gadgetPhreak Gadget News Blog. Futuristic Gadgets and Portable Electronics

June 3, 2006

Sony not so concerned with market share — ah, that explains it

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We've been scratching our heads over all the wild Sony moves during the past few months -- with pricing themselves almost out of the game right at the top of our list -- but we'd been apparently laboring under a false assumption. Silly us, we thought Sony was planning on grabbing market share in this console generation, but we were oh so wrong. "The name of the game is not market share, it's how fast we can grow the industry," says David Reeves, head of Sony Europe, who went on to say "We want to try and double digital entertainment in the next five to six years. Whether we have 40, 50, or 60 per cent market share is not that important." Good to know guys, we're really sorry for getting on your case about all this stuff, we had no idea you're not feeling so competitive this time around. As a side note, Molly Smith, Sony's SCEA PR chief who was brought on shortly after the launch of the PS1, has recently and unexpectedly resigned her post, no word why, but we're sure she's glad to not be dealing with this little sound bite.

Read - Sony not concerned with market share
Read - PlayStation PR chief resigns
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June 2, 2006

Phil Harrison sez PS3 will make you ditch your computer

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Once again, we’re hoping something is missing in translation here, but we’ve got the latest from the trenches in Sony’s never-ending hype war of attrition; Phil Harrison, Vice President of Sony Computer Entertainment Europe, apparently told Spiegel, the following, which was translated from English to German, then back as the following (which we cleaned up a tiny bit): “We believe that the PS3 will be the place where our users play, watch films, browse the Web…  The PlayStation 3 is a computer. We do not need the PC.” Seriously? We translated the page a few different ways and times, same result. Do you really mean to say the PlayStation 3, which, granted, will run a flavor of Linux, will make us drop our PCs off at the corner because it can browse the web and play back movies? Phil, c’mon, work with us here. As long as you and your cronies are going to keep on making these crazed, bombastic Sim Wong Hoo-like statements, we’re gonna keep reporting it; and then our kind readers are gonna think we’re all hating on Sony and stuff, but really we’re trying to expose the folly of what’s really at hand. Seriously Sony, Phil, Ken, you guys need let the product stand on their own two feet. We’re gonna suggest the Nintendo method on this one; enough with the superlative language and let the product sell itself.

[Via VideoGamesBlogger]

Update: thanks to our dear, sweet German speaking audience (yes, we’re read internationally — who knew?) it’s becoming increasingly glear that our translation-bot didn’t facilitate an accurate quotation here, (surprise, surprise). Essentially the answer Phil gave was along the lines of using the PS3 to attack some of the more commonly used PC functionalities, and that Sony’s emphasis is on entertainment, not just gaming. Ok, that’s cool, but that’s still a helluva money quote.

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May 31, 2006

The Big Three’s consoles: size matters

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Just thought you'd like to know. And yeah, even thought it's not the stylingest, we think aesthetically (if not the Wii then) the PStwo is probably our fav. But that's just us.

P.S. -We understand the Wii's not 100% accurately represented here. Looks pretty close though.

[Via Joystiq]
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May 24, 2006

Rumor: Sony to disable used PS3 games, Sony: nope.

Filed under: Playstation3,Rumors,playstation 3,ps3 — Ryan Block @ 6:41 pm

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So the rumor du jour about the PlayStation 3 was that Sony was going to put the kibosh on used games, making it impossible for PS3 owners to run down to their local shop and buy someone else’s “old” copy of Metal Gear Solid 4, or, potentially cease game rentals for the system. We know Sony’s had a past of polemical and often questionable decisions (see: rootkit), but this seemed pretty low, even considering their gradually lowered bar for treating the customer as king. We pinged our peeps at Sony to find out what they had to say before we took this to the court of public opinion, but before they could get back to us it seems Jennie Kong, UK PR Manager at SCEE told the Guardian that “this is false speculation and that PlayStation 3 software will not be copy protected to a single machine but will be playable on any PlayStation 3 console.” So to those worked up about this potential rumor, apparently for now you can fear not about your used or rented game habit, it’ll apparently be safe in the future console. Good thing too, man that coulda been uglytown.

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May 15, 2006

Engadget Podcast 080 – 05.15.06

Filed under: E32006,Joystiq,Nintendo,Playstation3,Sony,e3,engadget,microsoft,playstation 3,wii,xbox360 — Randall Bennett @ 4:15 pm

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Podcast logoThe show's over and we've headed back to our respective homes across the globe, but before we fled LA, Ryan headed around the show floor to get final thoughts from members of the Joystiq crew, including former Editor-in-Chief, Ben Zackheim. Hear their thoughts on how the show went, who's booth was superior, why Sony kind of blew their chance, and even what the fairer sex thinks about this year's lack of booth babes. We'll be back with normal podcasts soon, but enjoy this final E3 edition, striaght from the noisy floor of the Las Angeles Convention Center, recorded in earshot of Sony and Nintendo.

Get the podcast
[iTunes] Subscribe to the Podcast directly in iTunes (MP3).
[RSS] Add the Engadget Podcast feed to your RSS aggregator and have the show delivered automatically (MP3).
[MP3] Download the show (MP3).
[OGG] Download the show (OGG).
[Vote] Vote for us on Podcast Alley!

Host
Ryan Block

Featuring
Joystiq's Chris Grant, Ross Miller, Jennie Lees, and AOL Games' Ben Zackheim

Producer
Randall Bennett

Music
J J J - 'Suits' in Japan

Format
1:02:43, 28.7 MB, MP3

Program
00:00 - Ross Miller
23:40 - Ben Zackheim
45:14 - Jennie Lees
50:00 - Chris Grant

LISTEN (MP3)
LISTEN (OGG)

Contact the podcast: 1-888-ENGADGET, Engadget (Gizmo Project) or podcast at engadget dawt com

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May 14, 2006

Lower-end PS3 to ship with wired controllers, non-upgradeable HDD?

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Besides the disheartening news that the cheaper version of the PlayStation 3 will lack WiFi, a memory card reader, and mosty significantly, an HDMI port, we've now learned that the $500 PS3 may also be shipping with wired, and not wireless, versions of that rumble-less, Wii-like controller. While adding separate Bluetooth controllers would only set you back a few bucks -- if, in fact, the lower-end model actually ends up shipping with BT functionality -- boosting your console's storage capacity in the future may be a non-starter, as Sony reps supposedly told Games Radar that the 20GB hard drive isn't upgradeable. With so many significant differences between the two configurations (and let's not forget the snazzy metallic lettering you get on the $600 models), it's not clear how many consumers are going to agree with Sony's Kaz Hirai that the "crippled" version of the console is a "good value" for them.

[Thanks, J and Ameya T.]
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May 13, 2006

Controller showdown: PlayStation 3 vs Wii

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You knew the comparisons were going to be inevitable. Now that we've gotten our mitts on both next-gen consoles' motion-sensing input devices, Nintendo's Wii controller and Sony's PlayStation 3 controller have to go head to head. That's just the way of the world; who are we to question these two born adversaries, destined to square off in a no-holds barred peripheral deathmatch. So, what did we think? Well, you should already have a pretty good idea of how we feel about the Wiimote. But what's up with the PlayStation 3 controller? Two controllers enter, one controller leaves.


Well, we should preface our thoughts by some interesting information we discovered talking to a lead developer at an unnamed publishing house: they discovered about the PS3 controller's motion sensing capabilities just a couple of weeks before E3, which is why we're not at all surprised there was only one motion-sensing capable playable on the floor, Warhawk. Does this last-minute decision point to indecisiveness or lack of direction in Sony's PlayStation group? Not necessarily, but you'd better believe it was a decision made in response to the capabilities of the Wiimote.

Now that we've got that out of the way, we played with the controller in two ways: on Heavenly Sword, which was buttons only and no motion, and in Warhawk, purposefully avoiding the buttons, so as to concentrate only on the translation of movement to game.

The controller itself is markedly light, as Sony lauded it to be. Perhaps this is because they ganked the rumble, perhaps this is because of some optimizations they've made to the hardware. But the result was something that some have described as cheap-feeling, but that we actually think shows foresight. When you're holding that controller out and swinging it around wildly for hours on end, you're not gonna want something that's going to make those atrophied gamer arms of yours buckle. Remember how appealing sounding that 17-inch laptop was when you first got it, but how much you wished it was an ultralight when you actually had to take it somewhere? We're thinking it could be like that.

The loss of rumble in the PS3 controller is definitely causing a fissure amongst the PlayStation fan community. We're sure it has everything to do with the fact that that the last minute addition of accelerometers and gyroscopic sensors nixed the possibility of force feedback (unlike Nintendo's external sensor-based motion system). We're not saying it's impossible they'll add rumble before the PS3 launches, but it doesn't look great if Sony's gonna stick to their current technological implementation.

Everything about using the controller as normal was otherwise status quo. The buttons felt and played like a PS2 controller, and the addition of a mini USB port -- which we're hoping they'll keep -- could mean easy charging, and possibly even use on a PC. The motion control, however, was another story entirely. Whereas the Wiimote seemed to produce different experiences in different games and scenarios, the only title being shown with motion on the PS3 produced one experience: laggy control. The level of sensitivity and correspondence of physical to virtual motion was more or less spot on, everything worked as we'd expected -- it just took a lot longer to register movement than we found acceptable. You'd bank left... then it banked left. Do we see this improving with time? Oh sure, no doubt about it.

We realize both controllers are still technically beta hardware, but if we had to choose based on the what we played with at the show, out the door we're gonna have to vouch for the Wii controller first and foremost. Both worked (in the basic-most sense of the word), and both provided a new level of immersion to gaming. But even assuming both functioned equally well, Nintendo's controller's shape and design proved to be more versatile in lending itself to a wide variety of uses and scenarios in movement-based gaming than did Sony's. The simple fact of the matter is Nintendo designed their controller from the ground up with the intention to play with movement, while Sony merely tacked the ability onto their own already-classic design. Now, if you want to talk about a scenario where you've got a severe button masher of a fighting game that needs a thorough going over on both platforms, you're going to have a completely different answer; but as long as we're talking about these controllers' performance with their newfound functions, we have to tip our hats to Nintendo.
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May 8, 2006

Engadget & Joystiq’s live coverage of Sony’s PlayStation 3 E3 event

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We're making our way over, stay tuned.
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April 5, 2006

PlayStation VP sez PS3 will cost between 499 and 599 euro

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src="http://www.engadget.com/media/2006/04/ps3_standing_cg.jpg" />Don’t worry, that faint screaming sound you hear in
the distance is just the sound of a million Sony fanboys. Looks like those rumors of href="http://www.engadget.com/2006/02/18/playstation-3-costs-900-sez-merrill-lynch-mob/">steep href="http://gaming.engadget.com/2006/03/15/ps3-november-delay-official-other-deets-revealed/">PS3 pricing weren’t
so far off after all, since in a radio interview yesterday with Générations Europe, Sony Computer
Entertainment Europe VP George Fornay mentioned that the PS3 will
cost between €499 and €599, which is around $613 and $736 USD. He excused the price with the fact that it’s a
real steal for a Blu-ray playback system, but we’re not so assured. Of course, Europe always gets a little screwed when
it comes to console pricing, with the premium Xbox 360
going for €399 there while it rings up at a mere $399 here. If that logic holds, we might see the PS3 for $499 in
the states, which happens to match up with the current buzz going around the developer community. It’s always possible
that Sony is just throwing out wild and crazy numbers to make us all surprised when the console hits for the regular
$300 Sony price point, but it’s looking less and less likely.

[Via href="http://www.joystiq.com/2006/04/05/scee-vp-says-ps3-will-cost-499-to-599-euros/">Joystiq]

href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.playfrance.com%2Fnews%2Fps3-215296249-Infos-PlayStation-3-dans-la-fourchette-des-500-euros.html&langpair=fr%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools">Read:
George Fornay interview
Read: Developers say $499

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