gadgetPhreak Gadget News Blog. Futuristic Gadgets and Portable Electronics

July 8, 2006

HDMI port coming to the Xbox 360?

Filed under: HdDvd,XBox 360,hd dvd,hdmi,microsoft,rumor,xbox360 — Paul Miller @ 2:14 pm

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We've been wondering when we'd see HDMI for the Xbox 360. Partly for the future HDCP needs of HD DVD (though for now we're safe on that front), and partly for the sheer convenience of it. Microsoft has stayed fairly silent on the subject, but this week's blurry image-based rumor points to its inclusion in a future version of the console. Tipped by an anonymous source, the image shows an HDMI port firmly ensconced on an Xbox 360 motherboard. If it's real, this probably rules out the possibility of an HDMI cable adapter providing this functionality, leaving current 360 owners SOL. But minus the fanboy outcry, it could be a nice little jab at Sony if Microsoft has an HDMI version of their console just in time to compete with the high-end HDMI PS3. Of course, there's no word if this will come as a third configuration, or if it'll just act as a spec bump to the current Premium package, but again, there's no word if this is real at all. We'll keep you posted.

[Thanks to everyone who sent this in]
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July 5, 2006

Nintendo Wii due for early launch?

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Our money -- since we so regularly put down heavy cash on the intricacies of console launches -- is still on that November 6th date that's been going around, but we're always willing to entertain a bit more tasteful rumoring. This one's from CNNMoney.com's Chris Morris, who cites P.J. McNealy and other unnamed "industry insiders" that the Nintendo Wii is due for October, with a slight chance of late September if the cards are right. This would contrast it to the November 17 PS3 launch, and Microsoft's November 22 last year, and give Nintendo a bit of a head start in the holiday rush. Apparently Nintendo is in pretty good shape to do so, since they've already started manufacturing the Wii, and they so far have only launched one home system in November, the GameCube. It'll probably come down to manufacturing successes and title readiness, and Nintendo might want to give 3rd party titles a bit more time in the oven with the new control schemes that need to be perfected, but a least the anonymous and unverifiable signs are looking good for an early launch, and we're not complaining.

[Via Gotakon]

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July 4, 2006

Xbox 360 with integrated HD DVD drive? No way.

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If you were hoping to reduce some living room clutter by slapping an internal HD DVD drive in that Xbox 360, think again, jack. Microsoft just put the kibosh on a certain Toshiba exec’s “prediction” that those external HD DVD drives Microsoft was showing off at E3 would find their way integrated into future 360 consoles. In an official statement, Microsoft says they have no plans to integrate the HD DVD drive because they “feel that offering the drive externally is the best way to give consumers the ultimate choice to create their own high definition experiences.” Well, that’s pretty clear. However, BD believers could interpret that statement to hint at possible support for an external Blu-ray Disc drive — afterall, that would be the ultimate choice, right? Hell, the next-gen format war is anybody’s game at this point so why lock yourself into a format which might lose, or even morph into a unified offering? It’s not like Microsoft’s alone in hedging their bets now are they?

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June 13, 2006

Best Buy also has PS3 games for pre-order

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What, you thought Best Buy liked Nintendo better than Sony? Never one to play favorites (except to customers who buy those shady warranties), the big-box retail giant has also put some tantalizing PS3 titles up for pre-order to join the Wii games we saw the other day. Like the Wii listings, the PS3 titles also cite December 1st as a release date — probably just a placeholder — although the $60 prices are more in line with Xbox 360 games than the $50 Nintendo will be charging for its discs. Among the nine titles online are classic franchise sequels such as Resident Evil 5, Tekken 6, and Devil May Cry 4, along with Indiana Jones, Marvel: Ultimate Alliance, and Smackdown Vs. Raw 2007, but the lack of details or screenshots on Best Buy’s site means you’re better off skipping the Read link and heading straight over to Joystiq if you have any interest in these games.

[Thanks, khrokon]

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June 11, 2006

Xbox 360 spring update bugs: got any?

Filed under: XBox,XBox 360,firmware,update,xbox360 — Ryan Block @ 10:43 pm

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So we've been fooling around with our Xbox for the last few days since we got the big spring '06 360 update, and we haven't really noticed any issues; everything has been downright snappy, and the new interfaces and options have been rather useful. But it might appear not everyone got off so luckily. According to MaxConsole and Xbox 360 Fanboy, a number of users are experiencing major issues with their 360, including problems with saving, freezing, skipping, or long load times in NHL 2k6, GRAW, Burnout, Half Life 2, and Oblivion -- but it sounds like the noise has died down a little. So now that we've had a little more time to really see what's up, what say you, 360 users? Any issues worth mentioning that seem out of the ordinary?

[Via MaxConsole]
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June 8, 2006

Sony’s Stringer reveals “obsession” over Xbox 360

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Making it perfectly clear that even the mightiest CEOs sit up at night fretting over their competitors’ products, his highness Sir Howard Stringer recently confessed to having an “obsession” with Microsoft’s Xbox 360 after inadvertently mentioning the PS3-rival in an interview with the Wall Street Journal’s Walt Mossberg. Stringer’s admission followed what can only be described as a classic Freudian slip, in which he substituted the words “Xbox 360″ for “X-Men III” when bragging about the success of Sony Pictures’ The Da Vinci Code. After some prodding from Mossberg, Stringer even went on to pay Microsoft founder Bill Gates something of a backhanded compliment, admiring Gates’ ability to put a positive spin on setbacks like the constantly-slipping Vista release date while still managing to take shots at the PS3 for its own delayed arrival. So, the obvious question that now presents itself is: who would win in a fight, Gates or Stringer? Comments are on and awaiting your thoughtful analysis.

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June 7, 2006

Devil360, has an Xbox 360 modchip been created?

Filed under: 360,Devil360,XBox,XBox 360,devil 360,modchip,xbox360 — Ryan Block @ 12:36 am

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We don't know a lot at this point, but a group referring to themselves as the Devil360 Team is claiming to have created an Xbox 360 modchip by way of a "small" security hole, one which doesn't have anything to do with the DVD hacks we saw before. Obviously they'd have liked to have launched yesterday (6/6/6, etc.), but apparently they're still working out the kinks in preventing updates from disabling it, allowing it to be programmed from a PC, boot unsigned code (read: homebrew and/or "unauthorized" games), and even utilize a larger hard drive than the somewhat pathetic 20GB part in the Premium edition. Honestly, we'll believe this one when we see it, but we'll be watching closely, whether it be true or some, erm, devilish tomfoolery.

[Via Xbox-Scene]
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June 5, 2006

New Xbox 360 dashboard rocks “125 new features”

Filed under: 360,XBox,XBox 360,XboxLive,dashboard,live,xbox live,xbox360 — Ryan Block @ 9:35 pm

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We know the “evil empire” is being cheeky by launching their big Xbox 360 dashboard update tomorrow on 6/6/6, but they’re boasting it’s got 125 new features for gamers to make it worth their while in updating (not like we have any choice). We don’t know how many of those “features” account for bug fixes, optimizations, and UI improvements, but we are now definitely sure the Live Marketplace has the performance optimized background download manager, downloaded video fast-forward and rewind, DVD movie bookmarking, and apparently some 122 other improvements we can look out for (ahem). Should be downloadable tomorrow morning at 2:00AM PST (we already tried, no dice as of right now — for us, anyway), so keep that Xbox runnin’.

[Thanks, Ben]

Update: sweet, got hit with a list of new features! Notable ones include: boot to dashboard (hey, sometimes you don’t want to play the game in the drive on turn-on, you know?), persistent music levels, disabling sound while in dashboard, and what seems like a bunch of other bug fixes, optimizations, and UI improvements. You know, features. Thanks PJ.

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June 4, 2006

360 rumor roundup: peripheral madness

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So our good friends over at Joystiq have apparently buddied up to an "insider" at Xbox manufacturer Microsoft (sorry Bill, it wasn't our idea), plied him/her with some promotional swag and design ideas, and come away with details on all your favorite 360 peripherals, including the highly-anticipated Live Vision cam. Still set to launch on September 19th, the XLV camera will reportedly cost $40.00, and included in that price are a wired headset, the card-game-turned-Live-Arcade-hit UNO, and a free one-month Gold subscription to get you hooked on introduce you to the online service. Joystiq's mole also revealed the following price points for accessories to be released during the "holiday season":  $60 for a wireless headset with 30-foot range, another $60 for a 256MB memory module, and $20 each for various game-themed faceplates or a wireless adapter to make 360 gear compatible with your Windows PC. We're still waiting to hear such details as the prices of the wireless racing wheel and HD-DVD add-on, or whether Microsoft will release an un-bundled version of the webcam, so here's to hoping that Joystiq's new friend comes calling again real soon.
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May 31, 2006

The Big Three’s consoles: size matters

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Just thought you'd like to know. And yeah, even thought it's not the stylingest, we think aesthetically (if not the Wii then) the PStwo is probably our fav. But that's just us.

P.S. -We understand the Wii's not 100% accurately represented here. Looks pretty close though.

[Via Joystiq]
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May 30, 2006

Xbox Live Vision cam coming on 9/19

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Xbox 360 owners eagerly waiting to see if “HotGamerBabe” really lives up to her handle now have a solid date for that first exciting face-to-face meeting over Xbox Live: September 19th. That’s the day that Europe and the US will see a simultaneous release of the Xbox Live Vision camera, according to well-known gamer-cum-Microsoft employee Major Nelson. The Major did not reveal, however, what pricing will look like for the cam, which is meant for video-conferencing, video emails, and profile customization.

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May 26, 2006

Microsoft announces major 360 Dashboard update

Filed under: XBox,XBox 360,XboxLive,dashboard,microsoft,xbox live,xbox360 — Paul Miller @ 8:29 am

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Our pals at Joystiq just got word straight from the horse’s mouth about the forthcoming Xbox 360 Dashboard update, and have posted the deets along with lots of screenshots. The biggest — and most expected — news is background downloading, which includes a queue with six slots for all your Halo 3 trailer and pricey Oblivion horse needs. Downloads will pause while you play online to minimize lag, but otherwise will run in the background while you go about your Dashboard business. Other improvements include a boot to Dashboard function, improved media playback and controls, full USB keyboard support, and an improved Marketplace layout to handle the influx of available content. The update will be available to Xbox Live users “in about a week,” and will be eventually be available bundled with retail game discs for those without an Internet enabled 360 (all four of you).

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May 21, 2006

How-to create backup copies of your Xbox 360 games

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Now that you've flashed your Xbox 360's firmware to enable the playing of backup discs, you probably want to start actually backing up those expensive games you bought in case they get scratched or perhaps even melted by your toasty 360. And luckily for you, CleverMod has posted just the step-by-step instructions you need for ripping your games and then burning the images onto dual-layer DVDs -- but keep in mind, you're voiding about a million warranties with all of this flashing and ripping and such. Basically, CleverMod's method involves disassembling a DVD drive so that you can switch discs without hitting the eject button, and then installing a program called WxRipper that finds a so-called "magic number" from any regular 8+GB dual-layer DVD. The program then uses that data to unlock a substituted 360 disc and dump a RAW copy onto your hard drive, which can be burned onto a blank disc and presumably played using the Commodore4Eva hack on Toshiba-Samsung drive-sporting 360s. And just to be super clear, if you don't own a copy of the game you're ripping, then you're not allowed to do this (i.e. Blockbuster, GameFly games are off-limits).

[Via digg]
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May 16, 2006

The Engadget & Joystiq Interview: Microsoft’s Shane Kim

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If you haven't already watched the video, now you can read the transcription of our interview with Shane Kim, General Manager of Microsoft Game Studios. During E3, Vlad Cole and I got some time to sit down and ask him about some of the biggest questions facing Microsoft's early entrant into the next-gen console wars, like whether there are any more developer acquisitions lined up, which Xbox Live Arcade titles will show up on Vista with Live Anywhere, what are the plans for ad-supported gaming, and just how many paid subscribers does Xbox Live has.

We're corroborating with several sources: is Peter Moore's [Grand Theft Auto 4] tattoo real?

You know, I wasn't there when it was put on there, it's a very personal thing so I can neither confirm nor deny.

Okay... so it's real. Prior to E3, people were really looking forward to actual demonstrations of the Wii controller. That was the big buzz coming into the show and, after they unveiled it, I think people were more or less satisfied with it. So how do you think you fared versus that intense excitement towards that controller?

I think we fared extremely well.  One of the big things we talked about yesterday was all the momentum we're going to have this next generation. We're going to have 10 million units in consumers' hands before the competitor even ships unit one. We're well on our way to 6 million connected members on Xbox Live and we're going to have 160 games in the market by the end of the year. We've got great momentum. We had Bill Gates attend E3 for the first time ever to announce the vision of Live anywhere. Again, demonstrating leadership in the online space isn't just about what we've achieved to date, but also about how we're going to take that forward across multiple platforms and devices. And finally, first and foremost, it's about the games and the content. Yesterday we started with Gears of War and ended with Halo 3, and we sprinkled in a little bit of Fable 2, Forza 2, Alan Wake, and, oh by the way, the Grand Theft Auto 4 announcement as well. So I think from the content standpoint we're definitely doing great there. So, better online, better content, and better pricing than some of the competition; we feel good about where we're at.
Do you think it's important to win E3?  I think most people say you have, at least in terms of the keynotes. 

I think it's always great to be recognized for what you're doing, whether it's at E3 or any other point. Sometimes I worry there's too much importance placed on that but since people are saying we won this year, I'll say it's a great thing we won E3.


On
Grand Theft Auto 4, how did you keep Sony quiet on that? Obviously it's not exclusive to the Xbox 360, why weren't they announcing it as well?

I think you've got to ask Rockstar and the Sony guys there. Obviously that was going to be a major announcement because in many respects, Grand Theft Auto 3 was the thing that propelled PlayStation 2 to so much success, and now it's going to be available on Xbox 360 from day one. What you're seeing now is the third-party playing field is really becoming more level, more even. And all the exclusive content -- the content that is really going to differentiate the platforms -- has to come from the first parties. That's where Microsoft Game Studios is really trying to step up and those titles that we showed yesterday hopefully demonstrate to everybody that we're in a greater position.

It's clear that part of this "stepping up" is acquisition. You just acquired Lionhead. Is that acquisition streak going to continue?


I actually don't think it's part of stepping up to be honest. At least not the way we think about it. We don't have an acquisition strategy that says, "Hey, you must acquire companies and that's how you get bigger and stronger as a first party." Acquisition isn't always the right thing. Owning the independent developer isn't always what they want. Every relationship with every development partner -- whether its an internal studio or an independent developer -- is very different. In this particular case Peter [Molyneaux], I think, wanted to not have to worry about the financial security and challenges of being an independent developer and welcomed becoming part of Microsoft Game Studios, and that was fantastic.

At the same time, just given the nature of the console transition, there's a lot of uncertainty: stocks are taking a hit and, as a result, analysts are worried about what's going on. They didn't expect the prior-gen sales to take a dip as quickly as they did and things are relatively cheap from an acquisition standpoint. Are you finding there are other attractive developers out there?


The most important thing for us is to establish relationships -- publishing and developing relationships -- with the very best talent possible. And if an acquisition grows out of that and it makes sense for both parties, that's fantastic. But it really isn't, "Oh gosh the market's right." It's not real estate. "Now's the time to flip the studio because the prices have risen." That's really not the way we look at it.

Do you believe that the first of "The Big Three" to 10 million units will win the race?

I think it's a very key milestone. We've said that historically if you look at the performance of prior-console generations that's been a very important milestone. I think it proves to a lot of people -- customers, third parties, the press, the retailers -- that we are in a leadership position, we have tremendous momentum. What I'm not going to say is that we've got it sewn up because of that. We're going to continue to execute once we get to 10 million, once we get to 15, 20, et cetera. We've got a great strategy, we know what we've got to do, we've just got to be in full execution mode.

About the integration between the PC and Xbox 360: is the entire Xbox 360 Live Marketplace going to be available on the Vista platform?

I think what you saw yesterday with Live Anywhere is that is our vision is to bring all of the great experiences you have today -- and, of course, things we haven't even thought of yet -- and Xbox Live and Xbox Live Marketplace, Xbox Live Arcade, et cetera, to all of that cross-platform experience. It's the difference between just providing connected gameplay and really delivering a complete unified connected service that has community, identity, economy, all that built in seamlessly, and it just works. So yeah, the vision is to eventually bring all of those innovations and those features cross platform.

Will you apply the same portfolio-management strategy that's made XBLA successful to the Vista platform?

That's right.

So to put a really fine point on it: Geometry Wars: Retro Evolved on Windows Vista is 
going to happen, it's just a question of schedule?


Picking that particular title, we're not announcing specific titles. Each title is gonna be up to the publisher, just as it is today when you're deciding which platforms to publish on. What we want to do is provide the platform, make it very easy to deliver their content on multiple platforms and devices connected into this service, It ultimately comes down to each publisher but, as a publisher, I don't know why I wouldn't want to take advantage of that.

So you're hinting at a cost that's associated with porting those titles from the Xbox 360 to the Windows Vista platform ...

But because of the work that we're going to do from a development standpoint we're gonna make that cost much lower than our competitors can, and much lower than the cost of doing it on your own in a disconnected way.

So we'll see titles like Geometry Wars: Retro Evolved, which has like a 40% conversion rate. Most likely it will make sense to pay that cost to bring it over to Windows Vista, but some of your lower converting titles, we don't know what they are specifically, but you've got some that are under 10%. Those may not make it?

Sure, those may not make it. And I think again, you're going to cull the crop and figure out which titles really do make sense on the other platforms.  And it's not going to make sense on every platform. Some content does make more sense on a specific platform.

Interoperability between Windows Vista and 360 games: will that be handled on a per title basis for handicapping, are you going to use your TrueSkill system [to handle that]?

The Shadowrun guys are working very hard to make sure that it's an even fight. So controller players -- whether they're on Windows or Xbox 360 -- have very fair competition with the mouse and keyboard players. They'll tell you -- and I don't know if they're exaggerating -- they'll tell you that many people prefer playing Shadowrun with the controller versus the mouse and keyboard. They understand that, historically, that's been a real problem and that people haven't wanted to play versus the mouse and keyboard players because they think [those players] have an advantage. So those guys are working very hard to make sure that, from a control standpoint, there is no advantage on a platform basis.

Will Halo 2 have any interoperability when it's released for Vista... ?

No, we're just bringing over the Halo 2 experience over to Vista. It will support the online services though, that we're bringing over to Windows Vista.

In terms of digital distribution initiatives, Xbox Live has proven that there is a hunger for a certain amount of digitally distributed content. By the end of this generation of the console cycle, what percent of revenue do you think will be earned from digital distribution? Fifty percent, twenty five percent?

I haven't even thought about it that way. I mean it's a great question, don't get me wrong, it's a great question, and it's going to actually be a very significant number. In terms of percentage though, you're talking about $50-$60 titles at retail being sold. I don't think that digital distribution as a percent of revenue will become 10, 20, 30 percent. It's hard to know what to think of that in terms of percentage. In absolute terms I do believe it's going to become a very significant number. Just like I think advertising and sponsorship is going to grow to be a significant part, which is a good thing from a publisher's standpoint and a developer's standpoint. We have to figure out ways to grow the business model of console gaming.

Alright, you opened up it up to questions on advertising, but before we do, do you believe by the end of this console cycle, we'll see full retail titles distributed digitally to consoles?

I think you may see that in some markets. It's certainly a function of storage; it's a function of bandwidth and the ability to get it down; there's regulatory aspects to it; there's consumer aspects to it; we have to take into account our retailer ecosystem -- it's very important, we have great partners in the retail space. So there's a lot of very tricky issues. Do I think that digital distribution is coming? I absolutely do. It's not just Xbox Live Arcade by the way, but digital distribution is coming. In markets where there is significant piracy issues, and counterfeiting, digital distribution is really important for us in order to prove that there is a viable business model there.

The problem with those markets is they tend to lack the bandwidth that makes digital distribution viable. I think Brazil is one of the new countries you're going to go into, the penetration isn't there in terms of broadband.

But some of the markets in Asia where we do also have piracy problems, there is great broadband penetration, and very high-speed broadband penetration. It's going to vary market by market. It's going to depend on what the specific market situation is. By the end of this generation do I think it's going to be possible? Yeah, I think it's going to be possible.


Onto the advertising: will there be a version of Xbox Live Gold that's ad-supported so that people who are reticent about spending money on an online subscription for their console might be able to experience that same gameplay that someone who's paying for Gold currently experiences?

As opposed to paying for a Gold membership? Boy, nothing that we're announcing today, that's for sure. Just being able to integrate more of the in-game advertising, sponsorships, enabling more subscription types of business models, that's really what we're focusing on. As opposed to whether we could possibly remove the Gold membership level.

But the Gold membership level is a barrier right now to adoption. You've got 60% of the consoles connected, and that includes Gold and Silver. Who knows what the Gold membership level is. Are you able to say?


It's great! What I'll refer back to is last year, at this time, we talked about having well over 2 million subscribers. A big chunk of the greater than 3 million we've got currently connected are Gold subscribers. People are still seeing a great deal of value in the Gold level membership.

What's a "big chunk?" Over half?

We were already over 2 million subscribers last year and we've had great conversion.

I'm sorry, if you have 60% connected out of all of the Xbox 360 ...

Just to make the numbers easy, so there's no confusion: we have over 3 million connected members today, Gold and Silver.

Approximately what proportion of those are Gold?

I'm not going to tell you exactly, but I'll just refer back. Last year at this time we talked about having 2 million paid subscribers to Xbox Live and we've had a great conversion from Xbox to Xbox 360, so draw from that what you will.

So it would indicate over half.

It would indicate over half.

When do you plan on implementing your recent Massive purchase to deliver ads to the Xbox 360?

We're gonna start working on that right away. That's a major purchase for the company and obviously we're going to add that technology to our adCenter platform. Our general online advertising platform, but it's certainly a big part of what we think the future's going to be in the interactive entertainment space. It's all about figuring out what kinds of new business models, revenue streams can be used to supplement just the straight retail sale of games. A key thing about this -- before anyone gets too freaked out about it -- is that it has to be done in such a way that it's not offensive, intrusive, doesn't take away from the gaming experience.

That being said, are there any plans to reduce the price of $60 third-party titles if they have ad-content inside?

I think that's always up to the publisher.

What about Microsoft Game Studios?

I think, again, we're going to look at all these different business models as they emerge. Whether it's using promotional partners to sponsor downloadable content -- which is also starting to happen as an example so we don't have to charge customers -- that's something that we're starting to look at more and more. Looking at how advertising might be able to supplement from a pricing standpoint, that's got to be part of the equation but I don't know if that's going to happen. Even though you said I invited the advertising question, you were going to ask it anyways (laughs).
Of course you are sensitive to gamers freaking out about this; we've written about it a lot on Joystiq and there's a lot of sensitivity to it. "I don't want to have to wait extra time for my game to load." "I don't want to have to download ads all the time." "I don't want it clogging my connection." So what are some examples, outside of what Massive has already put on their website, of allowable or okay or friendly advertising inserted into Xbox Live?

I really don't have specific examples for you today, to be honest. I just know the underlying philosophy, the principle going in, is that we can't piss off the gamer. We are very sensitive to that. By the same token, I believe it can be done in a fashion -- and we'll provide more concrete examples as we start to develop them -- that won't be offensive to gamers. People do have to realize that the content we're delivering is very high quality, world-class, ambitious, and all of that stuff, and it's expensive to produce. So from a publishing standpoint, and a development standpoint, we do have to figure out ways to improve that overall business model. But first and foremost we can't undermine the underlying entertainment experience.

That's in keeping with what you've said about your portfolio strategy, you're not just letting anything onto the console. It's a very controlled environment. At the same time the Windows platform is not quite so controlled; it's more of a Wild West environment. How are you going to mediate between those extremes?

Truthfully, on the Xbox 360 side, you guys really need to talk to George Beckham about how he thinks about which third-party titles to allow on and off. I have nothing to do with that -- I want to make that very clear -- the first-party guys don't get to say anything about third-party titles. With respect to Windows though, the market is going to regulate that, right? In terms of what succeeds and what doesn't. Today, with the cost of development, publishers and developers really can't afford to take chances on mediocre titles. So I think there's a little bit of self-regulation that's going to happen.

Whether or not we start to introduce more of a model on the Windows side where we say, "Look, there's these approved Windows titles" -- which is essentially what we do on the 360 -- I can' t say for sure today. But that would be a major change in the way Windows gaming has historically worked. As you know we don't charge a royalty to publishers to publish their games on the Windows platform. So there's a bunch of fundamental economic changes that would have to go along with that. Certainly nothing that we're talking about right now.

Thanks for your time.

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Xbox 360 and HD DVD to drop for under $500?

Filed under: HdDvd,HdDvdDrive,Peripherals,XBox,XBox 360,hd dvd,hd dvd drive,pricing,xbox360 — Ryan Block @ 6:37 am

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Assuming the Xbox 360 Core pack price stays the same at around $300 US, that gives Microsoft a $200 window to play with in order to make a next-gen optical capable 360 competitive in price with Sony's Blu-ray toting PlayStation 3. Of course by this November the Xbox's price structure could change drastically, as they have stated many times their intentions to drive down price and cost. What GamesIndustry heard from a UK retail source, however, is that the 360 + HD DVD (which may or may not come bundled together) will still weigh in lighter on the wallet than the PlayStation 3 by a significant margin -- however, that margin is pending British pounds, with the Xbox and HD DVD being £339 ($640 US), and the PS3 at £399 ($750 US). So what isn't immediately taken into account here is the effective price differential in currency conversion between nations; in the US that same PlayStation 3 will debut for $499, about $250 less than it will for our British counterparts, thus making the window for pricing the drive competitively much larger in overseas markets. If you ask us, we'll vote for a US price window of $200 to $250 (depending on the going rate for an Xbox at the time of launch), but any more than that and it'll be a hard sell being that it's really only a movie add-on to gaming platform.
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May 15, 2006

Engadget Podcast 080 – 05.15.06

Filed under: E32006,Joystiq,Nintendo,Playstation3,Sony,e3,engadget,microsoft,playstation 3,wii,xbox360 — Randall Bennett @ 4:15 pm

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Podcast logoThe show's over and we've headed back to our respective homes across the globe, but before we fled LA, Ryan headed around the show floor to get final thoughts from members of the Joystiq crew, including former Editor-in-Chief, Ben Zackheim. Hear their thoughts on how the show went, who's booth was superior, why Sony kind of blew their chance, and even what the fairer sex thinks about this year's lack of booth babes. We'll be back with normal podcasts soon, but enjoy this final E3 edition, striaght from the noisy floor of the Las Angeles Convention Center, recorded in earshot of Sony and Nintendo.

Get the podcast
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Host
Ryan Block

Featuring
Joystiq's Chris Grant, Ross Miller, Jennie Lees, and AOL Games' Ben Zackheim

Producer
Randall Bennett

Music
J J J - 'Suits' in Japan

Format
1:02:43, 28.7 MB, MP3

Program
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45:14 - Jennie Lees
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Contact the podcast: 1-888-ENGADGET, Engadget (Gizmo Project) or podcast at engadget dawt com

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Where’s the Xbox 360 HDMI cable?

Filed under: HDTV,HighDefinition,XBox,XBox 360,hdmi,high definition,microsoft,xbox360 — Ryan Block @ 7:11 am

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There were two things that we thought would be a lock for Microsoft’s Xbox 360 lineup last week at E3: their HD DVD drive (which they delivered on, insofar as a mockup can), and an accompanying HDMI cable for actually watching those movies without fear of the deadly image constraint token. We assumed the latter would actually make it to market first, being that there’s already an obviously pent up demand for a 360 HDMI cable, but we thought wrong — Microsoft announced no such thing. Then along comes Lik-Sang, claiming they’ve got the skinny on the “official” MS HDMI cable, which would also feature component HD, and Dolby 5.1. Now, what are the chances that this is actually the real deal and not just a product stub in anticipation of an accessory that may or may not yet actually exist? Probably pretty slim, but it is Lik-Sang, after all, and they’ve been known to raise a few eyebrows.

[Thanks, GhostDoggy]

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May 13, 2006

Microsoft’s E3 booth tour

Filed under: BoothTour,Gaming,XBox,XBox 360,booth tour,e3,microsoft,xbox360 — Ryan Block @ 2:15 pm

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It only seemed appropriate to finish off our booth tours with (one of) the biggest at E3 — Microsoft’s. We heard from a little birdie the figure on this thing was well into seven digits, and it’s really no wonder. Similar to last year’s, the giant two story building they installed on their huge spread of land in the south hall was nothing less than enormous, and that’s to say nothing of the mammoth area they had for demo pods, their trailer theater, and the mini-booth dedicated to their newly rebranded Games for Windows initiative. Make no mistake about it, Microsoft showed at E3 and they weren’t kidding around.

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May 12, 2006

The Engadget & Joystiq Interview: Microsoft’s Peter Moore

Filed under: Joystiq,MSFT,Peter Moore,PeterMoore,XBox 360,e3,microsoft,xbox360 — Christopher Grant @ 6:15 pm

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This morning, Vlad Cole and I had an opportunity to chat with Microsoft's Peter Moore, the man responsible for marketing the Xbox 360. When we last pinned him down at CES, there were still so many unanswered questions about the competition. After Sony and Nintendo's keynotes at E3, not to mention their own, the time was ripe to ask him about a portable Xbox, the Nintendo Wii complementing the Xbox 360, the Sony Dual Shake controller, and where he got that ink on his arm.

Forgive me if I interrupt you, if I hear something that I already heard at the press briefing, I might cut your answer short a little bit. Congratulations on Gears of War. Everyone is saying it looks and plays awesome. It actually appears to be head and shoulders above everything we're seeing on the show floor. Is that a conscious choice to keep it off the floor itself, so that the comparison gap doesn't pop?


No, not really. I think the idea is that the game deserves hands-on. We're trying to show it to as many people as we can up here. The team at Epic is really so conscious of the quality of what they're doing and presenting that bringing them up here, we'll get thousands of people through in the end, they churn people through pretty quickly, there was no conscious effort, no.

So where are the rest of the games that look this good?

Here? That depends on your ... you tell me. What is it that you think is missing?

There does appear to be a gap in quality between that and everything else. It's just head and shoulders above. We're wondering if there are other titles that will match that by the time they come out.

Quality of gameplay, graphics, depth, immersion? It's all subjective. I'm biased on all of them. Games like Crackdown: different visual style, different genre. But, it's coming together really well.  Mass Effect. I was on some blogs last night where people are spending some time on it and are really impressed with it. Dave Perry and a few other people wrote some really strong stories about Mass Effect. That's a weird question ... I mean, which of my children do I love more?

Where's J Allard?

J was just, umm. J was doing a BMX event or something. I don't know. He's back in Redmond now.

It's just that he's been MIA since launch.

J's working hard. J runs the platform. J has his engineers. He's been working hard on Live updates and what have you. Live as a platform is something something to J.

It's just that the difference from pre-launch, where we saw him in the ourcolony video. He was the face of the Xbox 360.

Remember, you were there Tuesday right? I started off saying we had an organizational change. I run the business from the point of view what people have to do. One thing it means is a singular face. One thing we figured out was that the J/Robbie/Peter thing probably wasn't working. J's incredibly busy. J is one of smartest guys on the face of the Earth, and developing platforms is what he does. From that point of view ... I don't know. J's a very active young man and ... snowboarding season's over.

There's a rumor that he's maybe working on the Xboy, a portable Xbox.

I think J was actually on the grassy-knoll in '63 in Dallas.

Was he also responsible for hiding all those Xboxes at Area 51?

He actually hid the E.T. cartridges, that's how far back he goes.

If you're really serious about the whole games thing, don't you think portable's a part of that?

Portable's a part of everything, but there's a billion cell phones now that I don't think that in any way our industry is doing a fine job of exploiting what's possible on mobile phones. We're blind to the fact that everyone will carry one of these devices. It h as have input, it has a screen. Anything that has input, has a screen, you can play games.

What do you think of Nokia's new N-Gage push? I don't think they're blind to it.

I have to admire them for persistency. I have not walked the show floor.

Do you think that persistence can get them developer support the same way that you've said persistence in Japan will earn you developer support?

Nokia's an unbelievable company. They remind us a little bit of Microsoft: they stick to things they believe in it. They have the capital resources and software engineers to get stuff done. Maybe later on today I'll go have a look. My priorities are to go talk with three or four partners, maybe go play with the Wii, and get on a flight home.

To hammer this one more time: do you really think that the cell phone itself can compete against the likes of the DS and the PSP?

The cell phone at its current structure... as they evolve now. [Pulls phone out.] This is a smart phone from HTC. You start getting this level of functionality -- you know the deal -- you've got the same thing. You've got 16 by 9 aspect ratios, you've got pretty decent screens, I look at this and I think, "geez, you could probably get things on the capability of Genesis or the old days on this pretty well. I will never be able to play things like this. I just can't do it. I also prefer to use the soft key pad because I can go faster with the stylus. But yeah -- the Chairman said so. The Chairman says so, believe me. I haven't been at Microsoft long, but I know when the Chairman says so, things happen.

Services as ambitious as Live Anywhere have to be rolled out over a number of years. You're not going to get that all at once.

That's right.

So what are we going to see when Vista launches [in January]. Are we going to see any of it with Vista?

As Scott [Henson, director of the Xbox Advanced Technology Group] said, a lot of that -- certainly the interface that hooks into the service is already in Vista. I haven't seen ... we eat dog food (our stuff) at Microsoft. I think we've got the latest build of Vista coming up soon, and I'll see where we're at on that. It's all come together nicely.

Games is a major part of what Vista's about. It wasn't vaporware we put up there. The importance is when Bill does do something and puts his commitment to it, things happen. If I say do something maybe it'll get done.

Let's assume that it'll get done. The question is about timeframe.

You know what, I could make stuff up and say "here's the 18-month -- I'm sure there is -- rollout schedule." It'll happen. You're exactly right, it'll roll out. How it rolls out, don't know.

So you've said that the lack of rumble [in the redesigned controller] will hurt the PS3.

That's a personal thing about the way that I like to play. I like the tactile, the visceral response of the controller. Maybe that's because it's always been there for me. And I make that joke that maybe because I'm older I need the reminder that I'm hitting the wall. Don't you think that --

Well we went around the show floor and asked some people yesterday. Opinion's split. People who really care about the entire experience and who have played games where rumble is integral to the gameplay say that it's very important. For instance, the Rockstar Ping Pong title, you need rumble to know when you're about to hit the ball out of bounds.

Ok, I've played the title, but I haven't played to that level.

But a number of other people have said that's the least of Sony's worries. What do you think their key weaknesses are?

Price point is a weakness. As much as they will say that -- I think that Kutaragi overnight said it's too cheap or something like that -- I don't know. Price is going to be an issue. But the way that we as an industry need to cost reduce and bring better value to the consumer as quickly as we can... There are consumer segments that enter the market when the price hits a particular point. You've got to be able to cost-reduce your product accordingly.

They may be able to do an amazing job of incredibly bringing [the price] of that product down. I don't know.

Speaking of cost-reducing, Todd Holmdahl told Reuters in ... I believe it was September of last year that you have plans to cost-reduce the Xbox 360 every single year as part of the strategy.

Oh yeah. More than every year. It's not like, "January 1st let's take some cost out of the box." You have teams that are constantly looking at how you bring the box to a more -- you know, as componentry evolves... amortization, all of this stuff. It's complex stuff.

So people misquoted that as "price reduce."

Cost and price are two very different things.

It's feasible though.

Well of course.

So by launch window this holiday?

No, that's not what he said. He said you're going to cost-reduce the box every year.

I'm asking you though.

You're asking me to tell you I'm  going to drop the price? We had a price drop on Monday when Sony announced their price. We obviously don't talk about price drops, and I can't think of any good reason right now that we would drop the price even further from the delta between what we're offering and what our competitor's are currently offering.

And when Nintendo announces a price that is lower than the Xbox 360 -- which is the expectation -- than, by that logic, you've suffered a price increase.

You could put it that way. It's a price increase if the consumer doesn't see the difference between the experiences. I would posit that the consumer right now would be hard pressed to find the price delta between an Xbox 360 and all it has to offer, as we currently stand here today, and the PlayStation 3, and what it promises to offer.

You're not often talking about Nintendo as a competitor ...

I talk about Nintendo every day. They are a competitor, but I think they're in a different space. They have spectacular first-party intellectual property that is timeless, that is built around fun, it's character-based in many instances, it's iterations of great franchises that have gone for decades, but it's primarily youth-based. They're also doing, with the Wii controller, which eventually I'll go and get my hands on, things that are innovative that, from the moment I saw them in Tokyo, I was quoted that day as saying that I loved the innovation and that has stayed with me forever, and I don't back down from that, but I think we're in different spaces as two different companies that can certainly coexist and complement each other.

My point would be that I can see exactly where the value proposition and the positioning of the Nintendo Wii; from who it's made for, what the price is, what would be attractive, to which demographic, on a global basis. I think we've made it clear about we are where we are, what you're getting for your $299 or $399, what the value proposition is, titles like Gears of War, Xbox Live Marketplace. Growing our reach on a global basis. In the middle, it's not clear to me, and maybe I need to take a breather and read this weekend what the value proposition is, potentially I read that Blu-ray is worth the $100 to $200 to $300 and I get very confused when Cell technology is a consumer value proposition. And I ask you guys, what does that do for me as a consumer?

From the game demos we've seen so far, and from the people we've asked, there seems to be a visual parity so  they're not yet seeing what this processor is doing for the graphics of the games. But this isn't necessarily a fair comparison since you're now on the second wave of titles while they're just now getting used to developing for that processor. It might be years before we're able to see a difference. Maybe a year or year and a half from now, who's going to be the first to twenty million?

I'd like to think we'd be the first. Let's say we get to the 10 million [mark] ... they won't sell 20 million in the 12 months, it just doesn't happen. If we maintain our commitment to Xbox Live, which we will do, we've built up Live Anywhere, Vista that supports the platform, the content pipeline flow that I can see in 2007 / 2008 -- and in some instances now starting to see things that we're putting up past 2009 -- all of that comes into fruition of the quality levels I believe our third-party partners and my first party studios are doing, we have the price advantage. We globalize our strategy ... we bring China online eventually. Something's gone badly wrong if it's not at the Xbox 360.

So let's talk about Japan for a minute. Your continued investment in Japan is a sign that you really want to stay in the market in the long run. To an extent, you're saying, "the more we lost, the better the signal is to that market."
 
It's a commitment to the market that's very important, and when I looked at the Japanese markets, a lot of the metrics is how many pieces of hardware we sell to the Japanese consumer, but it's one of many metrics. Asia is a major part of our expansion profile cause online gaming is very important in Asia and we have an advantage. Japanese developers like Sakaguchi, Mizuguchi, Okamoto, all of these guys have an incredible impact outside the shores of the Japanese islands in to the Asian market. Companies like Konami, Capcom, Sega, Namco Bandai, Koie, are now, from an ecosystem point of view, looking globally. Our continued commitment to work with them in their domestic markets, whether it's Capcom with Dead Rising or Lost Planet, I don't talk enough about those two games either. I'm guilty of talking about Sakaguchi. Lost Planet demo has most of our data servers around the world on fire right now. For a game that's still a long way away ... what's happening with Lost Planet already, they're getting feedback from users already. You set up a URL to immediately get people like yourself saying, "Inafune-san, demo's great. Here are the three things I like, here are a couple things I don't like."

Why don't you build that right into the demo itself?

You could do that ... feedback? DeadRising.com. LostPlanet.com. Or Inafune@LostPlanet.com.

At GDC, you said that you run Japan as a hobby. Yesterday, you said that you run Japan directly.

Well, "hobby" is my typical irreverent way of saying that it's weird that I run Japan. But that comes from my legacy of being with Sega ... knowing the ecosystem there, knowing all the publishers, knowing the retailers, knowing the developers, and having as much of a gaijin  as you can of understanding what makes the Japanese market tick.

But it's still accurate to characterize your involvement as increased now?

Yeah. The GM of Japan reports directly to me, which is the only country that doesn't report to Mitch Kock who's the head of worldwide sales and marketing. So, from that point of view ... But I'm very involved because all first party development reports to me, so we have MGSA , which is our first party people on the ground in Tokyo. And the third party reports to me. So, I'll go there twice a year and meet with our partners and third parties.

This one's a bit of a branding, marketing question: Would you ever name a product "Wii?" Why or why not? And, also at the same time talk about how Xbox 360, as a name, is a little hard-edged -- a little technical. How does that help or hinder the Xbox 360 in the marketplace?

Moore: Names that seem ridiculous at first, quickly get involved in our culture. "iPod." It's not even a pod. The idea of something that is unique and distinctive is what you brand. One of the challenges of global branding nowadays is finding a word you can protect on a global basis. And people said, "why not Revolution?" Well, I can only imagine how difficult it would have been to brand "Revolution." So now you see -- particularly in the world of technology -- you see these names that you can protect. And you see made up names. In the dot-com base it was "Avayo" ... "Lucent" ... there's a reason there's "Yahoo" and "Google." These are somewhat nonsensical names that try and give some can of a descriptor to the experience. And you can protect them on a legal basis.

So you don't see in problem with that name?

I mean, I'm saying "the Wii." You know, I'm from England, you know, we go for a wee. In England, it's more the Brits because Americans are completely petrified by bodily functions, so we can't even say, "toilet!" (Laughs). If you have to go to, it's the restroom. (More laughs). So in England, we ask where the toilets are ... here, toilet is horrific. So, there's a bit of toilet humor, bathroom humor ...

The portfolio strategy in Japan, it seems that PS3 will always have the advantage in terms of relationships there because Sony is just there and its a hits driven business. One title out of ten really sells consoles. Most people have characterized Sony's involvement there as magnitudes greater than yours. If you've got a portfolio of 100, you've got 10. If they've got 1000, you've got 500. So, just by virtue of luck, they're gonna have more hits and sell consoles in that territory. Would you agree?

No, what I would say is -- that my experience in Japan is it's three or four major franchises that thrive. And, whether that's Final Fantasy, Dragon Quest, Dragon Ball ZPokemon, Yu-gi-Oh, a Sega title ... these games would sell huge numbers. From that point of view, you're right, throw enough mud at the wall, some of it sticks. My strategy is to not to throw mud at all, but focus on bigger bets, obviously with bringing in Sakai-Sana. And you know, if you're going to do that sort of thing you will find the best in the worldm, and we were fortuitous that Sakai-san was available after leaving Square, and you place your bets accordingly. Trying to spread your bets and maybe going with a lot of mud but none of it sticks is not a smart strategy. I believe that if there's anybody I'm gonna put my bets on and ride a horse it's Sakaguchi. And I may be proven right, I may be proven wrong, it's a lot more than that as well. We haven't done a great job yet really driving the advantage of Xbox Live. We didn't do a good job with Arcade, you know, to my horror we only had one Arcade game at launch, that was Hexic. We're doing a lot now with Japanese publishers with Arcade.

Who's your tattoo artist, by the way? We wanna find out how much that thing costs.

None of you guys believe me!

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Microsoft denies author’s claim of impending Xbox2Go

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In a denial that should come as a surprise to no one (what, like they were really gonna tip their hand this early?), Microsoft’s Xbox chief for Northern and Eastern Europe told UK tech site T3 “that we’re not even thinking about handhelds at the moment.” Neil Thompson’s remarks came just days after the Internet was buzzing about a claim made by author Dean Takahashi in his new book, Xbox 360 Uncloaked, that said half of the 360 development team immediately began working on a portable ‘box right after the next-gen console was launched last November. Thompson went on to say that although the big M has no plans to release a PSP-like device, the huge mobile phone market offers the company a “really good opportunity” to connect people with “other entertainment experiences.” You heard it hear first, folks: instead of wasting all that money on hardware development, Microsoft is simply going to develop an Xbox emulator for cellphones that lets you pull content directly from the Live service (either that, or Thompson was just towing the party line in order to keep the wraps on this supposed Xbox2Go — you be the judge).

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May 10, 2006

Pioneer’s new 5.1 audio setup for your Xboxin’ pleasure

Filed under: E32006,SurroundSound,XBox 360,e3 2006,pioneer,surround sound,xbox360 — Paul Miller @ 3:46 am

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With all the attention being payed to those pretty pretty pictures that the big three have been flashing at us so far this week, it's easy to forget about that other little detail in gaming: audio. Pioneer didn't forget though, and they've just announced their new HTS-GS1 5.1 surround sound speaker system for the Xbox 360 to cater to that very thing. The HTS-GS1 has 600 watts of total system power being pumped out of the receiver subwoofer, which includes the five satellite speaker connections, three digital inputs (one coaxial, two optical), an analog input, radio tuner, and control ports. There is also a separate display to monitor the system (pictured) and a Multi-Channel Acoustic Calibration System that mics the room and adjusts the audio for best results. The integration with the Xbox 360 not only includes its similar stylings, but a bundled remote that can manage the HTS-GS1 along with all other Xbox 360 functions like Media Center Extender. The HTS-GS1 should be priced around $500 and will be available in June.
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May 9, 2006

Hands on with the Xbox 360 Live Vision, Wireless Headset, and Racing Wheel

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Microsoft's Xbox 360 HD DVD drive wasn't the only device we checked out at their post-press conference exposé. We also got to take a look at the Live Vision, Wireless Headset, Racing Wheel and Wireless Gaming Receiver up close and in person. Unfortunately for us, we were told these were all hand-built product mockups that apparently wouldn't withstand the wear and tear of a thousand or more press and partners manhandlings with chubby greasy party hands. Well, who cares, we touched the headsets anyway and they felt pretty nice, fairly light, if not a little fragile. Guess that's what we get for playing with the mockups though, right? Click on for more.


Yep, it's the same camera we've been seeing, well, for a long time now.

The Xbox 360 Wireless Gaming Receiver didn't get much play at the press conference, but it's a small device you will use to connect any RF wireless Xbox device with your PC (i.e. headset, wireless controller, etc.).

Yeah, don't touch, we get it.

The Racing Wheel is wireless if you use the battery packs, but if you want rumble you have to plug it in. Bummer, man.



This thing clamps it to the desk, obvs.

The girls of PMS were situated throughout the event at World Championship of Poker kiosks with avatars of themselves going all in... or whatever it is poker players do.



Just in case you were wondering what the pool area looked like.
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Microsoft blends platform lines with Live Anywhere

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The latest ambitious endeavor by Microsoft might have “monopoly” written all over it, but we have a feeling they wouldn’t want it any other way. Microsoft’s new Live Anywhere that they announced at today’s E3 keynote takes their Xbox Live concept and extends it to the PC, Windows Mobile and even Java-enabled phones. Whether you’re at your PC or rocking a mobile, you’ll be able to track your gamer tag, message friends, purchase content for that device or set it to download to another device, and of course compare rankings with your buddies on various gaming titles. Halo isn’t going to run so well on your RAZR, so for actual cross platform titles, Microsoft is sticking with XBLA-esque games that can translate easily to different platform, such as Bejeweled. There will, however, be major games that can be played on your Vista PC and Xbox 360. Microsoft is banking heavily on third party support for Live Anywhere, in the form of mobile friendly value-adds for 360 games, and just straight up phone-friendly casual titles. In order to get more support, they’re claiming to approach this from a “platform agnostic” (hah!) angle, and after supporting the 360, Windows Vista and Windows Mobile, will move on to Java, S60 and possibly even Palm if they deem it worth their while. Microsoft obviously has the muscle to launch a service like this, and the features they demoed look quite entertaining and welcome, but we’ll still be (pleasantly) surprised if they actually manage to pull it off. Keep on reading for screenshots and impressions.

After the keynote we got a personal showing of prototype Live Anywhere functionality, mainly running off of a Windows Mobile device. Here’s what we saw.



Teh Gamez. Once again, if you were hoping for some mobile version of Halo or even something like Geometry Wars, you’ll be sorely disappointed. With that said, everything looked fairly snazzy, and there is definitely a difference between games supported by the more powerful Windows Mobile and those plain-jane Java phones.



In keeping with its XBLA roots, Live Anywhere allows for trials of games, which are suddenly terminated with a request for payment to purchase the full version. A bit janky, but at least they offer trial versions in the first place.


Be sure to bother MajorNelson with challenges to beat your high score, everybody else seems to.


That Gamercard is looking good.


There’s enough platform support here already that it quickly seems like overkill.


Friends and what platform they’re on.


Messaging isn’t just email, it can include  video, voice, or even game content.


Java version doesn’t look too different, but most of the games are different.


Our friendly presenter.


They finished up with a bit of Gamercard trading, which works over IrDA between phones and syncs across all platforms. In this case they showed the Xbox 360 Dashboard show the request, ask for approval, and then update automatically once the request was approved with the other mobile phone. Pretty slick.

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Microsoft blends platform lines with Live Anywhere

The latest ambitious endeavor by Microsoft might have "monopoly" written all over it, but we have a feeling they wouldn't want it any other way. Microsoft's new Live Anywhere that they announced at today's E3 keynote takes their Xbox Live concept and extends it to the PC, Windows Mobile and even Java-enabled phones. Whether you're at your PC or rocking a mobile, you'll be able to track your gamer tag, message friends, purchase content for that device or set it to download to another device, and of course compare rankings with your buddies on various gaming titles. Halo isn't going to run so well on your RAZR, so for actual cross platform titles, Microsoft is sticking with XBLA-esque games that can translate easily to different platform, such as Bejeweled. There will, however, be major games that can be played on your Vista PC and Xbox 360. Microsoft is banking heavily on third party support for Live Anywhere, in the form of mobile friendly value-adds for 360 games, and just straight up phone-friendly casual titles. In order to get more support, they're claiming to approach this from a "platform agnostic" (hah!) angle, and after supporting the 360, Windows Vista and Windows Mobile, will move on to Java, S60 and possibly even Palm if they deem it worth their while. Microsoft obviously has the muscle to launch a service like this, and the features they demoed look quite entertaining and welcome, but we'll still be (pleasantly) surprised if they actually manage to pull it off. Keep on reading for screenshots and impressions.


After the keynote we got a personal showing of prototype Live Anywhere functionality, mainly running off of a Windows Mobile device. Here's what we saw.



Teh Gamez. Once again, if you were hoping for some mobile version of Halo or even something like Geometry Wars, you'll be sorely disappointed. With that said, everything looked fairly snazzy, and there is definitely a difference between games supported by the more powerful Windows Mobile and those plain-jane Java phones.



In keeping with its XBLA roots, Live Anywhere allows for trials of games, which are suddenly terminated with a request for payment to purchase the full version. A bit janky, but at least they offer trial versions in the first place.


Be sure to bother MajorNelson with challenges to beat your high score, everybody else seems to.


That Gamercard is looking good.


There's enough platform support here already that it quickly seems like overkill.


Friends and what platform they're on.


Messaging isn't just email, it can include  video, voice, or even game content.


Java version doesn't look too different, but most of the games are different.


Our friendly presenter.


They finished up with a bit of Gamercard trading, which works over IrDA between phones and syncs across all platforms. In this case they showed the Xbox 360 Dashboard show the request, ask for approval, and then update automatically once the request was approved with the other mobile phone. Pretty slick.
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Xbox Live Vision camera, Racing Wheel, Wireless Headset coming this fall

Filed under: XBox 360,camera,conferences,video email,webcam,xbox live,xbox360 — Marc Perton @ 11:49 am

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We’ve been hearing about the camera for the Xbox 360 for so long, that we almost forgot it still hasn’t been released. Well, Microsoft finally came clean about the cam, and gave it an official name at the company’s E3 event today. The Xbox Live Vision camera will be available this fall, and will allow users to use their 360 for video-conferencing, video-emails and gamer picture customization. Microsoft also announced the Racing Wheel controller for driving games, and a wireless headset, which presumably will bring joy to parents everywhere. All accessories are expected to be available this fall.

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