HDMI port coming to the Xbox 360?
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Filed under: Gaming
Our money -- since we so regularly put down heavy cash on the intricacies of console launches -- is still on that November 6th date that's been going around, but we're always willing to entertain a bit more tasteful rumoring. This one's from CNNMoney.com's Chris Morris, who cites P.J. McNealy and other unnamed "industry insiders" that the Nintendo Wii is due for October, with a slight chance of late September if the cards are right. This would contrast it to the November 17 PS3 launch, and Microsoft's November 22 last year, and give Nintendo a bit of a head start in the holiday rush. Apparently Nintendo is in pretty good shape to do so, since they've already started manufacturing the Wii, and they so far have only launched one home system in November, the GameCube. It'll probably come down to manufacturing successes and title readiness, and Nintendo might want to give 3rd party titles a bit more time in the oven with the new control schemes that need to be perfected, but a least the anonymous and unverifiable signs are looking good for an early launch, and we're not complaining.
[Via Gotakon]
Filed under: Gaming, HDTV, Home Entertainment
If you were hoping to reduce some living room clutter by slapping an internal HD DVD drive in that Xbox 360, think again, jack. Microsoft just put the kibosh on a certain Toshiba exec’s “prediction” that those external HD DVD drives Microsoft was showing off at E3 would find their way integrated into future 360 consoles. In an official statement, Microsoft says they have no plans to integrate the HD DVD drive because they “feel that offering the drive externally is the best way to give consumers the ultimate choice to create their own high definition experiences.” Well, that’s pretty clear. However, BD believers could interpret that statement to hint at possible support for an external Blu-ray
Disc drive — afterall, that would be the ultimate choice, right? Hell, the next-gen format war is anybody’s game at this point so why lock yourself into a format which might lose, or even morph into a unified offering? It’s not like Microsoft’s alone in hedging their bets now are they?
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What, you thought Best Buy liked Nintendo better than Sony? Never one to play favorites (except to customers who buy those shady warranties), the big-box retail giant has also put some tantalizing PS3 titles up for pre-order to join the Wii games we saw the other day. Like the Wii listings, the PS3 titles also cite December 1st as a release date — probably just a placeholder — although the $60 prices are more in line with Xbox 360 games than the $50 Nintendo will be charging for its discs. Among the nine titles online are classic franchise sequels such as Resident Evil 5, Tekken 6, and Devil May Cry 4, along with Indiana Jones, Marvel: Ultimate Alliance, and Smackdown Vs. Raw 2007, but the lack of details or screenshots on Best Buy’s site means you’re better off skipping the Read link and heading straight over to Joystiq if you have any interest in these games.
[Thanks, khrokon]
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So we've been fooling around with our Xbox for the last few days since we got the big spring '06 360 update, and we haven't really noticed any issues; everything has been downright snappy, and the new interfaces and options have been rather useful. But it might appear not everyone got off so luckily. According to MaxConsole and Xbox 360 Fanboy, a number of users are experiencing major issues with their 360, including problems with saving, freezing, skipping, or long load times in NHL 2k6, GRAW, Burnout, Half Life 2, and Oblivion -- but it sounds like the noise has died down a little. So now that we've had a little more time to really see what's up, what say you, 360 users? Any issues worth mentioning that seem out of the ordinary?Filed under: Gaming
Making it perfectly clear that even the mightiest CEOs sit up at night fretting over their competitors’ products, his highness Sir Howard Stringer recently confessed to having an “obsession” with Microsoft’s Xbox 360 after inadvertently mentioning the PS3-rival in an interview with the Wall Street Journal’s Walt Mossberg. Stringer’s admission followed what can only be described as a classic Freudian slip, in which he substituted the words “Xbox 360″ for “X-Men III” when bragging about the success of Sony Pictures’ The Da Vinci Code. After some prodding from Mossberg, Stringer even went on to pay Microsoft founder Bill Gates something of a backhanded compliment, admiring Gates’ ability to put a positive spin on setbacks like the constantly-slipping Vista release date while still managing to take shots at the PS3 for its own delayed arrival. So, the obvious question that now presents itself is: who would win in a fight, Gates or Stringer? Comments are on and awaiting your thoughtful analysis.
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We don't know a lot at this point, but a group referring to themselves as the Devil360 Team is claiming to have created an Xbox 360 modchip by way of a "small" security hole, one which doesn't have anything to do with the DVD hacks we saw before. Obviously they'd have liked to have launched yesterday (6/6/6, etc.), but apparently they're still working out the kinks in preventing updates from disabling it, allowing it to be programmed from a PC, boot unsigned code (read: homebrew and/or "unauthorized" games), and even utilize a larger hard drive than the somewhat pathetic 20GB part in the Premium edition. Honestly, we'll believe this one when we see it, but we'll be watching closely, whether it be true or some, erm, devilish tomfoolery.Filed under: Gaming
We know the “evil empire” is being cheeky by launching their big Xbox 360 dashboard update tomorrow on 6/6/6, but they’re boasting it’s got 125 new features for gamers to make it worth their while in updating (not like we have any choice). We don’t know how many of those “features” account for bug fixes, optimizations, and UI improvements, but we are now definitely sure the Live Marketplace has the performance optimized background download manager, downloaded video fast-forward and rewind, DVD movie bookmarking, and apparently some 122 other improvements we can look out for (ahem). Should be downloadable tomorrow morning at 2:00AM PST (we already tried, no dice as of right now — for us, anyway), so keep that Xbox runnin’.
[Thanks, Ben]
Update: sweet, got hit with a list of new features! Notable ones include: boot to dashboard (hey, sometimes you don’t want to play the game in the drive on turn-on, you know?), persistent music levels, disabling sound while in dashboard, and what seems like a bunch of other bug fixes, optimizations, and UI improvements. You know, features. Thanks PJ.
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Filed under: Gaming, Peripherals
So our good friends over at Joystiq have apparently buddied up to an "insider" at Xbox manufacturer Microsoft (sorry Bill, it wasn't our idea), plied him/her with some promotional swag and design ideas, and come away with details on all your favorite 360 peripherals, including the highly-anticipated Live Vision cam. Still set to launch on September 19th, the XLV cameraFiled under: Gaming

Filed under: Digital Cameras, Gaming
Xbox 360 owners eagerly waiting to see if “HotGamerBabe” really lives up to her handle now have a solid date for that first exciting face-to-face meeting over Xbox Live: September 19th. That’s the day that Europe and the US will see a simultaneous release of the Xbox Live Vision camera, according to well-known gamer-cum-Microsoft employee Major Nelson. The Major did not reveal, however, what pricing will look like for the cam, which is meant for video-conferencing, video emails, and profile customization.Read | Permalink | Email this | Linking Blogs | Comments
Filed under: Gaming
Our pals at Joystiq just got word straight from the horse’s mouth about the forthcoming Xbox 360 Dashboard update, and have posted the deets along with lots of screenshots. The biggest — and most expected — news is background downloading, which includes a queue with six slots for all your Halo 3 trailer and pricey Oblivion horse needs. Downloads will pause while you play online to minimize lag, but otherwise will run in the background while you go about your Dashboard business. Other improvements include a boot to Dashboard function, improved media playback and controls, full USB keyboard
support, and an improved Marketplace layout to handle the influx of available content. The update will be available to Xbox Live users “in about a week,” and will be eventually be available bundled with retail game discs for those without an Internet enabled 360 (all four of you).
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Filed under: Gaming, Interviews




Filed under: Gaming, Home Entertainment, Peripherals, Storage
Assuming the Xbox 360 Core pack price stays the same at around $300 US, that gives Microsoft a $200 window to play with in order to make a next-gen optical capable 360 competitive in price with SonyFiled under: Gaming, HDTV, Podcasts
The show's over and we've headed back to our respective homes across the globe, but before we fled LA, Ryan headed around the show floor to get final thoughts from members of the Joystiq crew, including former Editor-in-Chief, Ben Zackheim. Hear their thoughts on how the show went, who's booth was superior, why SonyHost
Ryan Block
Featuring
Joystiq's Chris Grant, Ross Miller, Jennie Lees, and AOL Games' Ben Zackheim
Producer
Randall Bennett
Music
J J J - 'Suits' in Japan
Format
1:02:43, 28.7 MB, MP3
Program
00:00 - Ross Miller
23:40 - Ben Zackheim
45:14 - Jennie Lees
50:00 - Chris Grant
Contact the podcast: 1-888-ENGADGET, Engadget (Gizmo Project) or podcast at engadget dawt com
Filed under: Gaming, HDTV, Home Entertainment
There were two things that we thought would be a lock for Microsoft’s Xbox 360 lineup last week at E3: their HD DVD drive (which they delivered on, insofar as a mockup can), and an accompanying HDMI cable for actually watching those movies without fear of the deadly image constraint token. We assumed the latter would actually make it to market first, being that there’s already an obviously pent up demand for a 360 HDMI cable, but we thought wrong — Microsoft announced no such thing. Then along comes Lik-Sang, claiming they’ve got the skinny on the “official” MS HDMI cable, which would also feature component HD, and Dolby 5.1. Now, what are the chances that this is actually the real deal and not just a product stub in anticipation of an accessory that may or may not yet actually exist? Probably pretty slim, but it is Lik-Sang, after all, and they’ve been known to raise a few eyebrows.
[Thanks, GhostDoggy]
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It only seemed appropriate to finish off our booth tours with (one of) the biggest at E3 — Microsoft’s. We heard from a little birdie the figure on this thing was well into seven digits, and it’s really no wonder. Similar to last year’s, the giant two story building they installed on their huge spread of land in the south hall was nothing less than enormous, and that’s to say nothing of the mammoth area they had for demo pods, their trailer theater, and the mini-booth dedicated to their newly rebranded Games for Windows initiative. Make no mistake about it, Microsoft showed at E3 and they weren’t kidding around.
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Filed under: Features, Gaming, Interviews

To hammer this one more time: do you really think that the cell phone itself can compete against the likes of the DS and the PSP?
The cell phone at its current structure... as they evolve now. [Pulls phone out.] This is a smart phone from HTC. You start getting this level of functionality -- you know the deal -- you've got the same thing. You've got 16 by 9 aspect ratios, you've got pretty decent screens, I look at this and I think, "geez, you could probably get things on the capability of Genesis or the old days on this pretty well. I will never be able to play things like this. I just can't do it. I also prefer to use the soft key pad because I can go faster with the stylus. But yeah -- the Chairman said so. The Chairman says so, believe me. I haven't been at Microsoft long, but I know when the Chairman says so, things happen.
Services as ambitious as Live Anywhere have to be rolled out over a number of years. You're not going to get that all at once.
That's right.
So what are we going to see when Vista launches [in January]. Are we going to see any of it with Vista?
As Scott [Henson, director of the Xbox Advanced Technology Group] said, a lot of that -- certainly the interface that hooks into the service is already in Vista. I haven't seen ... we eat dog food (our stuff) at Microsoft. I think we've got the latest build of Vista coming up soon, and I'll see where we're at on that. It's all come together nicely.
Games is a major part of what Vista's about. It wasn't vaporware we put up there. The importance is when Bill does do something and puts his commitment to it, things happen. If I say do something maybe it'll get done.
Let's assume that it'll get done. The question is about timeframe.
You know what, I could make stuff up and say "here's the 18-month -- I'm sure there is -- rollout schedule." It'll happen. You're exactly right, it'll roll out. How it rolls out, don't know.
So you've said that the lack of rumble [in the redesigned controller] will hurt the PS3.
That's a personal thing about the way that I like to play. I like the tactile, the visceral response of the controller. Maybe that's because it's always been there for me. And I make that joke that maybe because I'm older I need the reminder that I'm hitting the wall. Don't you think that --
Well we went around the show floor and asked some people yesterday. Opinion's split. People who really care about the entire experience and who have played games where rumble is integral to the gameplay say that it's very important. For instance, the Rockstar Ping Pong title, you need rumble to know when you're about to hit the ball out of bounds.
Ok, I've played the title, but I haven't played to that level.
But a number of other people have said that's the least of Sony's worries. What do you think their key weaknesses are?
Price point is a weakness. As much as they will say that -- I think that Kutaragi overnight said it's too cheap or something like that -- I don't know. Price is going to be an issue. But the way that we as an industry need to cost reduce and bring better value to the consumer as quickly as we can... There are consumer segments that enter the market when the price hits a particular point. You've got to be able to cost-reduce your product accordingly.
They may be able to do an amazing job of incredibly bringing [the price] of that product down. I don't know.
Speaking of cost-reducing, Todd Holmdahl told Reuters in ... I believe it was September of last year that you have plans to cost-reduce the Xbox 360 every single year as part of the strategy.
Oh yeah. More than every year. It's not like, "January 1st let's take some cost out of the box." You have teams that are constantly looking at how you bring the box to a more -- you know, as componentry evolves... amortization, all of this stuff. It's complex stuff.
So people misquoted that as "price reduce."
Cost and price are two very different things.
It's feasible though.
Well of course.
So by launch window this holiday?
No, that's not what he said. He said you're going to cost-reduce the box every year.
I'm asking you though.
You're asking me to tell you I'm going to drop the price? We had a price drop on Monday when Sony announced their price. We obviously don't talk about price drops, and I can't think of any good reason right now that we would drop the price even further from the delta between what we're offering and what our competitor's are currently offering.
And when Nintendo announces a price that is lower than the Xbox 360 -- which is the expectation -- than, by that logic, you've suffered a price increase.
You could put it that way. It's a price increase if the consumer doesn't see the difference between the experiences. I would posit that the consumer right now would be hard pressed to find the price delta between an Xbox 360 and all it has to offer, as we currently stand here today, and the PlayStation 3, and what it promises to offer.
You're not often talking about Nintendo as a competitor ...
I talk about Nintendo every day. They are a competitor, but I think they're in a different space. They have spectacular first-party intellectual property that is timeless, that is built around fun, it's character-based in many instances, it's iterations of great franchises that have gone for decades, but it's primarily youth-based. They're also doing, with the Wii controller, which eventually I'll go and get my hands on, things that are innovative that, from the moment I saw them in Tokyo, I was quoted that day as saying that I loved the innovation and that has stayed with me forever, and I don't back down from that, but I think we're in different spaces as two different companies that can certainly coexist and complement each other.
My point would be that I can see exactly where the value proposition and the positioning of the Nintendo Wii; from who it's made for, what the price is, what would be attractive, to which demographic, on a global basis. I think we've made it clear about we are where we are, what you're getting for your $299 or $399, what the value proposition is, titles like Gears of War, Xbox Live Marketplace. Growing our reach on a global basis. In the middle, it's not clear to me, and maybe I need to take a breather and read this weekend what the value proposition is, potentially I read that Blu-ray is worth the $100 to $200 to $300 and I get very confused when Cell technology is a consumer value proposition. And I ask you guys, what does that do for me as a consumer?
From the game demos we've seen so far, and from the people we've asked, there seems to be a visual parity so they're not yet seeing what this processor is doing for the graphics of the games. But this isn't necessarily a fair comparison since you're now on the second wave of titles while they're just now getting used to developing for that processor. It might be years before we're able to see a difference. Maybe a year or year and a half from now, who's going to be the first to twenty million?
I'd like to think we'd be the first. Let's say we get to the 10 million [mark] ... they won't sell 20 million in the 12 months, it just doesn't happen. If we maintain our commitment to Xbox Live, which we will do, we've built up Live Anywhere, Vista that supports the platform, the content pipeline flow that I can see in 2007 / 2008 -- and in some instances now starting to see things that we're putting up past 2009 -- all of that comes into fruition of the quality levels I believe our third-party partners and my first party studios are doing, we have the price advantage. We globalize our strategy ... we bring China online eventually. Something's gone badly wrong if it's not at the Xbox 360.
So let's talk about Japan for a minute. Your continued investment in Japan is a sign that you really want to stay in the market in the long run. To an extent, you're saying, "the more we lost, the better the signal is to that market."
It's a commitment to the market that's very important, and when I looked at the Japanese markets, a lot of the metrics is how many pieces of hardware we sell to the Japanese consumer, but it's one of many metrics. Asia is a major part of our expansion profile cause online gaming is very important in Asia and we have an advantage. Japanese developers like Sakaguchi, Mizuguchi, Okamoto, all of these guys have an incredible impact outside the shores of the Japanese islands in to the Asian market. Companies like Konami, Capcom, Sega, Namco Bandai, Koie, are now, from an ecosystem point of view, looking globally. Our continued commitment to work with them in their domestic markets, whether it's Capcom with Dead Rising or Lost Planet, I don't talk enough about those two games either. I'm guilty of talking about Sakaguchi. Lost Planet demo has most of our data servers around the world on fire right now. For a game that's still a long way away ... what's happening with Lost Planet already, they're getting feedback from users already. You set up a URL to immediately get people like yourself saying, "Inafune-san, demo's great. Here are the three things I like, here are a couple things I don't like."
Why don't you build that right into the demo itself?
You could do that ... feedback? DeadRising.com. LostPlanet.com. Or Inafune@LostPlanet.com.
At GDC, you said that you run Japan as a hobby. Yesterday, you said that you run Japan directly.
Well, "hobby" is my typical irreverent way of saying that it's weird that I run Japan. But that comes from my legacy of being with Sega ... knowing the ecosystem there, knowing all the publishers, knowing the retailers, knowing the developers, and having as much of a gaijin as you can of understanding what makes the Japanese market tick.
But it's still accurate to characterize your involvement as increased now?
Yeah. The GM of Japan reports directly to me, which is the only country that doesn't report to Mitch Kock who's the head of worldwide sales and marketing. So, from that point of view ... But I'm very involved because all first party development reports to me, so we have MGSA , which is our first party people on the ground in Tokyo. And the third party reports to me. So, I'll go there twice a year and meet with our partners and third parties.
This one's a bit of a branding, marketing question: Would you ever name a product "Wii?" Why or why not? And, also at the same time talk about how Xbox 360, as a name, is a little hard-edged -- a little technical. How does that help or hinder the Xbox 360 in the marketplace?
Moore: Names that seem ridiculous at first, quickly get involved in our culture. "iPod." It's not even a pod. The idea of something that is unique and distinctive is what you brand. One of the challenges of global branding nowadays is finding a word you can protect on a global basis. And people said, "why not Revolution?" Well, I can only imagine how difficult it would have been to brand "Revolution." So now you see -- particularly in the world of technology -- you see these names that you can protect. And you see made up names. In the dot-com base it was "Avayo" ... "Lucent" ... there's a reason there's "Yahoo" and "Google." These are somewhat nonsensical names that try and give some can of a descriptor to the experience. And you can protect them on a legal basis.
So you don't see in problem with that name?
I mean, I'm saying "the Wii." You know, I'm from England, you know, we go for a wee. In England, it's more the Brits because Americans are completely petrified by bodily functions, so we can't even say, "toilet!" (Laughs). If you have to go to, it's the restroom. (More laughs). So in England, we ask where the toilets are ... here, toilet is horrific. So, there's a bit of toilet humor, bathroom humor ...
The portfolio strategy in Japan, it seems that PS3 will always have the advantage in terms of relationships there because Sony is just there and its a hits driven business. One title out of ten really sells consoles. Most people have characterized Sony's involvement there as magnitudes greater than yours. If you've got a portfolio of 100, you've got 10. If they've got 1000, you've got 500. So, just by virtue of luck, they're gonna have more hits and sell consoles in that territory. Would you agree?
No, what I would say is -- that my experience in Japan is it's three or four major franchises that thrive. And, whether that's Final Fantasy, Dragon Quest, Dragon Ball Z, Pokemon, Yu-gi-Oh, a Sega title ... these games would sell huge numbers. From that point of view, you're right, throw enough mud at the wall, some of it sticks. My strategy is to not to throw mud at all, but focus on bigger bets, obviously with bringing in Sakai-Sana. And you know, if you're going to do that sort of thing you will find the best in the worldm, and we were fortuitous that Sakai-san was available after leaving Square, and you place your bets accordingly. Trying to spread your bets and maybe going with a lot of mud but none of it sticks is not a smart strategy. I believe that if there's anybody I'm gonna put my bets on and ride a horse it's Sakaguchi. And I may be proven right, I may be proven wrong, it's a lot more than that as well. We haven't done a great job yet really driving the advantage of Xbox Live. We didn't do a good job with Arcade, you know, to my horror we only had one Arcade game at launch, that was Hexic. We're doing a lot now with Japanese publishers with Arcade.
Who's your tattoo artist, by the way? We wanna find out how much that thing costs.
None of you guys believe me!
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In a denial that should come as a surprise to no one (what, like they were really gonna tip their hand this early?), Microsoft’s Xbox chief for Northern and Eastern Europe told UK tech site T3 “that we’re not even thinking about handhelds at the moment.” Neil Thompson’s remarks came just days after the Internet was buzzing about a claim made by author Dean Takahashi in his new book, Xbox 360 Uncloaked, that said half of the 360 development team immediately began working on a portable ‘box right after the next-gen console was launched last November. Thompson went on to say that although the big M has no plans to release a PSP-like device, the huge mobile phone market offers the company a “really good opportunity” to connect people with “other entertainment experiences.” You heard it hear first, folks: instead of wasting all that money on hardware development, Microsoft is simply going to develop an Xbox emulator for cellphones
that lets you pull content directly from the Live service (either that, or Thompson was just towing the party line in order to keep the wraps on this supposed Xbox2Go — you be the judge).
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Filed under: Gaming, Home Entertainment
Filed under: Digital Cameras, Gaming, Peripherals, Wireless
Filed under: Cellphones, Gaming
The latest ambitious endeavor by Microsoft might have “monopoly” written all over it, but we have a feeling they wouldn’t want it any other way. Microsoft’s new Live Anywhere that they announced at today’s E3 keynote takes their Xbox Live concept and extends it to the PC, Windows Mobile and even Java-enabled phones. Whether you’re at your PC or rocking a mobile, you’ll be able to track your gamer tag, message friends, purchase content for that device or set it to download to another device, and of course compare rankings with your buddies on various gaming titles. Halo isn’t going to run so well on your RAZR, so for actual cross platform titles, Microsoft is sticking with XBLA-esque games that can translate easily to different platform, such as Bejeweled. There will, however, be major games that can be played on your Vista PC and Xbox 360. Microsoft is banking heavily on third party support for Live Anywhere, in the form of mobile friendly value-adds for 360 games, and just straight up phone-friendly casual titles. In order to get more support, they’re claiming to approach this from a “platform agnostic” (hah!) angle, and after supporting the 360, Windows Vista and Windows Mobile, will move on to Java, S60 and possibly even Palm if they deem it worth their while. Microsoft obviously has the muscle to launch a service like this, and the features they demoed look quite entertaining and welcome, but we’ll still be (pleasantly) surprised if they actually manage to pull it off. Keep on reading for screenshots and impressions.
After the keynote we got a personal showing of prototype Live Anywhere functionality, mainly running off of a Windows Mobile device. Here’s what we saw.
Teh Gamez. Once again, if you were hoping for some mobile version of Halo or even something like Geometry Wars, you’ll be sorely disappointed. With that said, everything looked fairly snazzy, and there is definitely a difference between games supported by the more powerful Windows Mobile and those plain-jane Java phones.
In keeping with its XBLA roots, Live Anywhere allows for trials of games, which are suddenly terminated with a request for payment to purchase the full version. A bit janky, but at least they offer trial versions in the first place.
Be sure to bother MajorNelson with challenges to beat your high score, everybody else seems to.
That Gamercard is looking good.
There’s enough platform support here already that it quickly seems like overkill.
Friends and what platform they’re on.
Messaging isn’t just email, it can include video, voice, or even game content.
Java version doesn’t look too different, but most of the games are different.
Our friendly presenter.
They finished up with a bit of Gamercard trading, which works over IrDA between phones and syncs across all platforms. In this case they showed the Xbox 360 Dashboard show the request, ask for approval, and then update automatically once the request was approved with the other mobile phone. Pretty slick.
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Filed under: Gaming, Peripherals
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