than once on this particular contest post you’ll be automatically disqualified and barred from all future giveaways. (Yes, we have robots that thoroughly check to ensure fairness.) You may enter future Engadget relaunch giveaway contests though!
  • You can only win once. (If you win and then try to go for a second prize during our relaunch giveaways, you’ll be automatically disqualified, etc.)
  • This contest is open to the US only — sorry, Microsoft’s rules!
  • You will be shipped your Zune when Microsoft ships you your Zune (and no sooner), so sit tight, it might be some weeks before it comes!

Good luck, and be sure you’ve entered our other contests, as well!

 

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October 1, 2006

Zune vs. iPod

Filed under: Apple, iPod, microsoft, zune — Ryan Block @ 11:44 pm

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We’re kind of surprised it took this long to get the two of ‘em side by side, but here they are. The Zune is, of course larger, but it’s kinda weird how much more exaggerated those size differences are when you’re really eyeing the extremely-curved corners of the iPod. Ok, we’re done, go ahead, get it all out.

 

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September 30, 2006

World’s most expensive Zune accessory

Filed under: ZuneBus, microsoft, zune, zune bus — Evan Blass @ 12:21 pm

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No word yet on pricing in dollars, but expect this one to set you back about 10,270,000 Microsoft points. Dock, A / V cable, and travel pack not included.

 

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