gadgetPhreak Gadget News Blog. Futuristic Gadgets and Portable Electronics

November 27, 2006

Wiimote launches through window, insurance coverage questionable

Filed under: Nintendo,broken,damage,wii,wiimote,wiinjury,window — Darren Murph @ 10:15 am

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While we initially felt Wal-Mart was being a bit old fashioned by not allowing Wii demo kiosks to be setup in stores due to “safety concerns,” Walton and friends apparently had a good bit of foresight that we weren’t aware of. After numerous reports of television sets getting the axe, and an innocently bystanding HP iPAQ getting all cracked up, we’re wondering if folks aren’t just staging their own Wiincidents at this point. Apparently warning everyone of how jeopardous these free-flying Wiimotes can be wasn’t really taken to heart, as now a butterfingered gamer has quite an interesting tale to tell to the presumably skeptical insurance adjuster. While busting a few moves in Wii Sports, the nonsensical user let the controller fly, but instead of landing softly (and harmlessly) on the couch, it rocketed straight through his window, leaving a fairly dangerous scene as proof of gaming negligence. C’mon folks, we’ve warned you all enough by now, either strap on that thoughtfully included wrist strap, grab some sticky gloves, or tape up the windows — your property, your call.

[Thanks, Sean]

 

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November 25, 2006

Get your skins on: Wii, PS3, Zune, Xbox 360, PSP

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Cookie cutter gadget? Passe. It’s all about skins, even the kind that may or may not ruin the shiny new finish on your valued consumer electronics. Submitted for your approval: tons of skins for your rare and lustworthy devices. Ok, so the 360 isn’t much of a skin, but we find the literal use of the term rather amusing, and when was the last time you saw a fake-fur faceplate?

P.S. -Big ups on the Xbox 360 and Eames-inspired PS3 and Wii skins above.

[Via Joystiq, thanks Craig]

Read – PS3 skins
Read – Wii skins
Read – Zune skins
Read – PSP, Xbox, etc. “skins”

 

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November 24, 2006

More Wiimote-related damage, just in time for the holidays

Filed under: crack,damage,fatalities,wii,wiimote — Cyrus Farivar @ 8:22 pm

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We’ve already spotted a couple of TVs get taken down by flying Wiimotes due to either overzealous gameplay or a pretty weak-sauce wrist strap, although we’re leaning toward the latter. Over the last few days we’ve seen household collateral damage due to the strap either breaking entirely or slipping off those wearers who haven’t opted for some special gloves. Our latest updates include two busted straps, one of which took out reader Rafael M.’s iPAQ hx4700 (pictured) that had sat docked adjacent to the TV, but is now obviously not more. The second strap, captured on video by residents of Cambrian House in Calgary (and now immortalized on YouTube, check it out on the next page), shows that beyond the woven exterior appears to be an easily-broken, tiny cable (similar to a fishing line) that connects to the Wiimote itself. Further, a third gamer, Elliot G., told us that his Wiimote came tearing off of his wrist while playing and took out a nearby beer glass (fortunately the can of Boddingtons appears to have been spared, as shown after the jump). So guys: until Nintendo gets this problem fixed, or you come up with a way to reinforce that strap, please make sure your gameplay area is clear of anything valuable and breakable, such as your television.

Read – Rafael Montano

Continue reading More Wiimote-related damage, just in time for the holidays

 

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DIY wireless Wii sensor bar

Filed under: Nintendo,NintendoWii,SensorBar,diy,hack,homebrew,nintendo wii,sensor bar,wii — Donald Melanson @ 12:54 pm

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As some early Wii adopters have discovered, the Wii’s sensor bar turns out to be far less complicated than it seems at first glance, consisting of nothing more than a couple of standard IR emitters, with that lengthy cord cluttering up your living room supplying nothing but a trickle of power to the device. While even a couple of standard TV remotes can serve as a substitute in a pinch, for a more workable wireless solution you’ll have to bring your DIY skills to bear. Thankfully, as Brian “DoctaBu” Moore explains on his LiveJournal, the process is about as simple as homebrew projects get, requiring only an inexpensive trip to Radio Shack and some minimal soldiering abilities. While it ain’t pretty, the contraption pictured above will let you enjoy a game of Wii Sports bowling (at your own risk) and rid one more wire from your life at the same time. Of course, if you’re still hesitant to get your hands dirty, you can bet that there’ll be more than a few third-party (if not first-party) options finding their way to store shelves before too long.

 

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November 21, 2006

Errant Wiimote claims second TV’s life

Filed under: Nintendo,wii — Ryan Block @ 3:32 am

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Wiimotes are becoming finely guided missiles, or so the internets would have us believe. The second set of destroyed TV pics comes direct from Michaela, who tells us that her seven year old girl was also playing Wii Sports bowling when her wrist strap broke as well, sending the controller rocketing toward the TV at a glass-cracking lawsuit-inducing pace. Now, we find the Wii Sports bowling thing to be an interesting coincidence, but it seems a little peculiar that a seven year old could produce enough force rolling that ball to tear her strap apart. We’re not saying this is the first in what could be a long line of TV-grubbing copycats, but we think the time is officially upon Nintendo to step in before a few hundred thousand straps recalled turns into a few million — and countless more televisions get themselves busted up royal.

 

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November 19, 2006

Nintendo’s Wii: opened up the easy way, and the hard way

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While a few zany folks preferred to mindlessly operate on a PlayStation 3 without any tact whatsoever, the steady-handed folks over at Popular Science went by the books when they gingerly took apart Nintendo’s latest. But alas, not everyone is so gentle (or considerate) when it comes to enjoying new toys, and the folks over at SmashMyWii shaved a few minutes off their uncasing time by going at it with a large foreign object instead of a minuscule screwdriver. We’re reserving comment on which method we prefer most, but we do applaud both the tender care and rage expressed in each unique scenario. Nevertheless, snagging a Wii should’ve been slightly (and slightly we stress) easier than dodging bullets or quitting your job in order to (hopefully) get a PS3, but we’re sure there’s still quite a few of us sitting home empty handed — so if you’re craving an inside look at the Wii which you don’t yet have (or don’t want to dissect yourself), be sure to hit the read link for some well-captured Wii pr0n, and peek after the break for the painfully humorous slaughtering.

Read – Popular Science performs a cautious Wiisectomy
Read – SmashMyWii obliterates Nintendo’s Wii

Continue reading Nintendo’s Wii: opened up the easy way, and the hard way

 

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Wii FAQ: answers to your Wii questions

Filed under: Nintendo,faq,wii — Ryan Block @ 4:19 pm

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We’ve had our Wii kicking around the office for a little while now, but we had to hold off on answering your many questions about it until last night when they rolled out their launch update. Trust us, it definitely changed some answers, so let’s get to the FAQ. Oh, and thanks for the questions. Feel free to leave your followups in the comments.

Continue reading Wii FAQ: answers to your Wii questions

 

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Wii launch wrap-up

Filed under: BreakingNews,breaking news,launch,wii — Paul Miller @ 3:40 am

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Wii came, Wii saw, Wii conquered. After hours in line getting worked into a frenzy, the unwashed masses were finally admitted into Toys “R” Us to pillage the store and escape with their Wii. Triforce, who we spotted earlier, was of course the first to get his Wii on, and therefore he and Reggie chatted it up through the purchase, after which he was mobbed by an adoring press. Things really didn’t get much more exciting than that. Most people in line seemed quite cheery throughout the evening, the temperature was quite bearable, and perks like the Segwiis, free hats, free t-shirts and other such frivolities kept everybody entertained. We found the exact number of consoles available and the exact number of people lined up to be a bit elusive, but the best numbers we heard were about 4,000 consoles on hand, for around 2,500-3,000 customers. Peep the in-store pictures after the break.

Continue reading Wii launch wrap-up

 

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November 18, 2006

Live from Nintendo’s Wii launch in New York

Filed under: BreakingNews,breaking news,launch,wii — Paul Miller @ 11:15 pm

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We’re hanging out at Toys “R” Us Times Square this evening, getting all ready for a bazillion people to get their respective Wii on. As of 9PM the line is already mind boggling, but the word is Toys “R” Us is stocked with 5,000 7,000 of the dang things for the launch, so there are going to be a lot of people going home happy this evening. Keep watching this space for more of the action as it unfolds, and make sure to peep the pics after the break.

UPDATE 1: New pics aplenty. Also, the scuttlebut on the street is that there are actually 7,000 of the little machines stashed away in Toys R Us, and from the looks of white wristband ubiquity (the wristband guarantees you a console tonight), nearly reaching all the way around a city block now, that could very well be correct.

UPDATE 2: Tons more pics. Here’s a map of the Wii line. That may not mean much to you non-New Yorkers, so let’s put it in perspective. A short block is 1/8th a mile, while a long block is about 1/3rd a mile. So this line is the better part of 4/5ths a mile long. A little arithmetic… we’d estimate that’s about 2,500 – 2,600 people or more. Good news for New Yorkers looking to buy a Wii tomorrow morning.

UPDATE 3: Attention, folks, Reggie has been spotted. We love the big guy, and the very privilege of watching him play a bit of Wii Sports baseball has us shaking in our little blogger boots. He was upstairs at the Toys “R” Us Wii display, so we got some pics of that too, all of which can be spied after the break. One hour to go!

Continue reading Live from Nintendo’s Wii launch in New York

 

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November 17, 2006

Nintendo confirms Wii DVD playback only for Japan, for now

Filed under: DVD,Nintendo,japan,wii — Cyrus Farivar @ 6:11 am

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We really hate going back on stuff that we reported on just days ago, but that’s how things go in this business sometimes. So, first it was a maybe, then a definite yes, but now we’re very sorry to tell you that it appears Nintendo will not be confirming DVD playback for the US and Europe — at least for the time being. Our sister blog, Wii Fanboy, has the story, and reports that only Japan will be getting a Wii with DVD playback sometime in 2007. However, don’t lose hope just yet DVD player-free Wii fans (seriously? you’re out there?), because GamesIndustry.biz also reports that Sonic Solution, the company that’s providing Nintendo with the appropriate DVD playback software, said that it signed a “worldwide agreement” for its new software to be included on the Wii, and that the software would be released in the “latter half of 2007.” So, that could mean American and European Wii zealots will get what you’ve been yearning for — or it could just mean that Nintendo and Sonic Solution are conspiring to tease you.

[Via Wii Fanboy]

 

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November 16, 2006

Hack your Wii GiftCard

Filed under: giftcard,hack,led,target,wii — Cyrus Farivar @ 5:31 am

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So you’ve got one of them nifty Wii GiftCards, do ya? Don’t feel bad, neither do we. But from what we’ve read, the little Target card can be used to buy anything in the store, which doesn’t really have much to do with the Wii other than to promote it. If you press the power button on the top of the card, the sides light up like a Christmas tree (that is, assuming your Christmas tree glows solid blue for 10 seconds). Well, those crazy cats at Instructables have put together a series of instructions as to how to disassemble this card, and what you might be able to do with it if you did. They discovererd exactly what types of timers, resistors and batteries are in this little number, and gave some suggestions as to what to do with ‘em, including changing the LED colors, altering the logos on the top, or our favorite: attaching a lanyard. Because if you’re going to go to the trouble of taking apart a card like this, nothing says classy geek style like a lanyard.

[Via MAKE: Blog]

 

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November 12, 2006

Streetcar GO! controller lets you drive your own Shinkansen

Filed under: High-speedTrain,hakata,high-speed train,osaka,shinkansen,wii — Cyrus Farivar @ 12:28 pm

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We’re not exactly sure how compelling a train-controlling video game would be, particularly one that allows you to control the shinkansen (high-speed train) from Hakata Station to Osaka while rolling down the tracks at (virtual) speeds of up to 300km/h (186mph). But then again, we’re not sure that the Japanese could come up with a video game that would surprise us anymore, particularly after “Cooking Mama.” From what we can tell, our gaming friends in Japan have just released a special controller for this train simulation game, “Streetcar GO!” for ¥6,090 ($52) — apparently the Wiimote just didn’t cut it as a proxy for a train’s gear shift.

 

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November 11, 2006

PlayStation 3 vs. Xbox 360 vs. Wii

Filed under: Nintendo,Playstation3,Sony,XBox,XBox 360,microsoft,playstation 3,ps3,wii,xbox360 — Ryan Block @ 12:58 am

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Well, here we are. 2006, and perhaps the last console launch of the decade. And here they are, all decked out n’ pretty. Go ahead, debate it. Just be nice, ok? At the end of the day the PlayStation 3, Xbox 360, Wii, they’re only video game consoles, and we love our babies the same. Oh, catch some more flame-stoking conversation-inspiring pics after the break.

 

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October 18, 2006

Wii demo kiosks to be under supervision?

Filed under: Nintendo,gamestop,harrison,kiosk,malls,playable,safety,wii — Darren Murph @ 5:20 pm

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We suppose any Wii is better than no Wii, but having to battle it out in a round of Excite Truck with a proudly-pinned employee watching over each shoulder just seems a bit idiosyncratic. While we already know that Wal-Mart isn’t planning on hiring anymore smiling faces to oversee the presumably fractious gaming crowd, you just might find a few “helpful staff members” at your side while flinging the Wiimote in your local GameStop. Nintendo’s George Harrison has insinuated that all Wii demo stations will feature untethered controllers, but store personnel will be eying the players to ensure the nunchuck isn’t used as a weapon (and that it doesn’t leave in unauthorized pockets). He also noted that the big N has spent “considerable amounts of time” in designed the forthcoming kiosks, and mentioned (vaguely) that they “could be found at retail outlets, malls, the Nintendo Fusion Tour, and other consumer events.” While we still aren’t exactly sure where you’ll wind up finding that ever-elusive Wii demo station, be sure to mind your manners when you finally do.

[Via The Wiire]

 

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October 3, 2006

GameStop to have only authorized Wii kiosks?

Filed under: Nintendo,gamestop,kiosk,launch,wii — Cyrus Farivar @ 6:38 am

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So if you think that you’re going to pop down to your local store and play the Wii on a big kiosk when it comes out on November 19, think again. According to The Dallas Morning News, the only retailer to have authorized playable Wii kiosks will be GameStop, much to Wal-Mart and surely every other big box retailer’s chagrin. That said, as our brethren at Joystiq point out, many shops may open up their own Wiis and set up a playable demo unit or three, but official blessed-by-Nintendo kiosks apparently won’t be widespread for some time.

[Via Joystiq]

 

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September 14, 2006

Nintendo Wii: November 19th, $250

Filed under: Nintendo,price,release,wii — Ryan Block @ 1:56 am

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Well, the details are in. The Wii’s coming November 19th, and it’ll cost you $250 damn dollars. Surprised it’s not under two bills? Don’t be, it’s a lot less than a lot of people are willing to pay right now. At the Nintendo event later today in New York (we’ll be there) we’ll catch a glimpse of the 25 game announcements preparing to be made, as well as more official launch details — but in the mean time we know it’ll ship with Wii Sports (baseball, bowling, golf, and tennis — all very addictive), Super Mario Galaxy will not ship in 2006 (boo!), it’ll have a photo streaming service, news and weather channels (most likely a part of WiiConnect24, but still a bit bizarre), and Opera for browsing the web; new titles will run you $50, while Virtual Console games will cost between $10 and $50 apiece. But really this stuff is all you really needed to know, isn’t it? November 19th, $250. November 19th, $250. And yes, they’re still apparently on track to meet their four million unit goal for their 2006 launch. Still, stay tuned for more deets, they’re inevitable.

P.S. -Why are you still here? Shouldn’t you be reading Joystiq’s live coverage of the Nintendo event going on in Tokyo right now?

[Via Wii Fanboy]

 

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September 7, 2006

Microsoft and Nintendo talk trash about Sony delay

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Actually, the headline that would more accurately reflect the situation would read something like “Microsoft talks trash about Sony delay; Nintendo respectfully reinforces its own launch goals,” but headlines like those don’t sell RSS subscriptions. After hearing about Sony’s weak launch quantity and global delays, Microsoft came out woodwork with a bit of backhanded sympathy (laced, of course, with some low blows): “We know how challenging it is to pull off a global launch, so it’s not surprising that Sony has backed away from their previously announced launch plan, due to the unproven technology they are trying to pack in to their console.” The MS types also made sure everybody knew how much they care for the global gamer: “Europe remains a priority for us. That is why gamers have been able to experience Xbox 360 from day one, and why we’re confident we’re going to have a great Christmas – regardless of what competitors are or are not in the market.” Zing! Nintendo, however, merely reiterated their launch goals: “Wii is on track to ship in Q4, Nintendo plans to ship 6 million systems to retailers around the world between its launch in the fourth quarter of 2006 and the end of its fiscal year on March 31, 2007.” Nary a dis for Sony, but we’re sure they’ll catch the drift all the same.

[Thanks, AJ]

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– Microsoft talks trash
Read – Nintendo respectfully reinforces

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August 31, 2006

Are these the PS3 and Wii demo kiosks?

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As you’ve probably already discerned from the headline and the pictures themselves, the images above supposedly depict the demo kiosks that Sony and Nintendo will be setting up in retail locations to lure people into buying the PlayStation 3 and Wii, respectively. Since the photos are low-res, a little blurry, and of unknown origin, they have all the makings of a jolly good Internet hoax, but we’ll play along for now and assume that they’re the real deal. So, what new information can we glean about the upcoming consoles based on their respective kiosks? Well, by mounting the LCD so high, Sony is obviously targeting taller individuals with its marketing strategy, while Nintendo is going after the brainier crowd as evidenced by the lack of any informational pamphlets adorning its display. With all of this speculation swirling around, one thing is certain, though: tucked behind the Wii kiosk’s center column are a bevy of first aid kits, for the inevitable injuries that will occur when arm-swinging gamers collide with innocent passers-by in the impending blood baths sure to plague our favorite big box retailers.

[Via Joystiq]

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August 26, 2006

Nintendo’s PAX booth tour

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Just like Microsoft, Nintendo was a tad cramped in the PAX exhibition hall — their full setup could’ve squeezed into a small corner of their Wii extravaganza at E3. But they’re making the best of things with an all DS all the time booth, and quite a few new games on display such as Yoshi’s Island 2 and Final Fantasy III. We can’t deny we’re a bit disappointed by the Wii‘s absence, and the resulting lines would’ve been fun to see as well, but it’s not hard to see why Nintendo opted to keep they’re little mysterious console off the floor. Of course, with no plans by Nintendo to show the Wii at the Tokyo Games Show, we’re starting to wonder if it’ll show up in “public” at all before its still-undefined launch, but we suppose we’ll see it when we see it.








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August 22, 2006

EA exec: Wii to retail for around $170 US?

Filed under: Nintendo,price,rumor,wii — Ryan Block @ 10:18 am

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Saywha? The Wii — yes, the Wii made by Nintendo, not to be referred to as the Nintendo Wii — is going to retail for way less than $200 clams? Well, we wouldn’t have given it a moment’s thought if it wasn’t a source so high and mighty in the industry as EA’s EVP / COO of worldwide studios, David Gardner; then again, even here we’ve got a bit of rumor and speculation going down. Apparently Gardner said, “I’ve heard in Japan that the price is about $170, but I don’t know if the price has been set in Europe yet.” We know that the device will go for less than $250, but typically when these guys say “less than x amount of dollars,” that value is a something closer to a single red penny below the bespoke price. Still, a $170 Wii? You’d really have to hand it to Nintendo for having the chutzpah to so severely undercut the competition on price you’d almost be obligated to buy their console out of sheer value alone. Then again it’s a bit hard to imagine the Wii costing only $40 more than their hottie hot DS Lite, so something tells us we might have to file this one back on the rumors-not-to-come-true shelf.

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August 16, 2006

Microsoft planning FPS-centric controller for Xbox 360?

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A few juicy hints were dropped by Microsoft’s Robert Walker on Monday in regards to a special FPS controller in the works for the Xbox 360. His comments were made at Gamefest in Seattle, and he was quick to clarify that Microsoft has no concrete plans for the device, but that it’s more of a long term exploration. Sadly, it’s no replacement for the tried-and-true keyboard/mouse combination: Microsoft is merely working on a new right analog stick that would be better with the precise movements required for FPS and game types. The controller wouldn’t replace the current, well-praised offering, but would merely be an option for enthusiasts and competitive types. Microsoft is also dropping more hints about some sort of motion sensing technology implementation in a future 360 controller, stating that their experiments with joysticks weren’t well promoted to developers, but playing it safe by dissing the sensitivity of the tech for FPS and racing use. The main question seems to be: will it rumble?

[Via Xbox 360 Fanboy]

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July 6, 2006

Nintendo calms crowd: will announce Wii deets in Sept.

Filed under: Nintendo,launch,price,wii — Paul Miller @ 6:10 pm

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We’re not sure this’ll manage to get all the rumor mongers to pack up their bags and go home for a couple of months, but Nintendo responded to the rampant speculation on Wii price and launch date by stating today that they’ll announce both of those little details in September. This makes a September launch increasingly unlikely, but doesn’t say much more than that. After the announcement a McNealy analyst stated: “Our position remains that the Wii could retail as low as $199 instead of $249, and October is a reasonable timeframe.” So, really, we’re still stuck with a fairly large launch window within which we’re sure to hear a few more “sure thing” dates rumored, but really, would we have it any other way?

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July 5, 2006

Nintendo Wii due for early launch?

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Our money -- since we so regularly put down heavy cash on the intricacies of console launches -- is still on that November 6th date that's been going around, but we're always willing to entertain a bit more tasteful rumoring. This one's from CNNMoney.com's Chris Morris, who cites P.J. McNealy and other unnamed "industry insiders" that the Nintendo Wii is due for October, with a slight chance of late September if the cards are right. This would contrast it to the November 17 PS3 launch, and Microsoft's November 22 last year, and give Nintendo a bit of a head start in the holiday rush. Apparently Nintendo is in pretty good shape to do so, since they've already started manufacturing the Wii, and they so far have only launched one home system in November, the GameCube. It'll probably come down to manufacturing successes and title readiness, and Nintendo might want to give 3rd party titles a bit more time in the oven with the new control schemes that need to be perfected, but a least the anonymous and unverifiable signs are looking good for an early launch, and we're not complaining.

[Via Gotakon]

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July 3, 2006

Wii set to drop on November 6th?

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You may remember us passing along a rumor last month from Cubed3 which claimed that Nintendo would be launching the Wii on November 6th; as usual, we took the info with no small amount of skepticism, but now that date actually seems to have been confirmed, and in the most unlikely of places: this month's issue of Sports Illustrated for Kids (Disclaimer: Engadget and SI for Kids are part of the same loving corporate family). Generally not known for getting the inside scoop on the video game industry, the magazine nonetheless seems confident enough in its sources to have published the supposed release date as fact without even the hint of a disclaimer, which combined with the Cubed3 info, makes us think that they might be onto something here. Obviously any deets related to the launch and pricing of this console are up in the air until the official word comes down from Japan, but with Xbox 360 already firmly entrenched and the PS3 scheduled to roll out a little later in the month, it certainly makes sense that Nintendo would be looking to leverage even the tiniest advantage.

[Via Joystiq]
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June 13, 2006

Best Buy also has PS3 games for pre-order

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What, you thought Best Buy liked Nintendo better than Sony? Never one to play favorites (except to customers who buy those shady warranties), the big-box retail giant has also put some tantalizing PS3 titles up for pre-order to join the Wii games we saw the other day. Like the Wii listings, the PS3 titles also cite December 1st as a release date — probably just a placeholder — although the $60 prices are more in line with Xbox 360 games than the $50 Nintendo will be charging for its discs. Among the nine titles online are classic franchise sequels such as Resident Evil 5, Tekken 6, and Devil May Cry 4, along with Indiana Jones, Marvel: Ultimate Alliance, and Smackdown Vs. Raw 2007, but the lack of details or screenshots on Best Buy’s site means you’re better off skipping the Read link and heading straight over to Joystiq if you have any interest in these games.

[Thanks, khrokon]

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