gadgetPhreak Gadget News Blog. Futuristic Gadgets and Portable Electronics

July 14, 2006

Microsoft Employee’s Thoughts About Xbox 360 HDMI

Filed under: Home Entertainment,XBox 360,hdmi,intel — Gizmodo @ 5:20 pm

A Microsoft employee ponders on what Microsoft would do if they were actually to implement an HDMI port on the Xbox 360 (there isn’t one now). We talked about the possible leaked pic of a development board having HDMI a few days ago, and the employee thinks if this is true, Microsoft would offer an upgrade plan for current Xbox 360 owners.

He made a comparison between this and the Intel Pentium floating point bug in the mid-90s. Although this bug didn’t affect very many people, the fact that it was there unnerved customers enough that they kept complaining to Intel. Intel’s Andy Grove at first didn’t see the need for an upgrade or a recall, because few people actually did encounter the bug. But after enough cajoling, they eventually did offer a plan to issue fixed Pentiums to whoever complained.

The employee thinks Microsoft should take a similar route with the 360s. If someone wants an upgraded 360 with HDMI port, sure, here you go. But he thinks not enough people will want this to make a huge dent on Microsoft’s bottom line. The positive feelings from the community would offset the cost of replacing a few 360s.

Rumor: HDMI port coming to 360? [via Xbox Scene]

July 10, 2006

Microsoft DAP said to be part of Xbox-branded product lineup

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Some more details have leaked out about Microsoft's unannounced-but-well-known WiFi-enabled digital music player that shed some light on its role in Microsoft's overall home entertainment strategy -- though you'll still have to deal with that blurry pic for now. According to sources cited by The Seattle Times, the upcoming DAP is only one of several offerings that will be part of a larger lineup of Xbox-branded products, which will also include Microsoft's upcoming online media service -- the one that will dupe all your iTunes tracks for free -- and a dedicated software media player. Codenamed Project Argo, this initiative is said to be spearheaded by Xbox co-founder J Allard, and is rumored to support the so-called XNA toolkit for allowing developers to easily port games to multiple platforms -- possibly setting the stage for that heavily-rumored Xbox2Go . There's not too much here that we didn't already know, but it's becoming increasingly clear that Redmond has a definite battle plan for waging war against Apple and others in your living room, and that the company is starting to make good on its promise of turning the 360 into a true digital hub.

[Via Joystiq]
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July 8, 2006

Xbox 360 To Ship With HDMI Port?

Filed under: Home Entertainment,XBox 360,hdmi,microsoft — Gizmodo @ 5:55 pm

Xbox-Scene got a tip about the new Xbox 360 board supporting HDMI. The parolees at Kotaku don’t believe it, citing Xbox-Scene forum posters and their “apeshit” denial over the eventual obscolescence of their first-run Xbox 360s.

We, on the other hand, aren’t so sure. If the 360 were to someday get an eventual HD DVD drive—we’re not saying anytime soon—then an internal HDMI port would definitely make sense. As HD DVD hardware prices fall over the years, wouldn’t it make sense not to ship two drives with one box? So if B follows A, and A is true, what do you have? That’s right, an HDMI port and a bunch of angry early adopters.

Of course, we’ll have to wait a few years to find out.

New Xbox 360 Coming with HDMI port? [Xbox-Scene via Kotaku]

HDMI port coming to the Xbox 360?

Filed under: HdDvd,XBox 360,hd dvd,hdmi,microsoft,rumor,xbox360 — Paul Miller @ 2:14 pm

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We've been wondering when we'd see HDMI for the Xbox 360. Partly for the future HDCP needs of HD DVD (though for now we're safe on that front), and partly for the sheer convenience of it. Microsoft has stayed fairly silent on the subject, but this week's blurry image-based rumor points to its inclusion in a future version of the console. Tipped by an anonymous source, the image shows an HDMI port firmly ensconced on an Xbox 360 motherboard. If it's real, this probably rules out the possibility of an HDMI cable adapter providing this functionality, leaving current 360 owners SOL. But minus the fanboy outcry, it could be a nice little jab at Sony if Microsoft has an HDMI version of their console just in time to compete with the high-end HDMI PS3. Of course, there's no word if this will come as a third configuration, or if it'll just act as a spec bump to the current Premium package, but again, there's no word if this is real at all. We'll keep you posted.

[Thanks to everyone who sent this in]
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July 5, 2006

Nintendo Wii due for early launch?

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Our money -- since we so regularly put down heavy cash on the intricacies of console launches -- is still on that November 6th date that's been going around, but we're always willing to entertain a bit more tasteful rumoring. This one's from CNNMoney.com's Chris Morris, who cites P.J. McNealy and other unnamed "industry insiders" that the Nintendo Wii is due for October, with a slight chance of late September if the cards are right. This would contrast it to the November 17 PS3 launch, and Microsoft's November 22 last year, and give Nintendo a bit of a head start in the holiday rush. Apparently Nintendo is in pretty good shape to do so, since they've already started manufacturing the Wii, and they so far have only launched one home system in November, the GameCube. It'll probably come down to manufacturing successes and title readiness, and Nintendo might want to give 3rd party titles a bit more time in the oven with the new control schemes that need to be perfected, but a least the anonymous and unverifiable signs are looking good for an early launch, and we're not complaining.

[Via Gotakon]

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July 4, 2006

Xbox 360 with integrated HD DVD drive? No way.

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If you were hoping to reduce some living room clutter by slapping an internal HD DVD drive in that Xbox 360, think again, jack. Microsoft just put the kibosh on a certain Toshiba exec’s “prediction” that those external HD DVD drives Microsoft was showing off at E3 would find their way integrated into future 360 consoles. In an official statement, Microsoft says they have no plans to integrate the HD DVD drive because they “feel that offering the drive externally is the best way to give consumers the ultimate choice to create their own high definition experiences.” Well, that’s pretty clear. However, BD believers could interpret that statement to hint at possible support for an external Blu-ray Disc drive — afterall, that would be the ultimate choice, right? Hell, the next-gen format war is anybody’s game at this point so why lock yourself into a format which might lose, or even morph into a unified offering? It’s not like Microsoft’s alone in hedging their bets now are they?

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June 13, 2006

Best Buy also has PS3 games for pre-order

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What, you thought Best Buy liked Nintendo better than Sony? Never one to play favorites (except to customers who buy those shady warranties), the big-box retail giant has also put some tantalizing PS3 titles up for pre-order to join the Wii games we saw the other day. Like the Wii listings, the PS3 titles also cite December 1st as a release date — probably just a placeholder — although the $60 prices are more in line with Xbox 360 games than the $50 Nintendo will be charging for its discs. Among the nine titles online are classic franchise sequels such as Resident Evil 5, Tekken 6, and Devil May Cry 4, along with Indiana Jones, Marvel: Ultimate Alliance, and Smackdown Vs. Raw 2007, but the lack of details or screenshots on Best Buy’s site means you’re better off skipping the Read link and heading straight over to Joystiq if you have any interest in these games.

[Thanks, khrokon]

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June 11, 2006

Xbox 360 spring update bugs: got any?

Filed under: XBox,XBox 360,firmware,update,xbox360 — Ryan Block @ 10:43 pm

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So we've been fooling around with our Xbox for the last few days since we got the big spring '06 360 update, and we haven't really noticed any issues; everything has been downright snappy, and the new interfaces and options have been rather useful. But it might appear not everyone got off so luckily. According to MaxConsole and Xbox 360 Fanboy, a number of users are experiencing major issues with their 360, including problems with saving, freezing, skipping, or long load times in NHL 2k6, GRAW, Burnout, Half Life 2, and Oblivion -- but it sounds like the noise has died down a little. So now that we've had a little more time to really see what's up, what say you, 360 users? Any issues worth mentioning that seem out of the ordinary?

[Via MaxConsole]
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June 8, 2006

Sony’s Stringer reveals “obsession” over Xbox 360

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Making it perfectly clear that even the mightiest CEOs sit up at night fretting over their competitors’ products, his highness Sir Howard Stringer recently confessed to having an “obsession” with Microsoft’s Xbox 360 after inadvertently mentioning the PS3-rival in an interview with the Wall Street Journal’s Walt Mossberg. Stringer’s admission followed what can only be described as a classic Freudian slip, in which he substituted the words “Xbox 360″ for “X-Men III” when bragging about the success of Sony Pictures’ The Da Vinci Code. After some prodding from Mossberg, Stringer even went on to pay Microsoft founder Bill Gates something of a backhanded compliment, admiring Gates’ ability to put a positive spin on setbacks like the constantly-slipping Vista release date while still managing to take shots at the PS3 for its own delayed arrival. So, the obvious question that now presents itself is: who would win in a fight, Gates or Stringer? Comments are on and awaiting your thoughtful analysis.

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June 7, 2006

Devil360, has an Xbox 360 modchip been created?

Filed under: 360,Devil360,XBox,XBox 360,devil 360,modchip,xbox360 — Ryan Block @ 12:36 am

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We don't know a lot at this point, but a group referring to themselves as the Devil360 Team is claiming to have created an Xbox 360 modchip by way of a "small" security hole, one which doesn't have anything to do with the DVD hacks we saw before. Obviously they'd have liked to have launched yesterday (6/6/6, etc.), but apparently they're still working out the kinks in preventing updates from disabling it, allowing it to be programmed from a PC, boot unsigned code (read: homebrew and/or "unauthorized" games), and even utilize a larger hard drive than the somewhat pathetic 20GB part in the Premium edition. Honestly, we'll believe this one when we see it, but we'll be watching closely, whether it be true or some, erm, devilish tomfoolery.

[Via Xbox-Scene]
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June 5, 2006

New Xbox 360 dashboard rocks “125 new features”

Filed under: 360,XBox,XBox 360,XboxLive,dashboard,live,xbox live,xbox360 — Ryan Block @ 9:35 pm

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We know the “evil empire” is being cheeky by launching their big Xbox 360 dashboard update tomorrow on 6/6/6, but they’re boasting it’s got 125 new features for gamers to make it worth their while in updating (not like we have any choice). We don’t know how many of those “features” account for bug fixes, optimizations, and UI improvements, but we are now definitely sure the Live Marketplace has the performance optimized background download manager, downloaded video fast-forward and rewind, DVD movie bookmarking, and apparently some 122 other improvements we can look out for (ahem). Should be downloadable tomorrow morning at 2:00AM PST (we already tried, no dice as of right now — for us, anyway), so keep that Xbox runnin’.

[Thanks, Ben]

Update: sweet, got hit with a list of new features! Notable ones include: boot to dashboard (hey, sometimes you don’t want to play the game in the drive on turn-on, you know?), persistent music levels, disabling sound while in dashboard, and what seems like a bunch of other bug fixes, optimizations, and UI improvements. You know, features. Thanks PJ.

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June 4, 2006

360 rumor roundup: peripheral madness

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So our good friends over at Joystiq have apparently buddied up to an "insider" at Xbox manufacturer Microsoft (sorry Bill, it wasn't our idea), plied him/her with some promotional swag and design ideas, and come away with details on all your favorite 360 peripherals, including the highly-anticipated Live Vision cam. Still set to launch on September 19th, the XLV camera will reportedly cost $40.00, and included in that price are a wired headset, the card-game-turned-Live-Arcade-hit UNO, and a free one-month Gold subscription to get you hooked on introduce you to the online service. Joystiq's mole also revealed the following price points for accessories to be released during the "holiday season":  $60 for a wireless headset with 30-foot range, another $60 for a 256MB memory module, and $20 each for various game-themed faceplates or a wireless adapter to make 360 gear compatible with your Windows PC. We're still waiting to hear such details as the prices of the wireless racing wheel and HD-DVD add-on, or whether Microsoft will release an un-bundled version of the webcam, so here's to hoping that Joystiq's new friend comes calling again real soon.
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May 31, 2006

The Big Three’s consoles: size matters

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Just thought you'd like to know. And yeah, even thought it's not the stylingest, we think aesthetically (if not the Wii then) the PStwo is probably our fav. But that's just us.

P.S. -We understand the Wii's not 100% accurately represented here. Looks pretty close though.

[Via Joystiq]
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May 30, 2006

Xbox Live Vision cam coming on 9/19

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Xbox 360 owners eagerly waiting to see if “HotGamerBabe” really lives up to her handle now have a solid date for that first exciting face-to-face meeting over Xbox Live: September 19th. That’s the day that Europe and the US will see a simultaneous release of the Xbox Live Vision camera, according to well-known gamer-cum-Microsoft employee Major Nelson. The Major did not reveal, however, what pricing will look like for the cam, which is meant for video-conferencing, video emails, and profile customization.

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May 26, 2006

Microsoft announces major 360 Dashboard update

Filed under: XBox,XBox 360,XboxLive,dashboard,microsoft,xbox live,xbox360 — Paul Miller @ 8:29 am

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Our pals at Joystiq just got word straight from the horse’s mouth about the forthcoming Xbox 360 Dashboard update, and have posted the deets along with lots of screenshots. The biggest — and most expected — news is background downloading, which includes a queue with six slots for all your Halo 3 trailer and pricey Oblivion horse needs. Downloads will pause while you play online to minimize lag, but otherwise will run in the background while you go about your Dashboard business. Other improvements include a boot to Dashboard function, improved media playback and controls, full USB keyboard support, and an improved Marketplace layout to handle the influx of available content. The update will be available to Xbox Live users “in about a week,” and will be eventually be available bundled with retail game discs for those without an Internet enabled 360 (all four of you).

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May 24, 2006

Table Tennis (Xbox 360)

Filed under: XBox 360 — CNET Reviews - Most Recent Reviews @ 8:49 am

Rockstar Games Presents Table Tennis (Xbox 360)

Filed under: XBox 360 — CNET Reviews - Most Recent Reviews @ 8:49 am

Rockstar Games presents Table Tennis (Xbox 360)

Filed under: XBox 360 — CNET Reviews - Most Recent Reviews @ 8:49 am

May 22, 2006

Studios won’t downgrade HD video … for now

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If you've been holding off on ordering (or pre-ordering) an HD DVD or Blu-ray player because you're worried about Hollywood studios potentially using the Image Constraint Token to downgrade video quality displayed via analog outputs, you can cross that concern off of your list -- at least for the next four years. Though there's no official word, the major studios have apparently cut a backroom deal to keep their HD discs ICT-free until at least 2010. The move would allow owners of analog HD sets -- not to mention gamers who pick up Microsoft's Xbox 360 HD DVD drive or Sony's non-HDMI junior Playstation 3 -- to watch their discs in full HD format, rather than being forced to endure downgrades to 540p. Of course, even if the unconfirmed agreement exists, after 2010 all bets are off. But, by then, you will presumably be ready to pick up a new HD set (or Xbox 720 or PS4). And, if we're lucky, the format war may be over by then as well, so you'll actually be able to buy an HD disc player that will be useful for more than a few months. (And, no, that screenshot isn't from the HD DVD version of "Blazing Saddles" -- though the fact that the movie is now out on HD DVD gives us at least one reason to consider picking up a player).

Read - HD Beat
Read - Ars Technica
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May 21, 2006

How-to create backup copies of your Xbox 360 games

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Now that you've flashed your Xbox 360's firmware to enable the playing of backup discs, you probably want to start actually backing up those expensive games you bought in case they get scratched or perhaps even melted by your toasty 360. And luckily for you, CleverMod has posted just the step-by-step instructions you need for ripping your games and then burning the images onto dual-layer DVDs -- but keep in mind, you're voiding about a million warranties with all of this flashing and ripping and such. Basically, CleverMod's method involves disassembling a DVD drive so that you can switch discs without hitting the eject button, and then installing a program called WxRipper that finds a so-called "magic number" from any regular 8+GB dual-layer DVD. The program then uses that data to unlock a substituted 360 disc and dump a RAW copy onto your hard drive, which can be burned onto a blank disc and presumably played using the Commodore4Eva hack on Toshiba-Samsung drive-sporting 360s. And just to be super clear, if you don't own a copy of the game you're ripping, then you're not allowed to do this (i.e. Blockbuster, GameFly games are off-limits).

[Via digg]
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May 18, 2006

X-Men: The Official Game (Xbox 360)

Filed under: XBox 360 — CNET Reviews - Most Recent Reviews @ 8:30 am

May 16, 2006

The Engadget & Joystiq Interview: Microsoft’s Shane Kim

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If you haven't already watched the video, now you can read the transcription of our interview with Shane Kim, General Manager of Microsoft Game Studios. During E3, Vlad Cole and I got some time to sit down and ask him about some of the biggest questions facing Microsoft's early entrant into the next-gen console wars, like whether there are any more developer acquisitions lined up, which Xbox Live Arcade titles will show up on Vista with Live Anywhere, what are the plans for ad-supported gaming, and just how many paid subscribers does Xbox Live has.

We're corroborating with several sources: is Peter Moore's [Grand Theft Auto 4] tattoo real?

You know, I wasn't there when it was put on there, it's a very personal thing so I can neither confirm nor deny.

Okay... so it's real. Prior to E3, people were really looking forward to actual demonstrations of the Wii controller. That was the big buzz coming into the show and, after they unveiled it, I think people were more or less satisfied with it. So how do you think you fared versus that intense excitement towards that controller?

I think we fared extremely well.  One of the big things we talked about yesterday was all the momentum we're going to have this next generation. We're going to have 10 million units in consumers' hands before the competitor even ships unit one. We're well on our way to 6 million connected members on Xbox Live and we're going to have 160 games in the market by the end of the year. We've got great momentum. We had Bill Gates attend E3 for the first time ever to announce the vision of Live anywhere. Again, demonstrating leadership in the online space isn't just about what we've achieved to date, but also about how we're going to take that forward across multiple platforms and devices. And finally, first and foremost, it's about the games and the content. Yesterday we started with Gears of War and ended with Halo 3, and we sprinkled in a little bit of Fable 2, Forza 2, Alan Wake, and, oh by the way, the Grand Theft Auto 4 announcement as well. So I think from the content standpoint we're definitely doing great there. So, better online, better content, and better pricing than some of the competition; we feel good about where we're at.
Do you think it's important to win E3?  I think most people say you have, at least in terms of the keynotes. 

I think it's always great to be recognized for what you're doing, whether it's at E3 or any other point. Sometimes I worry there's too much importance placed on that but since people are saying we won this year, I'll say it's a great thing we won E3.


On
Grand Theft Auto 4, how did you keep Sony quiet on that? Obviously it's not exclusive to the Xbox 360, why weren't they announcing it as well?

I think you've got to ask Rockstar and the Sony guys there. Obviously that was going to be a major announcement because in many respects, Grand Theft Auto 3 was the thing that propelled PlayStation 2 to so much success, and now it's going to be available on Xbox 360 from day one. What you're seeing now is the third-party playing field is really becoming more level, more even. And all the exclusive content -- the content that is really going to differentiate the platforms -- has to come from the first parties. That's where Microsoft Game Studios is really trying to step up and those titles that we showed yesterday hopefully demonstrate to everybody that we're in a greater position.

It's clear that part of this "stepping up" is acquisition. You just acquired Lionhead. Is that acquisition streak going to continue?


I actually don't think it's part of stepping up to be honest. At least not the way we think about it. We don't have an acquisition strategy that says, "Hey, you must acquire companies and that's how you get bigger and stronger as a first party." Acquisition isn't always the right thing. Owning the independent developer isn't always what they want. Every relationship with every development partner -- whether its an internal studio or an independent developer -- is very different. In this particular case Peter [Molyneaux], I think, wanted to not have to worry about the financial security and challenges of being an independent developer and welcomed becoming part of Microsoft Game Studios, and that was fantastic.

At the same time, just given the nature of the console transition, there's a lot of uncertainty: stocks are taking a hit and, as a result, analysts are worried about what's going on. They didn't expect the prior-gen sales to take a dip as quickly as they did and things are relatively cheap from an acquisition standpoint. Are you finding there are other attractive developers out there?


The most important thing for us is to establish relationships -- publishing and developing relationships -- with the very best talent possible. And if an acquisition grows out of that and it makes sense for both parties, that's fantastic. But it really isn't, "Oh gosh the market's right." It's not real estate. "Now's the time to flip the studio because the prices have risen." That's really not the way we look at it.

Do you believe that the first of "The Big Three" to 10 million units will win the race?

I think it's a very key milestone. We've said that historically if you look at the performance of prior-console generations that's been a very important milestone. I think it proves to a lot of people -- customers, third parties, the press, the retailers -- that we are in a leadership position, we have tremendous momentum. What I'm not going to say is that we've got it sewn up because of that. We're going to continue to execute once we get to 10 million, once we get to 15, 20, et cetera. We've got a great strategy, we know what we've got to do, we've just got to be in full execution mode.

About the integration between the PC and Xbox 360: is the entire Xbox 360 Live Marketplace going to be available on the Vista platform?

I think what you saw yesterday with Live Anywhere is that is our vision is to bring all of the great experiences you have today -- and, of course, things we haven't even thought of yet -- and Xbox Live and Xbox Live Marketplace, Xbox Live Arcade, et cetera, to all of that cross-platform experience. It's the difference between just providing connected gameplay and really delivering a complete unified connected service that has community, identity, economy, all that built in seamlessly, and it just works. So yeah, the vision is to eventually bring all of those innovations and those features cross platform.

Will you apply the same portfolio-management strategy that's made XBLA successful to the Vista platform?

That's right.

So to put a really fine point on it: Geometry Wars: Retro Evolved on Windows Vista is 
going to happen, it's just a question of schedule?


Picking that particular title, we're not announcing specific titles. Each title is gonna be up to the publisher, just as it is today when you're deciding which platforms to publish on. What we want to do is provide the platform, make it very easy to deliver their content on multiple platforms and devices connected into this service, It ultimately comes down to each publisher but, as a publisher, I don't know why I wouldn't want to take advantage of that.

So you're hinting at a cost that's associated with porting those titles from the Xbox 360 to the Windows Vista platform ...

But because of the work that we're going to do from a development standpoint we're gonna make that cost much lower than our competitors can, and much lower than the cost of doing it on your own in a disconnected way.

So we'll see titles like Geometry Wars: Retro Evolved, which has like a 40% conversion rate. Most likely it will make sense to pay that cost to bring it over to Windows Vista, but some of your lower converting titles, we don't know what they are specifically, but you've got some that are under 10%. Those may not make it?

Sure, those may not make it. And I think again, you're going to cull the crop and figure out which titles really do make sense on the other platforms.  And it's not going to make sense on every platform. Some content does make more sense on a specific platform.

Interoperability between Windows Vista and 360 games: will that be handled on a per title basis for handicapping, are you going to use your TrueSkill system [to handle that]?

The Shadowrun guys are working very hard to make sure that it's an even fight. So controller players -- whether they're on Windows or Xbox 360 -- have very fair competition with the mouse and keyboard players. They'll tell you -- and I don't know if they're exaggerating -- they'll tell you that many people prefer playing Shadowrun with the controller versus the mouse and keyboard. They understand that, historically, that's been a real problem and that people haven't wanted to play versus the mouse and keyboard players because they think [those players] have an advantage. So those guys are working very hard to make sure that, from a control standpoint, there is no advantage on a platform basis.

Will Halo 2 have any interoperability when it's released for Vista... ?

No, we're just bringing over the Halo 2 experience over to Vista. It will support the online services though, that we're bringing over to Windows Vista.

In terms of digital distribution initiatives, Xbox Live has proven that there is a hunger for a certain amount of digitally distributed content. By the end of this generation of the console cycle, what percent of revenue do you think will be earned from digital distribution? Fifty percent, twenty five percent?

I haven't even thought about it that way. I mean it's a great question, don't get me wrong, it's a great question, and it's going to actually be a very significant number. In terms of percentage though, you're talking about $50-$60 titles at retail being sold. I don't think that digital distribution as a percent of revenue will become 10, 20, 30 percent. It's hard to know what to think of that in terms of percentage. In absolute terms I do believe it's going to become a very significant number. Just like I think advertising and sponsorship is going to grow to be a significant part, which is a good thing from a publisher's standpoint and a developer's standpoint. We have to figure out ways to grow the business model of console gaming.

Alright, you opened up it up to questions on advertising, but before we do, do you believe by the end of this console cycle, we'll see full retail titles distributed digitally to consoles?

I think you may see that in some markets. It's certainly a function of storage; it's a function of bandwidth and the ability to get it down; there's regulatory aspects to it; there's consumer aspects to it; we have to take into account our retailer ecosystem -- it's very important, we have great partners in the retail space. So there's a lot of very tricky issues. Do I think that digital distribution is coming? I absolutely do. It's not just Xbox Live Arcade by the way, but digital distribution is coming. In markets where there is significant piracy issues, and counterfeiting, digital distribution is really important for us in order to prove that there is a viable business model there.

The problem with those markets is they tend to lack the bandwidth that makes digital distribution viable. I think Brazil is one of the new countries you're going to go into, the penetration isn't there in terms of broadband.

But some of the markets in Asia where we do also have piracy problems, there is great broadband penetration, and very high-speed broadband penetration. It's going to vary market by market. It's going to depend on what the specific market situation is. By the end of this generation do I think it's going to be possible? Yeah, I think it's going to be possible.


Onto the advertising: will there be a version of Xbox Live Gold that's ad-supported so that people who are reticent about spending money on an online subscription for their console might be able to experience that same gameplay that someone who's paying for Gold currently experiences?

As opposed to paying for a Gold membership? Boy, nothing that we're announcing today, that's for sure. Just being able to integrate more of the in-game advertising, sponsorships, enabling more subscription types of business models, that's really what we're focusing on. As opposed to whether we could possibly remove the Gold membership level.

But the Gold membership level is a barrier right now to adoption. You've got 60% of the consoles connected, and that includes Gold and Silver. Who knows what the Gold membership level is. Are you able to say?


It's great! What I'll refer back to is last year, at this time, we talked about having well over 2 million subscribers. A big chunk of the greater than 3 million we've got currently connected are Gold subscribers. People are still seeing a great deal of value in the Gold level membership.

What's a "big chunk?" Over half?

We were already over 2 million subscribers last year and we've had great conversion.

I'm sorry, if you have 60% connected out of all of the Xbox 360 ...

Just to make the numbers easy, so there's no confusion: we have over 3 million connected members today, Gold and Silver.

Approximately what proportion of those are Gold?

I'm not going to tell you exactly, but I'll just refer back. Last year at this time we talked about having 2 million paid subscribers to Xbox Live and we've had a great conversion from Xbox to Xbox 360, so draw from that what you will.

So it would indicate over half.

It would indicate over half.

When do you plan on implementing your recent Massive purchase to deliver ads to the Xbox 360?

We're gonna start working on that right away. That's a major purchase for the company and obviously we're going to add that technology to our adCenter platform. Our general online advertising platform, but it's certainly a big part of what we think the future's going to be in the interactive entertainment space. It's all about figuring out what kinds of new business models, revenue streams can be used to supplement just the straight retail sale of games. A key thing about this -- before anyone gets too freaked out about it -- is that it has to be done in such a way that it's not offensive, intrusive, doesn't take away from the gaming experience.

That being said, are there any plans to reduce the price of $60 third-party titles if they have ad-content inside?

I think that's always up to the publisher.

What about Microsoft Game Studios?

I think, again, we're going to look at all these different business models as they emerge. Whether it's using promotional partners to sponsor downloadable content -- which is also starting to happen as an example so we don't have to charge customers -- that's something that we're starting to look at more and more. Looking at how advertising might be able to supplement from a pricing standpoint, that's got to be part of the equation but I don't know if that's going to happen. Even though you said I invited the advertising question, you were going to ask it anyways (laughs).
Of course you are sensitive to gamers freaking out about this; we've written about it a lot on Joystiq and there's a lot of sensitivity to it. "I don't want to have to wait extra time for my game to load." "I don't want to have to download ads all the time." "I don't want it clogging my connection." So what are some examples, outside of what Massive has already put on their website, of allowable or okay or friendly advertising inserted into Xbox Live?

I really don't have specific examples for you today, to be honest. I just know the underlying philosophy, the principle going in, is that we can't piss off the gamer. We are very sensitive to that. By the same token, I believe it can be done in a fashion -- and we'll provide more concrete examples as we start to develop them -- that won't be offensive to gamers. People do have to realize that the content we're delivering is very high quality, world-class, ambitious, and all of that stuff, and it's expensive to produce. So from a publishing standpoint, and a development standpoint, we do have to figure out ways to improve that overall business model. But first and foremost we can't undermine the underlying entertainment experience.

That's in keeping with what you've said about your portfolio strategy, you're not just letting anything onto the console. It's a very controlled environment. At the same time the Windows platform is not quite so controlled; it's more of a Wild West environment. How are you going to mediate between those extremes?

Truthfully, on the Xbox 360 side, you guys really need to talk to George Beckham about how he thinks about which third-party titles to allow on and off. I have nothing to do with that -- I want to make that very clear -- the first-party guys don't get to say anything about third-party titles. With respect to Windows though, the market is going to regulate that, right? In terms of what succeeds and what doesn't. Today, with the cost of development, publishers and developers really can't afford to take chances on mediocre titles. So I think there's a little bit of self-regulation that's going to happen.

Whether or not we start to introduce more of a model on the Windows side where we say, "Look, there's these approved Windows titles" -- which is essentially what we do on the 360 -- I can' t say for sure today. But that would be a major change in the way Windows gaming has historically worked. As you know we don't charge a royalty to publishers to publish their games on the Windows platform. So there's a bunch of fundamental economic changes that would have to go along with that. Certainly nothing that we're talking about right now.

Thanks for your time.

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Xbox 360 and HD DVD to drop for under $500?

Filed under: HdDvd,HdDvdDrive,Peripherals,XBox,XBox 360,hd dvd,hd dvd drive,pricing,xbox360 — Ryan Block @ 6:37 am

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Assuming the Xbox 360 Core pack price stays the same at around $300 US, that gives Microsoft a $200 window to play with in order to make a next-gen optical capable 360 competitive in price with Sony's Blu-ray toting PlayStation 3. Of course by this November the Xbox's price structure could change drastically, as they have stated many times their intentions to drive down price and cost. What GamesIndustry heard from a UK retail source, however, is that the 360 + HD DVD (which may or may not come bundled together) will still weigh in lighter on the wallet than the PlayStation 3 by a significant margin -- however, that margin is pending British pounds, with the Xbox and HD DVD being £339 ($640 US), and the PS3 at £399 ($750 US). So what isn't immediately taken into account here is the effective price differential in currency conversion between nations; in the US that same PlayStation 3 will debut for $499, about $250 less than it will for our British counterparts, thus making the window for pricing the drive competitively much larger in overseas markets. If you ask us, we'll vote for a US price window of $200 to $250 (depending on the going rate for an Xbox at the time of launch), but any more than that and it'll be a hard sell being that it's really only a movie add-on to gaming platform.
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May 15, 2006

Where’s the Xbox 360 HDMI cable?

Filed under: HDTV,HighDefinition,XBox,XBox 360,hdmi,high definition,microsoft,xbox360 — Ryan Block @ 7:11 am

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There were two things that we thought would be a lock for Microsoft’s Xbox 360 lineup last week at E3: their HD DVD drive (which they delivered on, insofar as a mockup can), and an accompanying HDMI cable for actually watching those movies without fear of the deadly image constraint token. We assumed the latter would actually make it to market first, being that there’s already an obviously pent up demand for a 360 HDMI cable, but we thought wrong — Microsoft announced no such thing. Then along comes Lik-Sang, claiming they’ve got the skinny on the “official” MS HDMI cable, which would also feature component HD, and Dolby 5.1. Now, what are the chances that this is actually the real deal and not just a product stub in anticipation of an accessory that may or may not yet actually exist? Probably pretty slim, but it is Lik-Sang, after all, and they’ve been known to raise a few eyebrows.

[Thanks, GhostDoggy]

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May 13, 2006

Microsoft’s E3 booth tour

Filed under: BoothTour,Gaming,XBox,XBox 360,booth tour,e3,microsoft,xbox360 — Ryan Block @ 2:15 pm

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It only seemed appropriate to finish off our booth tours with (one of) the biggest at E3 — Microsoft’s. We heard from a little birdie the figure on this thing was well into seven digits, and it’s really no wonder. Similar to last year’s, the giant two story building they installed on their huge spread of land in the south hall was nothing less than enormous, and that’s to say nothing of the mammoth area they had for demo pods, their trailer theater, and the mini-booth dedicated to their newly rebranded Games for Windows initiative. Make no mistake about it, Microsoft showed at E3 and they weren’t kidding around.

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